Platform is staying in Aquilo's orbit and only moves anywhere when one of the interrupts is triggered.
One of the interrupts is for science delivery to Nauvis (on screenshot) : when 6k Cryo Science request from Aquilo is satisfied - go to Nauvis, wait for either 60 second of inactivity or Cryo ...
Search found 80 matches
- Sun Mar 23, 2025 12:10 am
- Forum: Bug Reports
- Topic: [2.0.42] "Request satisfied" is true when not requested
- Replies: 0
- Views: 106
- Mon Nov 18, 2024 3:36 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Mod window drown beyond window borders and in incorrect way
- Replies: 3
- Views: 540
Re: [raiguard][2.0.7] Mod window drown beyond window borders and in incorrect way
Also have noticed same thing happening on galaxy upload screen. Hides buttons too.
- Mon Nov 04, 2024 6:22 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 8583
Re: Smart Belt Dragging Setting
+1
Quite used to the option for an old behavior (no smart no line lock) for quick distance measurement, place holding for not yet researched entities in copy paste blueprints and bulk belt line placement.
Quite used to the option for an old behavior (no smart no line lock) for quick distance measurement, place holding for not yet researched entities in copy paste blueprints and bulk belt line placement.
- Sat Oct 26, 2024 3:37 pm
- Forum: Gameplay Help
- Topic: Can you disable the "snap to straight" belt feature?
- Replies: 7
- Views: 1060
Re: Can you disable the "snap to straight" belt feature?
Joining in with the request to bring the option back. Pretty please!
- Mon Oct 21, 2024 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Mod window drown beyond window borders and in incorrect way
- Replies: 3
- Views: 540
[raiguard][2.0.7] Mod window drown beyond window borders and in incorrect way
With UI scale set to manual -> 100% on a small screen (1280x1024) mod windows is drawn beyond window borders. While that is probably a correct behavior for the settings, the off-screen part of the window appear to be not drawn properly.
That's the mod window when it is opened:
1.opened.png
That ...
That's the mod window when it is opened:
1.opened.png
That ...
- Mon Oct 21, 2024 11:15 am
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 84873
Re: Factorio: Space Age is here!
Congrats on release! The day we all waited for is finally here.
Now excuse me, I have some 1k more hours to sink into the game.
Now excuse me, I have some 1k more hours to sink into the game.
- Fri Aug 30, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 23636
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Resource search
Now thats some feature I wanted since 2015. I even started to make a working mock up on SDL to show how convenient it would be, but then decided that you guys probably know all about it already, just don't have time to put it into the game. And there it is. Was I right or what ...
Now thats some feature I wanted since 2015. I even started to make a working mock up on SDL to show how convenient it would be, but then decided that you guys probably know all about it already, just don't have time to put it into the game. And there it is. Was I right or what ...
- Fri Aug 02, 2024 11:03 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 30327
Re: Friday Facts #422 - Tesla Turret
Rubber shoes in motion!
- Tue Jul 30, 2024 4:01 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 28257
Re: Friday Facts #421 - Optimizations 2.0
Not one to know much about optimisation and that kind of stuff, but Intel VTune was mentioned specifially, so I assume Wube's rigs are Intel-based, is there any way to know if these optimisations will have the same effect on AMD processors? I personally run AMD so I'm curious as to wether I'd see ...
- Fri Jul 19, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 32581
Re: Friday Facts #420 - Fusion Reactor
Overheats? Meltdowns? At least some sort of control or moderation via circuits which will allow to increase output if done correctly?
Was kind of disappointed with nuclear energy when it was introduced without any kind of xFUNx mechanics. Was hoping for some this time around.
Was kind of disappointed with nuclear energy when it was introduced without any kind of xFUNx mechanics. Was hoping for some this time around.
- Fri Jul 05, 2024 11:31 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 60770
Re: Friday Facts #418 - Space Age release date
Merely two weeks to play Factorio? Your manager is right. :)TheoMarque wrote: Fri Jul 05, 2024 11:25 am My Manager said - you are crazy, 2 weeks for just playing a game.
- Fri Jul 05, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 60770
Re: Friday Facts #418 - Space Age release date
So a bit further then longshot guesstimate of September, yet within the margin of "everything takes longer then expected". That is a great news. Thank you for sharing!
Also - why Space Age is not listed in DLCs on the main steam Factorio page? I only see sound track there. Does it have something ...
Also - why Space Age is not listed in DLCs on the main steam Factorio page? I only see sound track there. Does it have something ...
- Sat Jun 22, 2024 2:56 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 115565
Re: Friday Facts #416 - Fluids 2.0
After some thought maybe my idea is not that great from players' standpoint. People will have setups with bunch of providers connected to bunch of consumers with a single line of pipes, eventually hit the throughput cap and try to solve it with obvious addition of pipelines in middle part. It won't ...
- Sat Jun 22, 2024 2:10 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 115565
Re: Friday Facts #416 - Fluids 2.0
How about keeping a new mechanics and have a limited throughput for each segment?
A bases pipe network will only be one single "segment" for each type of fluid apart from pump separated branches for cracking or the like.
The pipe networks will essentially be like electric networks, one for ...
- Sat Jun 22, 2024 12:55 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 115565
Re: Friday Facts #416 - Fluids 2.0
It's a good change, but complete lack of challenge is a bit disheartening.
How about keeping a new mechanics and have a limited throughput for each segment? This way annoying problems with very low flow on long distances and unreliable flow due to build order will be solved. Yet moving large ...
How about keeping a new mechanics and have a limited throughput for each segment? This way annoying problems with very low flow on long distances and unreliable flow due to build order will be solved. Yet moving large ...
- Fri May 03, 2024 2:23 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49284
Re: Friday Facts #409 - Diminishing beacons
No more manual calculations for me I guess.
- Fri Oct 13, 2023 6:12 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 54446
Re: Friday Facts #380 - Remote view
... why Informatron is listed as a place to be?
- Fri Oct 06, 2023 1:17 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 45817
Re: Friday Facts #379 - Abstract rewiring
A wild idea: allow putting any shortcut bar items into players belt.
- Fri Sep 29, 2023 1:55 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130377
Re: Friday Facts #378 - Trains on another level
The last FFF i was like - well, it's all nice, but that's it? It was kinda ok as it is?
But now I see. Now I truly see. Just - wow.
But now I see. Now I truly see. Just - wow.
- Sat Sep 09, 2023 7:26 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254209
Re: Friday Facts #375 - Quality
Will this feature affect mods in some sort of automatic mode? Or will it be the modders job to implement quality for each and every item the have added?