Unfortunately no, I made copies of the save files only, but not blueprint-storage.dat.
Will make copy of entire roaming/Factorio folder next time, if it happens again.
Search found 3 matches
- Sat May 13, 2017 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
- Replies: 7
- Views: 2846
- Sat May 13, 2017 7:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
- Replies: 7
- Views: 2846
[0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
Game crashes when loading a save. I'm able to load the save on one of my other machines (call it B), but not on the original one (call it A). I was playing the game mostly on machine A, with no mods enabled (although with "creative mode" mod installed but not enabled on machine A) and with...
- Tue May 09, 2017 6:18 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 149569
Re: Re-Enable Achievements...
I've confirmed that changing the value from 01 to 00 still works on 0.15.9. If you have trouble finding the correct byte, here's what worked for me. https://i.imgur.com/si92mfZ.png On 2 save files, that I tested it, the 01 byte that denotes disabled achievements, was at 49 (in hex) length starting f...