Search found 64 matches

by maniak1349
Fri Oct 13, 2023 6:12 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29860

Re: Friday Facts #380 - Remote view

... why Informatron is listed as a place to be?
by maniak1349
Fri Oct 06, 2023 1:17 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 25755

Re: Friday Facts #379 - Abstract rewiring

A wild idea: allow putting any shortcut bar items into players belt.
by maniak1349
Fri Sep 29, 2023 1:55 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77425

Re: Friday Facts #378 - Trains on another level

The last FFF i was like - well, it's all nice, but that's it? It was kinda ok as it is?
But now I see. Now I truly see. Just - wow.
by maniak1349
Sat Sep 09, 2023 7:26 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127249

Re: Friday Facts #375 - Quality

Will this feature affect mods in some sort of automatic mode? Or will it be the modders job to implement quality for each and every item the have added?
by maniak1349
Fri Sep 01, 2023 2:04 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 41993

Re: Friday Facts #374 - Smarter robots

I wander why first four videos have fff-369 in their name. Did someone want to spoil cool things to early and got smacked on the wrist with a ruler? :D
by maniak1349
Fri Aug 25, 2023 1:57 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 69464

Re: Friday Facts #373 - Factorio: Space Age

Thanks for the update on expansion status. Yet 50+ FFF's worth of spoilers. Isn't it a bit too much for impatient players without an actual ability to touch things? Wouldn't open beta be more beneficial for both parties involved? At least sometime halfway through when most of the content is stabiliz...
by maniak1349
Fri Sep 23, 2022 1:55 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26559

Re: Friday Facts #370 - The journey to Nintendo Switch

won't be ready sooner than in a year from now
Sad! Well, at least we know now that you are getting there, albeit slowly. Thanks for letting us know.
by maniak1349
Fri Apr 01, 2022 11:03 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 51420

Re: Friday Facts #369 - To the moon

By the end of the post I knew exactly where that last link would lead. Still clicked it.
by maniak1349
Fri Jan 21, 2022 10:09 am
Forum: General discussion
Topic: [Finished] Testing new CDN providers for Factorio
Replies: 14
Views: 3898

Re: Testing new CDN providers for Factorio

Southwest of Russia. Connection supposed to be 100 Mbit, but it's not really there, so 11.1M is probably my actual top speed. BunnyNet speed was going up to maximum during 2nd and 3d run, but at times it was dropping down significantly. ============= r1 : "Wube CDN" % Total % Received % Xf...
by maniak1349
Fri Feb 05, 2021 3:34 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165141

Re: Friday Facts #365 - Future plans

Congratulations on the milestone! You guys are the best. Looking forward for the expansion.
by maniak1349
Sat Aug 15, 2020 5:02 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 103973

Re: Friday Facts #360 - 1.0 is here!

Congratulations and thank you for the great game guys! Really looking forward for you next projects.
by maniak1349
Sat Jun 27, 2020 10:22 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 19891

Re: Friday Facts #353 - Trailer update

New FFF looks shiny and all, but readability got worse. So

Code: Select all

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document.body.style.backgroundImage = "url('')";
document.body.style.backgroundColor = "#111111";
by maniak1349
Thu Jan 30, 2020 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.3] New entities with non-default map colors ignore friendly_map_color field
Replies: 1
Views: 1985

[0.18.3] New entities with non-default map colors ignore friendly_map_color field

Entities with non-default map colors introduced in 0.18.2 (beacons, pipes, heat pipes, roboports and steam engines) ignore friendly_map_color (and likely enemy_map_color ) when those are set/changed via mod. Their map color only seems to change when map_color is modified. Old entities with non-defau...
by maniak1349
Tue Jan 28, 2020 3:56 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 28591

Re: Version 0.18.2

Improved map colors by adding specific colors to beacons, pipes, heat pipes, roboports and steam engines. So it seems that this change added specific map_color values to those entities. And that in turn seems to mean that changing friendly_map_color or enemy_map_color will do nothing now. Am I corr...
by maniak1349
Fri Jan 17, 2020 6:30 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38136

Re: Friday Facts #330 - Main menu and File Share Shenanigans

While you at it can we have all those buttons on a single screen without need to hop between dialogs? Pretty much exactly like that: btns.png And about new game dialog - I think it will look better if instead of a list it will be a table with all sorts of additional information in columns - requires...
by maniak1349
Fri Nov 08, 2019 4:08 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 73961

Re: Friday Facts #320 - Color correction

Can't say that I like this new look. Way to bright and vivid for my taste. And that blue hue at night makes it even harder to see. I hope that there will be on option to have old colors back.
by maniak1349
Fri Oct 04, 2019 1:40 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31714

Re: Friday Facts #315 - New test servers

Bilka wrote: ↑
Fri Oct 04, 2019 1:23 pm
Potion bottles :)
Those look nice. Where can one get some?
Also are they empty yet or are they empty already? :)
by maniak1349
Fri Oct 04, 2019 1:18 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31714

Re: Friday Facts #315 - New test servers

'PC junk' (cables, mice, fans, spidertron, keyboards, SSDs, headphones etc.)
Hey! Stop moving it around the shelves and put it where it belongs - into the game. :)

Also whats that?
1.jpg
1.jpg (43.59 KiB) Viewed 12930 times
by maniak1349
Mon Aug 19, 2019 4:29 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Visual: Ghosts are losing liquid input/output icons on save/load
Replies: 2
Views: 2513

[Dominik][0.17.66] Visual: Ghosts are losing liquid input/output icons on save/load

Ghosts of machines are losing liquid input and output icons after game was saved and loaded again.
On the screenshot - top is freshly built ghost, bottom - after save and load.
by maniak1349
Thu Aug 08, 2019 1:56 am
Forum: Not a bug
Topic: [0.17.59] Drag-mining non-ghost entities does not remove ghosts
Replies: 4
Views: 1543

Re: [0.17.59] Drag-mining non-ghost entities does not remove ghosts

This behavior is extra useful in some other cases though. For example in case where you want to move a big chunk of your base slightly but still don't have access to construction robots or want to help them by hand. You can Ctrl+X the chunk, place it immediately at new position and dismiss the bluep...

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