Search found 47 matches

by Mike Rosoft
Tue Apr 12, 2022 4:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208126

Re: Bugs & FAQ

[AngelBob] I have discovered an inconsistency in recipes:
* Wooden board from paper can only be made in assembling machines, not in electronics assembling machines.
* Wooden board from wood can be made in electronics assembling machines.
by Mike Rosoft
Fri Apr 08, 2022 6:08 pm
Forum: Angels Mods
Topic: [1.1.57] AngelBob duplicate technologies
Replies: 0
Views: 1146

[1.1.57] AngelBob duplicate technologies

* Angel's industries: There is a duplicate technology "Ghosted entities on destruction" with two different prerequisites (one requiring "Robotics", the other requiring "Engine"). * AngelBob: Pumpjack is unlocked both by "Pumpjack research" ("Bob's revamp&...
by Mike Rosoft
Tue Mar 29, 2022 5:03 pm
Forum: Technical Help
Topic: [1.1.56] Automatic update to 1.1.57 fails - "LuaForce.html has unexpected content"
Replies: 3
Views: 903

[1.1.56] Automatic update to 1.1.57 fails - "LuaForce.html has unexpected content"

I have version 1.1.56 installed (after update from version about 0.17), and enabled experimental releases. Start the game. Game offers to update to 1.1.57. Confirm; the update package is downloaded, but the update fails with the following error: "Checking update packages failed: File C:/Program...
by Mike Rosoft
Sun Aug 02, 2020 7:49 am
Forum: Angels Mods
Topic: [BobAngel+Overhaul] Research costs
Replies: 0
Views: 999

[BobAngel+Overhaul] Research costs

I have discovered that the game apparently ignores the costs of research of technologies added by mods, and instead uses its own algorithm. For an extreme example, I have started a game with SpaceMod (see attachment at https://forums.factorio.com/viewtopic.php?f=185&t=87150 ). The mod adds techn...
by Mike Rosoft
Fri Jul 31, 2020 7:42 pm
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8776

Re: Missing Prerequisites

With AngelBob+Overhaul, how do you research Automation? Which lab accepts both red science analyzer and basic data core? (Does it require 'Basic technology upgrade', and therefore all 6 kinds of specialized labs? That's a rather stringent requirement for such a basic technology, especially when the ...
by Mike Rosoft
Sun Jul 26, 2020 8:17 am
Forum: Angels Mods
Topic: [0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm
Replies: 2
Views: 1379

Re: [0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm

For the reason why the game doesn't let me craft algae farm - the reason seems to be the same: the game recognizes that grey boards can be made from paper, but doesn't recognize the basic recipe that they can be made from wood.
by Mike Rosoft
Sat Jul 25, 2020 9:13 pm
Forum: Angels Mods
Topic: [0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm
Replies: 2
Views: 1379

[0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm

I have started a new game with AngelBob mods and full overhaul mode. After inventing algae farm (tech: Brown algae processing), it appears to be no longer possible to craft electric inserter in hand from raw materials (iron, copper, wood, etc.). I have checked the recipes in the craft chain, and it ...
by Mike Rosoft
Sun Jul 12, 2020 3:04 pm
Forum: Angels Mods
Topic: Awww...crap, Clean-up isle 5
Replies: 2
Views: 1771

Re: Awww...crap, Clean-up isle 5

That's an interesting question: why do logistic warehouses have smaller capacity than normal warehouses?
by Mike Rosoft
Wed Sep 04, 2019 7:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208126

Re: Bugs & FAQ

Now everything is working correctly after update of Bob's mods and update to 0.17.68.
by Mike Rosoft
Tue Sep 03, 2019 7:10 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 133979

Re: [0.17] Please post bugs and balance issues here.

@XELANAMYT: In addition, I have found out after re-installing Factorio that some or all of of the mod settings have been reset; this also may disable some of the technologies and related items (for example, I have specifically enabled the super spawner in Bob's mods, and need to manually re-enable i...
by Mike Rosoft
Tue Sep 03, 2019 6:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208126

Re: Bugs & FAQ

I have today updated Factorio to version 0.17.67, and it seems that Bob's and Angel's mods are incompatible with the newest version; 4 of the mods have been automatically disabled. The game log has some missing file errors (plus some warnings about the usage of obsolete properties). I am forced to r...
by Mike Rosoft
Tue Sep 03, 2019 6:02 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 133979

Re: [0.17] Please post bugs and balance issues here.

For the record, I am attaching the game log: 1) missing files in bobassembly and bobplates; 2) there are also some warnings like "Technology personal-roboport-equipment-2 does not exist."
by Mike Rosoft
Tue Sep 03, 2019 5:53 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 133979

Re: [0.17] Please post bugs and balance issues here.

@XELANAMYT: Did you make sure that all "Bob's" and "Angel's" mods are enabled? (The game automatically disabled the incompatible mods.)
by Mike Rosoft
Thu Aug 15, 2019 5:42 pm
Forum: Technical Help
Topic: Poor performance [0.17.56]
Replies: 10
Views: 3415

Re: Poor performance [0.17.56]

As a heads-up for those who have been experiencing the same issue: Today I have been experiencing intermittent slowdowns of the game (especially after an autosave). After trying several things (such as enabling the debug options and checking the drivers), I found out that the cause was that I didn't...
by Mike Rosoft
Fri Jul 05, 2019 5:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208126

Re: Bugs & FAQ

Accidentally found this when uploading a log for a different bug (Factorio crash after update): 29.111 Warning! Sprite at {0,0; 64x64} from __angelsrefining__/graphics/icons/angels-ore1-HR.png is defined with 8 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of t...
by Mike Rosoft
Sun Jun 10, 2018 6:20 am
Forum: Angels Mods
Topic: [0.16.36] [Bob+Angel] Cost of petrochemical oil tank is off
Replies: 2
Views: 2284

[0.16.36] [Bob+Angel] Cost of petrochemical oil tank is off

Small inline tank: capacity 20k, materials: 5 stone brick, 6 iron pipe, 3 steel plate Petrochem oil tank: capacity 80k, materials: 40 stone brick, 39 iron pipe, 12 steel plate Petrochem gas tank: capacity 125k, materials: 20 stone brick, 30 iron pipe, 6 steel plate Pressure tank: capacity 350k, mate...
by Mike Rosoft
Wed Aug 31, 2016 5:55 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.3] Bob's Tweaks mod

Are you planning to make a 0.14 version?
by Mike Rosoft
Tue Aug 30, 2016 5:40 pm
Forum: 1 / 0 magic
Topic: [0.13.20] Crash on update from 0.13.19
Replies: 2
Views: 1145

Re: [0.13.20] Crash on update from 0.13.19

I was more worried that the update process itself was interrupted in the middle. (I assume that there's a check for that as well.)

Thanks for your help.

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