Search found 18 matches

by icecube45
Thu Jul 09, 2015 9:14 pm
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 89642

Re: Dedicated Multiplayer Server Guide

Hey Guys! In the next release (0.12) a few new flags will be introduced. There is a --start-server, which will start a server in headless mode, as well as --autosave-interval and --latency. See https://forums.factorio.com/forum/viewtopic.php?f=71&t=12908 All our scripts will be redundant :D. Oh...
by icecube45
Sun Jun 28, 2015 10:56 am
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 89642

Re: Dedicated Multiplayer Server Guide

Hello, I like this tutorial but I don't understand what the following step means: We now need to create a save file, this must be done on a local copy of factorio In your new savefile, type the following into the console: /c local char = game.players[1].character; game.players[1].character = nil; c...
by icecube45
Sat Jun 27, 2015 1:54 am
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 89642

Re: Dedicated Multiplayer Server Guide

Holy Crap! I'm so sorry guys. When I created this it got so little response that I just forgot about it, and honestly just kind of dwindled away from factorio.. I just started playing again, and rediscovered I had made this via the wiki.. I promise I'll try to update the post with fixes/added inform...
by icecube45
Mon Nov 10, 2014 6:04 pm
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 89642

Re: Dedicated Multiplayer Server Guide

i did make a server on windows, and use the command for removing the server player, but i cant seem to get the game to pause when everyone leaves and also the server is not autosaving, So if/When it crashes you cant reload a save. (i Used Teamviewer) Well, the script is written in bash... I might r...
by icecube45
Mon Nov 10, 2014 4:40 pm
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 89642

Re: Dedicated Multiplayer Server Guide

is there going to be a windows server guide? dont think so just yet.... i think this guide is a "hack" as there is no official dedicated server so the chances that there is a windows version seems very unlikely Unfortunatly I am lacking in experience for windows server, so I won't be able...
by icecube45
Sun Nov 09, 2014 7:13 pm
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 89642

Re: Dedicated Multiplayer Server Guide

Hi, Thank you for this, i can kind of understand this but maybe some others may have a big issue with this. Once you have had your sleep could you put a step by step guide on what needs to be done. Another thing have you tried this on a hosted server or local only? thank you again I have revised it...
by icecube45
Sun Nov 09, 2014 10:18 am
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 89642

Dedicated Multiplayer Server Guide

REVISED VERSION FOLLOWS: This guide was written as if you were using ubuntu 14.04 server. First off, we need to install some dependencies, do this with the following: apt-get install xorg xfce4-session x11vnc xdotool x11vnc is not completely needed, but it's nice for debugging. now, we're going to s...
by icecube45
Sun Nov 09, 2014 9:51 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

It's not a different binary, just the regular linux version run with no video output using Xvfb. It won't cut the p2p links (those should be fine even for 56kBps dialup connection!) But it might (and probably will) help a) keeping the game up for anyone to join b) preserving the save game where eve...
by icecube45
Thu Nov 06, 2014 7:10 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

PalllaX wrote:So, can you tell us how to setup a dedicated server? Would be great. Or does someone know when the next update is coming?

I'm hoping to make a guide in a bit

James says he'll try to make me an embedded mod first, that will pause entities when no one is connected.

Then I'll release the guide
by icecube45
Wed Nov 05, 2014 10:51 pm
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

JamesOFarrell wrote:
icecube45 wrote:only crashed a few times due to players joining at the same time
I think disco mode has to take some credit for crashing the server.
Oh yes.. disco mode.

James used it to experiment with save game embedded modding
by icecube45
Wed Nov 05, 2014 6:50 pm
Forum: General discussion
Topic: Experiences with multiplayer
Replies: 14
Views: 6594

Re: Experiences with multiplayer

We really need dedicated servers. Having to upload 100 meg maps with my piss slow connection is annoying. Also, people disconnecting due to the server being based off our home connection is not a viable method. I've been working on a dedicated server solution with what is currently available, so fa...
by icecube45
Wed Nov 05, 2014 6:49 pm
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

PalllaX wrote:
Cool! How is it going?
Cre8torzn wrote:Awesome!! I am keen to hear how this goes!!
It's been running all night, and only crashed a few times due to players joining at the same time
by icecube45
Wed Nov 05, 2014 5:20 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

So!

I've gotten a "dedicated" server to work

Stress testing it with the help of the irc channel
by icecube45
Wed Nov 05, 2014 3:04 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

zekesonxx wrote:You could use Xvfb or Xdummy and have Factorio run on that, making it eat the game rendering. Granted this would also prevent you from seeing the UI.
Totally forgot about xdummy!
Trying it out now

I've got it working
by icecube45
Mon Nov 03, 2014 7:16 pm
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

I've been doing the same thing.. I've yet to get it to work via vnc, the only thing I can think of as a semi-solution is to use x-fowarding.. oh, you get it to work with VNC? What program / setup did you use? "I've yet to get it to work via vnc" No, I havn't. I found a semi solution, usin...
by icecube45
Mon Nov 03, 2014 5:38 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 29481

Re: [Linux] Headless server / vnc (Maybe too soon?)

I've been doing the same thing..
I've yet to get it to work via vnc,
the only thing I can think of as a semi-solution is to use x-fowarding..

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