Search found 35 matches

by ickputzdirwech
Mon Dec 02, 2019 12:00 am
Forum: Ideas and Suggestions
Topic: WUBE to become carbon-neutral
Replies: 4
Views: 265

Re: WUBE to become carbon-neutral

+1

Very neat idea. Destroying the environment in Factorio should be sufficient. No need to do it irl.
by ickputzdirwech
Sat Jul 27, 2019 4:41 pm
Forum: Ideas and Suggestions
Topic: Add discharge defense remote and artillery targeting remote to shortcut bar
Replies: 3
Views: 137

Re: Add discharge defense remote and artillery targeting remote to shortcut bar

You can toggle which shortcuts you want to be displayed at any time. So it wouldn't take space from your screen or shortcut bar if you don't need any of the remotes. Right now they take inventory space however, even if you don't use them at the moment (doesn't matter if they are selected in the tool...
by ickputzdirwech
Fri Jul 26, 2019 9:23 am
Forum: This Forum
Topic: Suggestion: Sort Ideas and Suggestions
Replies: 7
Views: 383

Re: Suggestion: Sort Ideas and Suggestions

I think topics should be moved into implemented even if replies contain alternative or further suggestions. If they are still wanted people should post them as new topics. Is there anyway people could help you mods with organizing the subforum? Would it be helpful if people would post replies saying...
by ickputzdirwech
Thu Jul 25, 2019 10:11 am
Forum: This Forum
Topic: Suggestion: Sort Ideas and Suggestions
Replies: 7
Views: 383

Suggestion: Sort Ideas and Suggestions

I know that this would be a huge task since the "Ideas and Suggestions" subforum contains nearly 8000 topics, but I noticed that there are a lot of topics which could be considered as implemented or outdated. Also it would make searching much easier if post were sorted in subforums like bots, bluepr...
by ickputzdirwech
Tue Jul 23, 2019 8:36 pm
Forum: Ideas and Suggestions
Topic: Add discharge defense remote and artillery targeting remote to shortcut bar
Replies: 3
Views: 137

Add discharge defense remote and artillery targeting remote to shortcut bar

What ? Remove the recipes for discharge defense remote and artillery targeting remote and make them available via the shortcut bar Why ? Both remotes are things you only need to craft once. Both are very cheap and you need to have the ingredients already in large amounts to research them. It wouldn...
by ickputzdirwech
Fri Jul 19, 2019 8:22 pm
Forum: Ideas and Suggestions
Topic: Placing a ghost over a deleted item of the same kind should simply "undelete" it.
Replies: 8
Views: 220

Placing ghosts on same entity should cancel deconstruction

TL;DR When placing a ghost over the exact same copy which is marked for deconstruction, the deconstruction should be cancelled. What ? I am aware that this has been already suggested at least twice (https://forums.factorio.com/viewtopic.php?f=6&t=69872 and https://forums.factorio.com/viewtopic.php?...
by ickputzdirwech
Fri Jul 19, 2019 6:09 pm
Forum: Ideas and Suggestions
Topic: New Pollution Statistics
Replies: 2
Views: 164

Re: New Pollution Statistics

+1

I would suggest pie charts.
by ickputzdirwech
Fri Jul 19, 2019 5:12 pm
Forum: Ideas and Suggestions
Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
Replies: 13
Views: 545

Re: Pressing "Q" auto-selects Offshore Pump if cursor over water

Why offshore pump, why not landfill ? As I understand it the basic rule of the picking tool is that if you press Q you will get whatever entity you are hovering over, in your Hand. So it would make perfect sense if it would work for tiles (not only landfill but also concrete etc) as well. There is ...
by ickputzdirwech
Fri Jul 19, 2019 1:30 pm
Forum: Ideas and Suggestions
Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
Replies: 13
Views: 545

Re: Pressing "Q" auto-selects Offshore Pump if cursor over water

vicarion wrote:
Thu Jul 18, 2019 5:55 pm
Reviving an old thread, would like this.
+1

Since people argue that selecting landfill when clicking Q over water would make sense as well, I would suggest to select landfill by clicking Q over solid ground.
by ickputzdirwech
Tue May 21, 2019 1:41 pm
Forum: Mods
Topic: [MOD 0.17.x] SeaBlockCleanup
Replies: 0
Views: 144

[MOD 0.17.x] SeaBlockCleanup

Title: SeaBlockCleanup Short Description: Cleans up some inconsistencies and unnecessary stuff in the Sea Block Mod Pack. Dependencies: Sea Block, Bob's Electronics, Bob's Library, Bob's Mining, Bob's Revamp, Bob's Logistics, Bob's inserters, Angel's Refining, Angel's Smelting, Science Cost Tweaker...
by ickputzdirwech
Fri May 17, 2019 7:27 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 84
Views: 17242

Re: [0.17.x] ShinyAngelGFX

Zombiee wrote:
Fri Mar 08, 2019 10:06 am
Updated for 0.17. No changes, hydroplant mk3 will get colored soon.
Thank you for this mod! It really improves the gameplay in SeaBlock imo. But if I am not mistaken you have missed out the Algae Farm MK3 as well.
by ickputzdirwech
Sun Mar 03, 2019 12:22 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Researches sometimes do and sometimes don't remain in list of technologies after selecting them
Replies: 6
Views: 646

Re: [0.17.2] Researches sometimes do and sometimes don't remain in list of technologies after selecting them

I would prefer that all technologies are removed from the list when selected. Still this seems like a random choice. What is the benefit that those researches disappear from the list after selection, and other researches don't. I totally agree with TheBearKing. It can be really confusing if you wan...
by ickputzdirwech
Sun Mar 03, 2019 12:09 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] Hand icon not disappearing from quickbar after repair packs run out
Replies: 5
Views: 536

Re: [0.17.3] Hand icon not disappearing from quickbar after repair packs run out

Happend to me in 0.17.4 as well. And if you craft some more repair packs it doesn't put them into your hand again. Instead you have to double click on them in your quickbar.
by ickputzdirwech
Thu Apr 12, 2018 10:25 am
Forum: Ideas and Suggestions
Topic: Changes for continuous beam lasers
Replies: 15
Views: 967

Re: Changes for continuous beam lasers

Throwing blobs of plasma makes a lot more sense. I wouldn't say that a thing that doesn't really exist in real life makes "more sense" then another also fictional weapon (laser turrets) :D https://en.wikipedia.org/wiki/Plasma_weapon https://en.wikipedia.org/wiki/Laser#As_weapons But I agree, how th...
by ickputzdirwech
Mon Apr 09, 2018 4:47 pm
Forum: Ideas and Suggestions
Topic: Allow rail signals closer together
Replies: 38
Views: 3177

Re: Allow rail signals closer together

dood wrote:This can easily be solved by not building the most complicated intersection ever and by not plastering straight rail full of signals.
No, that isn't an option! This is factorio we are talking about! ;)
Everything that can be done to increase throughput should be done
by ickputzdirwech
Mon Apr 09, 2018 4:37 pm
Forum: Ideas and Suggestions
Topic: Piles and hopper wagons
Replies: 9
Views: 796

Re: Piles and hopper wagons

You mean that something like a mixture of a warehouse https://forums.factorio.com/viewtopic.php?f=185&t=30962 a Bulk Rail Loader https://forums.factorio.com/viewtopic.php?f=190&t=56850 and Loader Redux https://forums.factorio.com/viewtopic.php?f=97&t=48412 should be implemented in vanilla? In my opi...
by ickputzdirwech
Mon Apr 09, 2018 4:15 pm
Forum: Ideas and Suggestions
Topic: Water Well
Replies: 8
Views: 705

Re: Water Well

Ok, you convinced me Hannu (wasn't that hard anyway ;) )
by ickputzdirwech
Mon Apr 09, 2018 4:08 pm
Forum: Ideas and Suggestions
Topic: ingame calculator
Replies: 12
Views: 979

Re: ingame calculator

mrvn wrote:Or just lay down some arithmetic combinators :)
Probably not the most practicable solution, but definitely the best answer :D

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