Search found 409 matches

by ickputzdirwech
Thu Jan 14, 2021 8:21 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 4361

Re: Version 1.1.10

and in the last bug report that was submitted wrt 'status' indicators, kovarex said they're all very low priority. Kovarex fixed all of them anyway. I got some even more minor ones up my sleeves though :mrgreen: Right now locomotives and gates are the entities with the most useless statuses imo. (P...
by ickputzdirwech
Thu Jan 14, 2021 11:19 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 5628

Re: Version 1.1.9

"Minor Features" automatic underground belts and rotation ... you call that 'minor' feature? Thanks guys! +1 Their attention to details is exceptional. So exceptional in fact that they sometimes seem to underestimate how much of an effect these minor features, bugfixes and modding additions can have.
by ickputzdirwech
Thu Jan 14, 2021 11:09 am
Forum: Modding help
Topic: [Solved] Error in assignID
Replies: 10
Views: 188

Re: Error in assignID

Only moderators and admins can close topics. And it’s usually only done when a discussion derailed completely. What I do in a case like this is changing the topic title and adding “[Solved]” at the beginning of it. So people know that there is no further help needed and that there might be an answer...
by ickputzdirwech
Wed Jan 13, 2021 3:52 pm
Forum: Ideas and Suggestions
Topic: Increase bot queue processing rate
Replies: 27
Views: 796

Re: Increase bot queue processing rate

Any new entities ghosted are also appended to the back of the queue. Have a separate internal queue for ghosts which have little hope of being built Adding new ghost to the beginning of the queue would increase responsiveness drastically in some cases I imagine. I also really like thue's suggestion...
by ickputzdirwech
Wed Jan 13, 2021 2:23 pm
Forum: This Forum
Topic: Quote accuracy
Replies: 11
Views: 303

Re: Quote accuracy

Koub wrote:
Wed Jan 13, 2021 12:05 pm
As far as I have experimented, quoting on phpbb forums has is just a formatting effect. No subscription to the thread for the user you have quoted, no check whatsoever.
You get a notification if someone quoted you. (at least I do, I don't even know if I could disable it)
by ickputzdirwech
Tue Jan 12, 2021 9:58 pm
Forum: Ideas and Requests For Mods
Topic: Among us Mods??
Replies: 6
Views: 146

Re: Among us Mods??

Well I am pretty sure you could make an Among Us scenario map in Factorio. Lot‘s of different surfaces to obstruct vision and small factories to fix and so on.
„You murdered the engineer!“
- „No, I’ve fixed the nuclear reactor on floor 8. It must have been you!“
by ickputzdirwech
Tue Jan 12, 2021 8:15 pm
Forum: Ideas and Suggestions
Topic: Increase bot queue processing rate
Replies: 27
Views: 796

Re: Increase bot queue processing rate

the aversion to mods doesn't make any sense to me. I don't thin rain9441 qualifies as "mod aversionist". see https://www.youtube.com/watch?v=RW_yxSpsRFo I said this before: The point of this subforum is to present ideas for the base game . If it is moddable, there are mods already or people make mo...
by ickputzdirwech
Tue Jan 12, 2021 5:36 pm
Forum: Ideas and Suggestions
Topic: Consistency between Production and Electric Network Info screens
Replies: 3
Views: 95

Re: Consistency between Production and Electric Network Info screens

Can’t believe I never noticed that. :shock: Thanks for ruining it for me. :lol:
by ickputzdirwech
Tue Jan 12, 2021 5:33 pm
Forum: Ideas and Suggestions
Topic: Increase bot queue processing rate
Replies: 27
Views: 796

Re: Increase bot queue processing rate

I think this would be a perfekt candidate for a setting. The issue is: What kind of setting? Since it needs to be the same for all players in multiplayer.

This would really only make sense as a mod startup (or map?) setting. Or, to hide it in “the rest” and apply it only in single player.
by ickputzdirwech
Sat Jan 09, 2021 10:04 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 7778

Re: Version 1.1.7

TL;DR: I official request an advanced interface option "I know what i'm doing, just let me flip everything." option that just 180° rotates fluid-assemblers, pipes, etc and disables the smartness. (I thought the prevent-fluid-mixing saga told us a thing about smartness.) Yeah that would be a really ...
by ickputzdirwech
Sat Jan 09, 2021 9:57 am
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 4
Views: 182

Re: New infinite research

I just did a quick search on the mod portal. I might have overlooked some other (better) mods, I didn’t test all of them and not all of them have 1.1 versions. Senpais Inventory tech Big Brother Laboratory Productivity Robot Battery Research Also some notes: Robot battery research should mainly save...
by ickputzdirwech
Sat Jan 09, 2021 9:33 am
Forum: Off topic
Topic: Kovarex in the morning...
Replies: 3
Views: 547

Re: Kovarex in the morning...

If you assume he is located in Czech he is actually most productive, at least when it comes to bug reports, between 8 pm and 3 am (or 20:00 and 03:00). I noticed this before and just checked again. I always love it when he drops several fixes in the middle of the night.
by ickputzdirwech
Fri Jan 08, 2021 5:27 pm
Forum: Technical Help
Topic: Lost blueprints after version rollback
Replies: 18
Views: 26

Re: Version 1.1.8

There should be at least a 1.0 blueprint backup in %AppData%\Factorio
by ickputzdirwech
Fri Jan 08, 2021 2:10 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][1.1.8] Power producer without connection show status "Working" instead of "No power connection"
Replies: 1
Views: 229

[kovarex][1.1.8] Power producer without connection show status "Working" instead of "No power connection"

Steam engines and turbines with steam but no power connection show status "Working" instead of eg. "No power connection". Same goes for solar panels.
by ickputzdirwech
Fri Jan 08, 2021 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][1.1.8] Inserter targeting ground has wrong status
Replies: 1
Views: 229

[kovarex][1.1.8] Inserter targeting ground has wrong status

Inserters targeting ground (or more accurate item-entity) always have status "Working" instead of "Waiting for space in destination".
by ickputzdirwech
Fri Jan 08, 2021 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][1.1.8] Inserter targeting ghost has wrong status
Replies: 1
Views: 224

[kovarex][1.1.8] Inserter targeting ghost has wrong status

Inserters targeting ghosts with no items in hand, items in source chest but no space in destination have status "Waiting for source items" instead of "Waiting for space in destination".
by ickputzdirwech
Fri Jan 08, 2021 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][1.1.8] Inserter targeting rails has wrong status
Replies: 2
Views: 318

[kovarex][1.1.8] Inserter targeting rails has wrong status

Inserters targeting rails or rolling stock with no items in hand but items in source chest but no space in destination have status "Waiting for source items" instead of "Waiting for space in destination" For transparency: I reported this already ( 91889 ) but since that post got moved to resolved wi...
by ickputzdirwech
Fri Jan 08, 2021 12:47 pm
Forum: Ideas and Suggestions
Topic: Settings - Controls - Search bindings
Replies: 1
Views: 43

Re: Settings - Controls - Search bindings

Please note that you can already search for specific key binds. For example try "Shift + R". Capitalisation doesn't matter but it is essential to include the spaces. I agree that this is not very helpful if you are searching for things like "W" since quite a lot of useless junk will appear as well. ...
by ickputzdirwech
Fri Jan 08, 2021 11:56 am
Forum: Won't implement
Topic: Change turret_id in technology modifier effects to an array
Replies: 4
Views: 136

Re: Change turret_id in technology modifier effects to an array

the bonus GUI and the technology effect definition are unrelated Thanks for your answer, I didn't know that. I just assumed the bonus GUI makes one group for every effect. But good to know. The game has no way to know that bonuses are related - since they aren't. Bonuses are a simple number bonus s...

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