I managed to get a red cross in an empty slot. You can see the chest on aquilo in the image below.
I don't know how exactly I ended up with this but I was in remote view and marked stacks of items for deconstruction and cancelled it again while robots interacted with the chest. I made the save ...
Search found 797 matches
- Fri May 30, 2025 1:14 pm
- Forum: Assigned
- Topic: [Genhis][2.0.52] Red cross in empty slot
- Replies: 0
- Views: 344
- Mon Apr 28, 2025 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter
- Replies: 4
- Views: 383
Re: [2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter
Editor Mode won’t let you choose a non-buildable Items while you’re in the Entity-placing tab. Switch to the “None” tab, then re-pipette the Asteroid Chunk. You should get an Item-in-hand/in-inventory (not a Ghost like in Remote View mode).
Good Luck!
I tested it just again and it doesn't work ...
- Fri Apr 25, 2025 9:35 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter
- Replies: 4
- Views: 383
[2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter
Reproduction:
1. Go in editor mode
2. Build Asteroid collector
3. Set filter for any asteroid chunk
4. Hover over the filter and press Q
Nothing happens.
I would instead expect, that the cursor is set to the corresponding asteroid chunk. I guess the underlying issue is that the filter is set to ...
1. Go in editor mode
2. Build Asteroid collector
3. Set filter for any asteroid chunk
4. Hover over the filter and press Q
Nothing happens.
I would instead expect, that the cursor is set to the corresponding asteroid chunk. I guess the underlying issue is that the filter is set to ...
- Fri Apr 25, 2025 9:20 am
- Forum: Not a bug
- Topic: [2.0.45] Inserters target cargo landing pads and cargo bays
- Replies: 1
- Views: 194
[2.0.45] Inserters target cargo landing pads and cargo bays
As shown in the image below inserters pick up items to put them in the cargo landing pad even though they can't drop them. Same happens with cargo bays.
To make it clear: I know it's not a bug that they can't drop them. But then they shouldn't pick them up in the first place.
04-25-2025, 11-16-53 ...
To make it clear: I know it's not a bug that they can't drop them. But then they shouldn't pick them up in the first place.
04-25-2025, 11-16-53 ...
- Mon Nov 25, 2024 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click
- Replies: 1
- Views: 304
- Sat Nov 23, 2024 8:15 am
- Forum: Ideas and Suggestions
- Topic: Tips and Tricks Menu: Quality Probabilities
- Replies: 2
- Views: 517
Re: Tips and Tricks Menu: Quality Probabilities
+1
The example is very misleading
The example is very misleading
- Thu Nov 21, 2024 3:24 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 19494
Re: Version 2.0.20
I'm in favour of changing the cursor icons as well. This would be especially useful for distinguishing the copper wire from the copper cable.Shiny998 wrote: Tue Nov 19, 2024 8:28 pm Besides, when you actually click the icon, it doesn't keep the UI icon when you place wires in the world. It uses the regular wire icon instead.
- Thu Nov 21, 2024 2:56 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 14
- Views: 2055
Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
I think there are actually three reasons why this is at least inconsistent:
Strangely the kind of restriction you're talking about is only in place in one direction:
So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be ...
Strangely the kind of restriction you're talking about is only in place in one direction:
So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be ...
- Tue Nov 19, 2024 10:23 am
- Forum: Not a bug
- Topic: [2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bits?
- Replies: 2
- Views: 976
Re: [2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bit
The ignore-self-behaviour is not popular with the devs either: see also 120435.
- Mon Nov 18, 2024 5:05 pm
- Forum: Duplicates
- Topic: [1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item
- Replies: 1
- Views: 382
[1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item
Reproduction steps:
Place ghosts of both sides of an underground belt.
Place an underground belt on one side. -> the other side stays a ghost
Replace one side of the underground belt with a different type of underground belt -> the other side get's placed as well. It doesn't matter which side ...
Place ghosts of both sides of an underground belt.
Place an underground belt on one side. -> the other side stays a ghost
Replace one side of the underground belt with a different type of underground belt -> the other side get's placed as well. It doesn't matter which side ...
- Fri Nov 15, 2024 3:37 pm
- Forum: Not a bug
- Topic: [2.0.18] toggle-personal-logistics-x56.png missing
- Replies: 2
- Views: 517
Re: [2.0.18] toggle-personal-logistics-x56.png missing
I fixed the issue by including the old files in my mod. I hope you don't mind.
And I agree that you probably forgot to delete one file:
And I agree that you probably forgot to delete one file:
NeveHanter wrote: Thu Nov 14, 2024 11:16 pmbase/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x24.png icon should no longer be there.
- Fri Nov 08, 2024 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
- Replies: 4
- Views: 1184
Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
ok I think I figured it out. If you at any time use
it won't be enabled when the technology get's researched. Not a big deal.
Code: Select all
set_shortcut_available(name, false)
- Tue Nov 05, 2024 7:53 am
- Forum: Pending
- Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
- Replies: 3
- Views: 978
Re: [2.0.13] Upgrade planner: can't cancel downgrade orders
Yeah I know, but 1) shift + left-click doesn’t cancel the downgrade order on the left and 2) I wouldn’t expect that nothing happens if the upgrade planner does select something with shift + right-click.
- Sun Nov 03, 2024 9:33 pm
- Forum: Minor issues
- Topic: [2.0.11] Can't edit train ghosts
- Replies: 2
- Views: 469
Re: [2.0.11] Can't edit train ghosts
I can edit cargo and artillery wagon ghosts. Only locomotive ghosts can't be edited, which is a bummer if you want to change the schedule.
- Sun Nov 03, 2024 8:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
- Replies: 4
- Views: 1184
Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
Hey, thanks for your work! I see that according to the changelog this should be fixed in version 2.0.13. I can't get it to work however. 

- Sun Nov 03, 2024 12:37 pm
- Forum: Ideas and Suggestions
- Topic: Visual clue for Artillery auto targeting toggle
- Replies: 0
- Views: 246
Visual clue for Artillery auto targeting toggle
Unless I open the artillery turret or artillery wagon there is no visual clue whether the "Auto targeting" toggle is enabled or disabled. Please add some icon or something integrated into the graphics that lets us see if the auto targeting is disabled.
- Sun Nov 03, 2024 12:34 pm
- Forum: Implemented Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 58
- Views: 27398
Re: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
[ick] Moved to implemented.
- Sat Nov 02, 2024 5:17 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner Trees/Rock only should also work for other planets
- Replies: 2
- Views: 556
Re: Deconstruction planner Trees/Rock only should also work for other planets
The underlying issue is that the ruins don't have the property count_as_rock_for_filtered_deconstruction. I doesn't make sense to me why they don't have it and I'm thinking about opening a bug report about it.
- Sat Nov 02, 2024 3:38 pm
- Forum: Pending
- Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
- Replies: 3
- Views: 978
[2.0.13] Upgrade planner: can't cancel downgrade orders
In the screenshot below I pressed shift + right-click:
I would expect that this would cancel the downgrade of the left belt. Instead it selects the upgrade of the right belt, shows that it will upgrade it further - and does actually nothing.
I would expect that this would cancel the downgrade of the left belt. Instead it selects the upgrade of the right belt, shows that it will upgrade it further - and does actually nothing.
- Sat Nov 02, 2024 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click
- Replies: 1
- Views: 304
[2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click
The tooltip claims I can clear the starter pack with right click. This can't be done however.