[AngelBob] I have discovered an inconsistency in recipes:
* Wooden board from paper can only be made in assembling machines, not in electronics assembling machines.
* Wooden board from wood can be made in electronics assembling machines.
Search found 47 matches
- Tue Apr 12, 2022 4:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1208126
- Fri Apr 08, 2022 6:08 pm
- Forum: Angels Mods
- Topic: [1.1.57] AngelBob duplicate technologies
- Replies: 0
- Views: 1146
[1.1.57] AngelBob duplicate technologies
* Angel's industries: There is a duplicate technology "Ghosted entities on destruction" with two different prerequisites (one requiring "Robotics", the other requiring "Engine"). * AngelBob: Pumpjack is unlocked both by "Pumpjack research" ("Bob's revamp&...
- Tue Mar 29, 2022 6:13 pm
- Forum: Technical Help
- Topic: [1.1.56] Automatic update to 1.1.57 fails - "LuaForce.html has unexpected content"
- Replies: 3
- Views: 903
Re: [1.1.56] Automatic update to 1.1.57 fails - "LuaForce.html has unexpected content"
I have done so. (Do you want me to send you the file in question?)
- Tue Mar 29, 2022 5:03 pm
- Forum: Technical Help
- Topic: [1.1.56] Automatic update to 1.1.57 fails - "LuaForce.html has unexpected content"
- Replies: 3
- Views: 903
[1.1.56] Automatic update to 1.1.57 fails - "LuaForce.html has unexpected content"
I have version 1.1.56 installed (after update from version about 0.17), and enabled experimental releases. Start the game. Game offers to update to 1.1.57. Confirm; the update package is downloaded, but the update fails with the following error: "Checking update packages failed: File C:/Program...
- Sun Aug 02, 2020 7:49 am
- Forum: Angels Mods
- Topic: [BobAngel+Overhaul] Research costs
- Replies: 0
- Views: 999
[BobAngel+Overhaul] Research costs
I have discovered that the game apparently ignores the costs of research of technologies added by mods, and instead uses its own algorithm. For an extreme example, I have started a game with SpaceMod (see attachment at https://forums.factorio.com/viewtopic.php?f=185&t=87150 ). The mod adds techn...
- Fri Jul 31, 2020 7:42 pm
- Forum: Angels Mods
- Topic: Missing Prerequisites
- Replies: 26
- Views: 8776
Re: Missing Prerequisites
With AngelBob+Overhaul, how do you research Automation? Which lab accepts both red science analyzer and basic data core? (Does it require 'Basic technology upgrade', and therefore all 6 kinds of specialized labs? That's a rather stringent requirement for such a basic technology, especially when the ...
- Sun Jul 26, 2020 8:17 am
- Forum: Angels Mods
- Topic: [0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm
- Replies: 2
- Views: 1379
Re: [0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm
For the reason why the game doesn't let me craft algae farm - the reason seems to be the same: the game recognizes that grey boards can be made from paper, but doesn't recognize the basic recipe that they can be made from wood.
- Sat Jul 25, 2020 9:13 pm
- Forum: Angels Mods
- Topic: [0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm
- Replies: 2
- Views: 1379
[0.18.36] [AngelBob+Overhaul] No longer possible to craft key items in hand after inventing algae farm
I have started a new game with AngelBob mods and full overhaul mode. After inventing algae farm (tech: Brown algae processing), it appears to be no longer possible to craft electric inserter in hand from raw materials (iron, copper, wood, etc.). I have checked the recipes in the craft chain, and it ...
- Sun Jul 12, 2020 3:04 pm
- Forum: Angels Mods
- Topic: Awww...crap, Clean-up isle 5
- Replies: 2
- Views: 1771
Re: Awww...crap, Clean-up isle 5
That's an interesting question: why do logistic warehouses have smaller capacity than normal warehouses?
- Wed Sep 04, 2019 7:17 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1208126
Re: Bugs & FAQ
Now everything is working correctly after update of Bob's mods and update to 0.17.68.
- Tue Sep 03, 2019 7:10 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 133979
Re: [0.17] Please post bugs and balance issues here.
@XELANAMYT: In addition, I have found out after re-installing Factorio that some or all of of the mod settings have been reset; this also may disable some of the technologies and related items (for example, I have specifically enabled the super spawner in Bob's mods, and need to manually re-enable i...
- Tue Sep 03, 2019 6:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1208126
Re: Bugs & FAQ
I have today updated Factorio to version 0.17.67, and it seems that Bob's and Angel's mods are incompatible with the newest version; 4 of the mods have been automatically disabled. The game log has some missing file errors (plus some warnings about the usage of obsolete properties). I am forced to r...
- Tue Sep 03, 2019 6:02 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 133979
Re: [0.17] Please post bugs and balance issues here.
For the record, I am attaching the game log: 1) missing files in bobassembly and bobplates; 2) there are also some warnings like "Technology personal-roboport-equipment-2 does not exist."
- Tue Sep 03, 2019 5:53 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 133979
Re: [0.17] Please post bugs and balance issues here.
@XELANAMYT: Did you make sure that all "Bob's" and "Angel's" mods are enabled? (The game automatically disabled the incompatible mods.)
- Thu Aug 15, 2019 5:42 pm
- Forum: Technical Help
- Topic: Poor performance [0.17.56]
- Replies: 10
- Views: 3415
Re: Poor performance [0.17.56]
As a heads-up for those who have been experiencing the same issue: Today I have been experiencing intermittent slowdowns of the game (especially after an autosave). After trying several things (such as enabling the debug options and checking the drivers), I found out that the cause was that I didn't...
- Fri Jul 05, 2019 5:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1208126
Re: Bugs & FAQ
Accidentally found this when uploading a log for a different bug (Factorio crash after update): 29.111 Warning! Sprite at {0,0; 64x64} from __angelsrefining__/graphics/icons/angels-ore1-HR.png is defined with 8 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of t...
- Fri Jul 05, 2019 5:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.53] Crash while updating to .54: "GlobalContext::clearResources"
- Replies: 4
- Views: 1895
Re: [0.17.53-54] Crash while updating to .54
Happened to me as well, the log and crash dump is here: https://app.box.com/s/4jwfmg146uugs8dfrfd2u5oib8hf6kio
- Sun Jun 10, 2018 6:20 am
- Forum: Angels Mods
- Topic: [0.16.36] [Bob+Angel] Cost of petrochemical oil tank is off
- Replies: 2
- Views: 2284
[0.16.36] [Bob+Angel] Cost of petrochemical oil tank is off
Small inline tank: capacity 20k, materials: 5 stone brick, 6 iron pipe, 3 steel plate Petrochem oil tank: capacity 80k, materials: 40 stone brick, 39 iron pipe, 12 steel plate Petrochem gas tank: capacity 125k, materials: 20 stone brick, 30 iron pipe, 6 steel plate Pressure tank: capacity 350k, mate...
- Wed Aug 31, 2016 5:55 pm
- Forum: Bob's mods
- Topic: [0.13.x][0.13.3] Bob's Tweaks mod
- Replies: 39
- Views: 50718
Re: [0.13.x][0.13.3] Bob's Tweaks mod
Are you planning to make a 0.14 version?
- Tue Aug 30, 2016 5:40 pm
- Forum: 1 / 0 magic
- Topic: [0.13.20] Crash on update from 0.13.19
- Replies: 2
- Views: 1145
Re: [0.13.20] Crash on update from 0.13.19
I was more worried that the update process itself was interrupted in the middle. (I assume that there's a check for that as well.)
Thanks for your help.
Thanks for your help.