Search found 8 matches
- Fri May 19, 2017 4:17 pm
- Forum: Not a bug
- Topic: Factorio turns off compositing on Linux without warning
- Replies: 6
- Views: 3001
Re: Factorio turns off compositing on Linux without warning
Well, Everything is not working as it should.The question is: WHAT isn't working as it should? I think our candidates so far are: kwindow framework, allegro, factorio, mutter, and of course could just be me :D or maybe the problem is simply that the specs of that flag are too ambiguous when it comes...
- Fri May 19, 2017 9:56 am
- Forum: Not a bug
- Topic: Factorio turns off compositing on Linux without warning
- Replies: 6
- Views: 3001
Re: Factorio turns off compositing on Linux without warning
Oh... Argh... then what's going on? I assume you have allegro 5 statically linked? $ strings factorio | grep -i "allegro *[1-9]" | head -n1 /etc/allegro5rc And that comment sounds kind of ominous :mrgreen: : /* This seems like a good idea */ const long _NET_WM_BYPASS_COMPOSITOR_HINT_ON = 1...
- Thu May 18, 2017 9:51 pm
- Forum: Modding help
- Topic: Can't figure out how to access fluidbox
- Replies: 6
- Views: 2033
Re: Can't figure out how to access fluidbox
AAAAARGH, thanks, now I see it!
My brain reads LUA as Python - I looked at that line a hundred times, never would have found the problem xD
My brain reads LUA as Python - I looked at that line a hundred times, never would have found the problem xD
- Thu May 18, 2017 3:26 pm
- Forum: Not a bug
- Topic: Factorio turns off compositing on Linux without warning
- Replies: 6
- Views: 3001
Factorio turns off compositing on Linux without warning
Hi! This might be an Allegro "feature" that dates back to times when compositing was just "fancy eyecandy" without important functionality? Anyway, depending on user setup, disabling the compositor can leave users locked in (p.E. when they use compositing for window switching) un...
- Wed May 17, 2017 8:08 pm
- Forum: Modding help
- Topic: Can't figure out how to access fluidbox
- Replies: 6
- Views: 2033
Re: Can't figure out how to access fluidbox
I took a look at "Bottleneck", which accesses the fluidboxed (thanks!) and changed:
And with that it works - I don't understand why.
Is that a LUA thing or is that something to do with the operator in the factorio API?
Code: Select all
if not fluidbox == nil[code]
to
[code]if fluidbox
Is that a LUA thing or is that something to do with the operator in the factorio API?
- Wed May 17, 2017 6:22 pm
- Forum: Modding help
- Topic: Can't figure out how to access fluidbox
- Replies: 6
- Views: 2033
Can't figure out how to access fluidbox
Hi! I can't figure out what I'm doing wrong... I checked that I have the right entity reference by destroying it and watching it disappear in-game. Also double-checked that a fluid icon is actually visible the output slot of the building GUI. for i=1,#entity.fluidbox do local fluidbox = entity.fluid...
- Fri May 12, 2017 9:17 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal - Application Error (Unable to Access)
- Replies: 6
- Views: 3530
Re: Mod Portal - Application Error (Unable to Access)
Can someone who still has access maybe dump the "most downloaded" mods into a torrent or something? They all should have licenses that permit that, right? And can we have a sticky thread for "mod portal is down/slow/whatever" (+ all others locked)? I'm not even sure which one I'm...
- Fri May 12, 2017 6:59 pm
- Forum: Mod portal Discussion
- Topic: mods.factorio.com down
- Replies: 5
- Views: 3103
Re: mods.factorio.com down
It appears to be totally broken now ( HTTP/1.1 503 Service Unavailable )... are there any news as to what's going on?