Search found 4 matches

by Ethrel
Fri Jul 17, 2020 10:30 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 62631

Re: Friday Facts #356 - Blueprint library for real

Longtime lurker, longtime reader. I have worked in the game industry previously. So, first-hand, I know that burn-out. I'm so glad to see you recovered. I found that when it hits hard, choosing something small. Something you can hammer out in an hour or two, that produces a real, tangible result at ...
by Ethrel
Fri Sep 20, 2019 2:29 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 28491

Re: Friday Facts #313 - Light at the end of the bug tunnel

Long time member and lurker here with a couple cents to give... I have worked in game dev. Spent two years of my life in the trenches. Sometimes, downtime is more important than getting those couple bugs fixed. That article put a pretty heavy slant on things, but I, for one, absolutely understand. T...
by Ethrel
Fri Nov 21, 2014 10:19 am
Forum: Resolved Problems and Bugs
Topic: Desyncs from item manipulation between chests, vehicles, etc
Replies: 7
Views: 2699

Re: Desyncs from item manipulation between chests, vehicles,

Well, let us know the results!

Side note: Adamo, as in Steve from T&S? Or is that just coincidence?
by Ethrel
Fri Nov 21, 2014 2:28 am
Forum: Resolved Problems and Bugs
Topic: Desyncs from item manipulation between chests, vehicles, etc
Replies: 7
Views: 2699

Re: Desyncs from item manipulation between chests, vehicles,

We've had this happen a couple times. I'm assuming it has something to do with the quantity, as you say.

When you are starting up the host, there's an option to set the latency. Try increasing that (higher value). That *may* help. Give both ends longer to deal with the stuff.

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