I'm in favour of changing the cursor icons as well. This would be especially useful for distinguishing the copper wire from the copper cable.
Search found 791 matches
- Thu Nov 21, 2024 3:24 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 40
- Views: 8664
Re: Version 2.0.20
- Thu Nov 21, 2024 2:56 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 11
- Views: 501
Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
I think there are actually three reasons why this is at least inconsistent: Strangely the kind of restriction you're talking about is only in place in one direction: So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be an it...
- Tue Nov 19, 2024 10:23 am
- Forum: Not a bug
- Topic: [2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bits?
- Replies: 2
- Views: 257
Re: [2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bit
The ignore-self-behaviour is not popular with the devs either: see also 120435.
- Mon Nov 18, 2024 5:05 pm
- Forum: Duplicates
- Topic: [1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item
- Replies: 1
- Views: 86
[1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item
Reproduction steps: Place ghosts of both sides of an underground belt. Place an underground belt on one side. -> the other side stays a ghost Replace one side of the underground belt with a different type of underground belt -> the other side get's placed as well. It doesn't matter which side is rep...
- Fri Nov 15, 2024 3:37 pm
- Forum: Not a bug
- Topic: [2.0.18] toggle-personal-logistics-x56.png missing
- Replies: 2
- Views: 149
Re: [2.0.18] toggle-personal-logistics-x56.png missing
I fixed the issue by including the old files in my mod. I hope you don't mind.
And I agree that you probably forgot to delete one file:
And I agree that you probably forgot to delete one file:
NeveHanter wrote: ↑Thu Nov 14, 2024 11:16 pmbase/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x24.png icon should no longer be there.
- Fri Nov 08, 2024 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
- Replies: 4
- Views: 554
Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
ok I think I figured it out. If you at any time use
it won't be enabled when the technology get's researched. Not a big deal.
Code: Select all
set_shortcut_available(name, false)
- Tue Nov 05, 2024 7:53 am
- Forum: Bug Reports
- Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
- Replies: 2
- Views: 178
Re: [2.0.13] Upgrade planner: can't cancel downgrade orders
Yeah I know, but 1) shift + left-click doesn’t cancel the downgrade order on the left and 2) I wouldn’t expect that nothing happens if the upgrade planner does select something with shift + right-click.
- Sun Nov 03, 2024 9:33 pm
- Forum: Minor issues
- Topic: [2.0.11] Can't edit train ghosts
- Replies: 2
- Views: 169
Re: [2.0.11] Can't edit train ghosts
I can edit cargo and artillery wagon ghosts. Only locomotive ghosts can't be edited, which is a bummer if you want to change the schedule.
- Sun Nov 03, 2024 8:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
- Replies: 4
- Views: 554
Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
Hey, thanks for your work! I see that according to the changelog this should be fixed in version 2.0.13. I can't get it to work however.
- Sun Nov 03, 2024 12:37 pm
- Forum: Ideas and Suggestions
- Topic: Visual clue for Artillery auto targeting toggle
- Replies: 0
- Views: 68
Visual clue for Artillery auto targeting toggle
Unless I open the artillery turret or artillery wagon there is no visual clue whether the "Auto targeting" toggle is enabled or disabled. Please add some icon or something integrated into the graphics that lets us see if the auto targeting is disabled.
- Sun Nov 03, 2024 12:34 pm
- Forum: Implemented Suggestions
- Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
- Replies: 58
- Views: 22197
Re: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
[ick] Moved to implemented.
- Sat Nov 02, 2024 5:17 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner Trees/Rock only should also work for other planets
- Replies: 2
- Views: 145
Re: Deconstruction planner Trees/Rock only should also work for other planets
The underlying issue is that the ruins don't have the property count_as_rock_for_filtered_deconstruction. I doesn't make sense to me why they don't have it and I'm thinking about opening a bug report about it.
- Sat Nov 02, 2024 3:38 pm
- Forum: Bug Reports
- Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
- Replies: 2
- Views: 178
[2.0.13] Upgrade planner: can't cancel downgrade orders
In the screenshot below I pressed shift + right-click:
I would expect that this would cancel the downgrade of the left belt. Instead it selects the upgrade of the right belt, shows that it will upgrade it further - and does actually nothing.
I would expect that this would cancel the downgrade of the left belt. Instead it selects the upgrade of the right belt, shows that it will upgrade it further - and does actually nothing.
- Sat Nov 02, 2024 3:31 pm
- Forum: Bug Reports
- Topic: [2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click
- Replies: 0
- Views: 57
[2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click
The tooltip claims I can clear the starter pack with right click. This can't be done however.
- Sat Nov 02, 2024 3:24 pm
- Forum: Bug Reports
- Topic: [2.0.13] Wrong tooltip why you can't enter rocket when inside a vehicle
- Replies: 0
- Views: 131
[2.0.13] Wrong tooltip why you can't enter rocket when inside a vehicle
When you are inside a vehicle you can't click on the "travel to space platform" button in the rocket silo. This might be expected. But the tooltip is misleading: "Can't travel to space with items in your inventory, trash slots, or ammo slots. (Only armor and guns are allowed.)"
- Sat Nov 02, 2024 3:18 pm
- Forum: Bug Reports
- Topic: [2.0.13] Factoriopedia misses information from blueprint (and similar items) tooltips
- Replies: 0
- Views: 55
[2.0.13] Factoriopedia misses information from blueprint (and similar items) tooltips
Blueprint, blueprint book, deconstruction planner and upgrade planner all have quite extensive tooltips that explain how they can be used. These are missing in the Factoriopedia. By contrast grenades show the "when in cursor" part of the tooltip in the Factoriopedia
- Sat Nov 02, 2024 3:13 pm
- Forum: Bug Reports
- Topic: [2.0.13] Cursor get's refilled when dropping "unique" items like blueprints
- Replies: 0
- Views: 47
[2.0.13] Cursor get's refilled when dropping "unique" items like blueprints
When inserting armor, blueprint, deconstruction planners and upgrade planners that are in the player inventory with "ctrl-left click" into a chest or dropping them with "y" the cursor get's refilled with other items of the same kind from the inventory. This doesn't occur with ite...
- Sat Nov 02, 2024 2:54 pm
- Forum: Bug Reports
- Topic: [2.0.13] deconstruction-item with flag "only-in-cursor" can't be put into quickbar
- Replies: 0
- Views: 55
[2.0.13] deconstruction-item with flag "only-in-cursor" can't be put into quickbar
A quickbar slot that get's assigned to a deconstruction-item with flag "only-in-cursor" gets cleared as soon as the cursor is cleared. I would expect that the quickbar slot stays assigned to that item. This works as expected with other item types like "item" and "selection-t...
- Sat Nov 02, 2024 12:53 pm
- Forum: Assigned
- Topic: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
- Replies: 0
- Views: 63
[Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
It is possible to use a deconstruction planner in alt_reverse_select (default Shift + right). This will cancel deconstruction with inverted filter. This information is missing from the tooltip. Also I'm (positively) surprised this works at all since it's not defined in the deconstruction planner pro...
- Sat Nov 02, 2024 12:29 pm
- Forum: Documentation Improvement Requests
- Topic: [2.0.13] Selection tool with flag "only-in-cursor" but without "spawnable" can't be used when switching into remote view
- Replies: 1
- Views: 115
[2.0.13] Selection tool with flag "only-in-cursor" but without "spawnable" can't be used when switching into remote view
A selection tool (in my case a deconstruction planner) with the flag "only-in-cursor" but without "spawnable" can't be used in remote view, when it was in the cursor before switching into remote view. When I add the "spawnable" flag it works as expected. (The flag wasn'...