Search found 766 matches

by ickputzdirwech
Sat Nov 11, 2023 7:25 am
Forum: Implemented in 2.0
Topic: MAX/MIN functions
Replies: 3
Views: 277

Re: MAX/MIN functions

[Ick] Moved to Implemented in 2.0
by ickputzdirwech
Fri Nov 03, 2023 1:12 pm
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 23841

Re: Free cables/wires (Poles contain all)

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-379
by ickputzdirwech
Fri Nov 03, 2023 1:08 pm
Forum: Implemented in 2.0
Topic: bridge
Replies: 2
Views: 1183

Re: bridge

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-378
by ickputzdirwech
Fri Nov 03, 2023 1:07 pm
Forum: Implemented in 2.0
Topic: bridgs for train?
Replies: 4
Views: 1099

Re: bridgs for train?

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-378
by ickputzdirwech
Fri Nov 03, 2023 12:59 pm
Forum: Implemented in 2.0
Topic: Deconstruct landfill
Replies: 24
Views: 8915

Re: Deconstruct landfill

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-383
by ickputzdirwech
Fri Nov 03, 2023 12:58 pm
Forum: Implemented in 2.0
Topic: Fix Landfill Blueprinting
Replies: 23
Views: 4878

Re: Fix Landfill Blueprinting

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-380
by ickputzdirwech
Fri Nov 03, 2023 12:48 pm
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 39617

Re: Tunnel or bridges for trains

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-378
by ickputzdirwech
Sun Oct 22, 2023 8:15 pm
Forum: Ideas and Suggestions
Topic: Suggestions for the expansion.
Replies: 32
Views: 1530

Re: Suggestions for the expansion.

Could we all try to make friendly (!) and helpful (for example by providing detailed reproduction steps) comments instead of pretty much harassing people over this small matter? Thank you! :) What came to mind when I read Saphiras comment was the different behaviour of the "shoot enemy" an...
by ickputzdirwech
Sat Oct 14, 2023 7:44 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 178
Views: 21706

Re: Friday Facts #380 - Remote view

-scv- wrote:
Fri Oct 13, 2023 10:07 pm
add work indicator
IMG_0442.png
IMG_0442.png (256.8 KiB) Viewed 994 times
This doesn’t look that bad actually. It’s not clear to me what electric current is used in Factorio but if we assume it’s the irl way more common AC, the working indicator you suggest could actually be a power inverter.
by ickputzdirwech
Fri Oct 13, 2023 9:02 pm
Forum: Ideas and Suggestions
Topic: Redo functionality
Replies: 50
Views: 13881

Re: Redo functionality

[Ick] Merged into older thread with same suggestion.
by ickputzdirwech
Fri Oct 13, 2023 3:55 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 178
Views: 21706

Re: Friday Facts #380 - Remote view

Awesome QoL changes! And quite a lot of easter eggs in this weeks FFF:

There seems to be a new ore in the game, some kind of antenna and a second type of cliffs.

Screenshot 2023-10-13 175102.png
Screenshot 2023-10-13 175102.png (543.09 KiB) Viewed 1413 times
by ickputzdirwech
Mon Oct 09, 2023 5:00 pm
Forum: Wiki Talk
Topic: Delete archived wiki items
Replies: 7
Views: 461

Re: Delete archived wiki items

Another issue that I neglected to mention is that sometimes people miss the "Archived" box on the page and assume the page is talking about current page content. But likely this issue can already be reduced by removing the pages from the default search. I agree with your last point there....
by ickputzdirwech
Mon Oct 09, 2023 3:46 pm
Forum: Wiki Talk
Topic: Delete archived wiki items
Replies: 7
Views: 461

Re: Delete archived wiki items

I keep getting annoyed by the steel axe page (archived) because it comes up first when looking for the steel axe research (current), so I give this some hesitant agreement. How about moving archived pages in to their own namespace? Like Archive:Steel axe That way they wouldn't show up in searches a...
by ickputzdirwech
Mon Oct 09, 2023 6:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3836
Views: 1059389

Re: Bugs & FAQ

Press
KiwiHawk wrote:
Mon Oct 09, 2023 12:11 am
Normal69 wrote:
Sun Oct 08, 2023 10:16 pm
Is there a trick in-game, where I see the internal name of a fluid?
Press F4 to open the debug menu. Tick "Show debug info in tooltips".
There is also the prototype explorer! Press Ctrl+Shift+E

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