Search found 797 matches

by ickputzdirwech
Fri May 30, 2025 1:14 pm
Forum: Assigned
Topic: [Genhis][2.0.52] Red cross in empty slot
Replies: 0
Views: 344

[Genhis][2.0.52] Red cross in empty slot

I managed to get a red cross in an empty slot. You can see the chest on aquilo in the image below.

I don't know how exactly I ended up with this but I was in remote view and marked stacks of items for deconstruction and cancelled it again while robots interacted with the chest. I made the save ...
by ickputzdirwech
Mon Apr 28, 2025 3:13 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter
Replies: 4
Views: 383

Re: [2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter


Editor Mode won’t let you choose a non-buildable Items while you’re in the Entity-placing tab. Switch to the “None” tab, then re-pipette the Asteroid Chunk. You should get an Item-in-hand/in-inventory (not a Ghost like in Remote View mode).

Good Luck!


I tested it just again and it doesn't work ...
by ickputzdirwech
Fri Apr 25, 2025 9:35 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter
Replies: 4
Views: 383

[2.0.45] Can't pipette asteroid chunk with Q from asteroid collector filter

Reproduction:
1. Go in editor mode
2. Build Asteroid collector
3. Set filter for any asteroid chunk
4. Hover over the filter and press Q

Nothing happens.

I would instead expect, that the cursor is set to the corresponding asteroid chunk. I guess the underlying issue is that the filter is set to ...
by ickputzdirwech
Fri Apr 25, 2025 9:20 am
Forum: Not a bug
Topic: [2.0.45] Inserters target cargo landing pads and cargo bays
Replies: 1
Views: 194

[2.0.45] Inserters target cargo landing pads and cargo bays

As shown in the image below inserters pick up items to put them in the cargo landing pad even though they can't drop them. Same happens with cargo bays.

To make it clear: I know it's not a bug that they can't drop them. But then they shouldn't pick them up in the first place.

04-25-2025, 11-16-53 ...
by ickputzdirwech
Sat Nov 23, 2024 8:15 am
Forum: Ideas and Suggestions
Topic: Tips and Tricks Menu: Quality Probabilities
Replies: 2
Views: 517

Re: Tips and Tricks Menu: Quality Probabilities

+1

The example is very misleading
by ickputzdirwech
Thu Nov 21, 2024 3:24 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 19494

Re: Version 2.0.20

Shiny998 wrote: Tue Nov 19, 2024 8:28 pm Besides, when you actually click the icon, it doesn't keep the UI icon when you place wires in the world. It uses the regular wire icon instead.
I'm in favour of changing the cursor icons as well. This would be especially useful for distinguishing the copper wire from the copper cable.
by ickputzdirwech
Thu Nov 21, 2024 2:56 pm
Forum: Not a bug
Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
Replies: 14
Views: 2055

Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe

I think there are actually three reasons why this is at least inconsistent:


Strangely the kind of restriction you're talking about is only in place in one direction:

So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be ...
by ickputzdirwech
Mon Nov 18, 2024 5:05 pm
Forum: Duplicates
Topic: [1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item
Replies: 1
Views: 382

[1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item

Reproduction steps:

Place ghosts of both sides of an underground belt.
Place an underground belt on one side. -> the other side stays a ghost
Replace one side of the underground belt with a different type of underground belt -> the other side get's placed as well. It doesn't matter which side ...
by ickputzdirwech
Fri Nov 15, 2024 3:37 pm
Forum: Not a bug
Topic: [2.0.18] toggle-personal-logistics-x56.png missing
Replies: 2
Views: 517

Re: [2.0.18] toggle-personal-logistics-x56.png missing

I fixed the issue by including the old files in my mod. I hope you don't mind.


And I agree that you probably forgot to delete one file:
NeveHanter wrote: Thu Nov 14, 2024 11:16 pmbase/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x24.png icon should no longer be there.
by ickputzdirwech
Fri Nov 08, 2024 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
Replies: 4
Views: 1184

Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"

ok I think I figured it out. If you at any time use

Code: Select all

set_shortcut_available(name, false)
it won't be enabled when the technology get's researched. Not a big deal.
by ickputzdirwech
Tue Nov 05, 2024 7:53 am
Forum: Pending
Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
Replies: 3
Views: 978

Re: [2.0.13] Upgrade planner: can't cancel downgrade orders

Yeah I know, but 1) shift + left-click doesn’t cancel the downgrade order on the left and 2) I wouldn’t expect that nothing happens if the upgrade planner does select something with shift + right-click.
by ickputzdirwech
Sun Nov 03, 2024 9:33 pm
Forum: Minor issues
Topic: [2.0.11] Can't edit train ghosts
Replies: 2
Views: 469

Re: [2.0.11] Can't edit train ghosts

I can edit cargo and artillery wagon ghosts. Only locomotive ghosts can't be edited, which is a bummer if you want to change the schedule.
by ickputzdirwech
Sun Nov 03, 2024 8:15 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
Replies: 4
Views: 1184

Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"

Hey, thanks for your work! I see that according to the changelog this should be fixed in version 2.0.13. I can't get it to work however. :(
by ickputzdirwech
Sun Nov 03, 2024 12:37 pm
Forum: Ideas and Suggestions
Topic: Visual clue for Artillery auto targeting toggle
Replies: 0
Views: 246

Visual clue for Artillery auto targeting toggle

Unless I open the artillery turret or artillery wagon there is no visual clue whether the "Auto targeting" toggle is enabled or disabled. Please add some icon or something integrated into the graphics that lets us see if the auto targeting is disabled.
by ickputzdirwech
Sat Nov 02, 2024 5:17 pm
Forum: Ideas and Suggestions
Topic: Deconstruction planner Trees/Rock only should also work for other planets
Replies: 2
Views: 556

Re: Deconstruction planner Trees/Rock only should also work for other planets

The underlying issue is that the ruins don't have the property count_as_rock_for_filtered_deconstruction. I doesn't make sense to me why they don't have it and I'm thinking about opening a bug report about it.
by ickputzdirwech
Sat Nov 02, 2024 3:38 pm
Forum: Pending
Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
Replies: 3
Views: 978

[2.0.13] Upgrade planner: can't cancel downgrade orders

In the screenshot below I pressed shift + right-click:
11-02-2024, 16-35-05.png
11-02-2024, 16-35-05.png (310.87 KiB) Viewed 978 times
I would expect that this would cancel the downgrade of the left belt. Instead it selects the upgrade of the right belt, shows that it will upgrade it further - and does actually nothing.
by ickputzdirwech
Sat Nov 02, 2024 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click
Replies: 1
Views: 304

[2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click

The tooltip claims I can clear the starter pack with right click. This can't be done however.
11-02-2024, 16-29-49.png
11-02-2024, 16-29-49.png (128.31 KiB) Viewed 304 times

Go to advanced search