Search found 18 matches
- Thu Jul 09, 2015 9:14 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89642
Re: Dedicated Multiplayer Server Guide
Hey Guys! In the next release (0.12) a few new flags will be introduced. There is a --start-server, which will start a server in headless mode, as well as --autosave-interval and --latency. See https://forums.factorio.com/forum/viewtopic.php?f=71&t=12908 All our scripts will be redundant :D. Oh...
- Sun Jun 28, 2015 10:56 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89642
Re: Dedicated Multiplayer Server Guide
Hello, I like this tutorial but I don't understand what the following step means: We now need to create a save file, this must be done on a local copy of factorio In your new savefile, type the following into the console: /c local char = game.players[1].character; game.players[1].character = nil; c...
- Sat Jun 27, 2015 1:54 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89642
Re: Dedicated Multiplayer Server Guide
Holy Crap! I'm so sorry guys. When I created this it got so little response that I just forgot about it, and honestly just kind of dwindled away from factorio.. I just started playing again, and rediscovered I had made this via the wiki.. I promise I'll try to update the post with fixes/added inform...
- Mon Nov 10, 2014 6:04 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89642
Re: Dedicated Multiplayer Server Guide
i did make a server on windows, and use the command for removing the server player, but i cant seem to get the game to pause when everyone leaves and also the server is not autosaving, So if/When it crashes you cant reload a save. (i Used Teamviewer) Well, the script is written in bash... I might r...
- Mon Nov 10, 2014 4:40 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89642
Re: Dedicated Multiplayer Server Guide
is there going to be a windows server guide? dont think so just yet.... i think this guide is a "hack" as there is no official dedicated server so the chances that there is a windows version seems very unlikely Unfortunatly I am lacking in experience for windows server, so I won't be able...
- Sun Nov 09, 2014 7:13 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89642
Re: Dedicated Multiplayer Server Guide
Hi, Thank you for this, i can kind of understand this but maybe some others may have a big issue with this. Once you have had your sleep could you put a step by step guide on what needs to be done. Another thing have you tried this on a hosted server or local only? thank you again I have revised it...
- Sun Nov 09, 2014 10:20 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
- Sun Nov 09, 2014 10:19 am
- Forum: Multiplayer
- Topic: Dedicated Server
- Replies: 4
- Views: 5797
- Sun Nov 09, 2014 10:18 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89642
Dedicated Multiplayer Server Guide
REVISED VERSION FOLLOWS: This guide was written as if you were using ubuntu 14.04 server. First off, we need to install some dependencies, do this with the following: apt-get install xorg xfce4-session x11vnc xdotool x11vnc is not completely needed, but it's nice for debugging. now, we're going to s...
- Sun Nov 09, 2014 9:51 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
It's not a different binary, just the regular linux version run with no video output using Xvfb. It won't cut the p2p links (those should be fine even for 56kBps dialup connection!) But it might (and probably will) help a) keeping the game up for anyone to join b) preserving the save game where eve...
- Thu Nov 06, 2014 7:10 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
PalllaX wrote:So, can you tell us how to setup a dedicated server? Would be great. Or does someone know when the next update is coming?
I'm hoping to make a guide in a bit
James says he'll try to make me an embedded mod first, that will pause entities when no one is connected.
Then I'll release the guide
- Wed Nov 05, 2014 10:51 pm
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
Oh yes.. disco mode.JamesOFarrell wrote:I think disco mode has to take some credit for crashing the server.icecube45 wrote:only crashed a few times due to players joining at the same time
James used it to experiment with save game embedded modding
- Wed Nov 05, 2014 6:50 pm
- Forum: General discussion
- Topic: Experiences with multiplayer
- Replies: 14
- Views: 6594
Re: Experiences with multiplayer
We really need dedicated servers. Having to upload 100 meg maps with my piss slow connection is annoying. Also, people disconnecting due to the server being based off our home connection is not a viable method. I've been working on a dedicated server solution with what is currently available, so fa...
- Wed Nov 05, 2014 6:49 pm
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
PalllaX wrote:
Cool! How is it going?
It's been running all night, and only crashed a few times due to players joining at the same timeCre8torzn wrote:Awesome!! I am keen to hear how this goes!!
- Wed Nov 05, 2014 5:20 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
So!
I've gotten a "dedicated" server to work
Stress testing it with the help of the irc channel
I've gotten a "dedicated" server to work
Stress testing it with the help of the irc channel
- Wed Nov 05, 2014 3:04 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
Totally forgot about xdummy!zekesonxx wrote:You could use Xvfb or Xdummy and have Factorio run on that, making it eat the game rendering. Granted this would also prevent you from seeing the UI.
Trying it out now
I've got it working
- Mon Nov 03, 2014 7:16 pm
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
I've been doing the same thing.. I've yet to get it to work via vnc, the only thing I can think of as a semi-solution is to use x-fowarding.. oh, you get it to work with VNC? What program / setup did you use? "I've yet to get it to work via vnc" No, I havn't. I found a semi solution, usin...
- Mon Nov 03, 2014 5:38 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 29481
Re: [Linux] Headless server / vnc (Maybe too soon?)
I've been doing the same thing..
I've yet to get it to work via vnc,
the only thing I can think of as a semi-solution is to use x-fowarding..
I've yet to get it to work via vnc,
the only thing I can think of as a semi-solution is to use x-fowarding..