Search found 793 matches

by ickputzdirwech
Sat Nov 23, 2024 8:15 am
Forum: Ideas and Suggestions
Topic: Tips and Tricks Menu: Quality Probabilities
Replies: 2
Views: 356

Re: Tips and Tricks Menu: Quality Probabilities

+1

The example is very misleading
by ickputzdirwech
Thu Nov 21, 2024 3:24 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 16931

Re: Version 2.0.20

Shiny998 wrote: Tue Nov 19, 2024 8:28 pm Besides, when you actually click the icon, it doesn't keep the UI icon when you place wires in the world. It uses the regular wire icon instead.
I'm in favour of changing the cursor icons as well. This would be especially useful for distinguishing the copper wire from the copper cable.
by ickputzdirwech
Thu Nov 21, 2024 2:56 pm
Forum: Not a bug
Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
Replies: 14
Views: 1624

Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe

I think there are actually three reasons why this is at least inconsistent:


Strangely the kind of restriction you're talking about is only in place in one direction:

So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be ...
by ickputzdirwech
Mon Nov 18, 2024 5:05 pm
Forum: Duplicates
Topic: [1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item
Replies: 1
Views: 303

[1.0.20] Replacing underground belt ghosts behaves different with same and upgraded item

Reproduction steps:

Place ghosts of both sides of an underground belt.
Place an underground belt on one side. -> the other side stays a ghost
Replace one side of the underground belt with a different type of underground belt -> the other side get's placed as well. It doesn't matter which side ...
by ickputzdirwech
Fri Nov 15, 2024 3:37 pm
Forum: Not a bug
Topic: [2.0.18] toggle-personal-logistics-x56.png missing
Replies: 2
Views: 414

Re: [2.0.18] toggle-personal-logistics-x56.png missing

I fixed the issue by including the old files in my mod. I hope you don't mind.


And I agree that you probably forgot to delete one file:
NeveHanter wrote: Thu Nov 14, 2024 11:16 pmbase/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x24.png icon should no longer be there.
by ickputzdirwech
Fri Nov 08, 2024 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
Replies: 4
Views: 874

Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"

ok I think I figured it out. If you at any time use

Code: Select all

set_shortcut_available(name, false)
it won't be enabled when the technology get's researched. Not a big deal.
by ickputzdirwech
Tue Nov 05, 2024 7:53 am
Forum: Pending
Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
Replies: 3
Views: 719

Re: [2.0.13] Upgrade planner: can't cancel downgrade orders

Yeah I know, but 1) shift + left-click doesn’t cancel the downgrade order on the left and 2) I wouldn’t expect that nothing happens if the upgrade planner does select something with shift + right-click.
by ickputzdirwech
Sun Nov 03, 2024 9:33 pm
Forum: Minor issues
Topic: [2.0.11] Can't edit train ghosts
Replies: 2
Views: 354

Re: [2.0.11] Can't edit train ghosts

I can edit cargo and artillery wagon ghosts. Only locomotive ghosts can't be edited, which is a bummer if you want to change the schedule.
by ickputzdirwech
Sun Nov 03, 2024 8:15 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"
Replies: 4
Views: 874

Re: [Rseding91] [2.0.11] unavailable_until_unlocked doesn't work for shortcuts with action = "lua"

Hey, thanks for your work! I see that according to the changelog this should be fixed in version 2.0.13. I can't get it to work however. :(
by ickputzdirwech
Sun Nov 03, 2024 12:37 pm
Forum: Ideas and Suggestions
Topic: Visual clue for Artillery auto targeting toggle
Replies: 0
Views: 181

Visual clue for Artillery auto targeting toggle

Unless I open the artillery turret or artillery wagon there is no visual clue whether the "Auto targeting" toggle is enabled or disabled. Please add some icon or something integrated into the graphics that lets us see if the auto targeting is disabled.
by ickputzdirwech
Sat Nov 02, 2024 5:17 pm
Forum: Ideas and Suggestions
Topic: Deconstruction planner Trees/Rock only should also work for other planets
Replies: 2
Views: 409

Re: Deconstruction planner Trees/Rock only should also work for other planets

The underlying issue is that the ruins don't have the property count_as_rock_for_filtered_deconstruction. I doesn't make sense to me why they don't have it and I'm thinking about opening a bug report about it.
by ickputzdirwech
Sat Nov 02, 2024 3:38 pm
Forum: Pending
Topic: [2.0.13] Upgrade planner: can't cancel downgrade orders
Replies: 3
Views: 719

[2.0.13] Upgrade planner: can't cancel downgrade orders

In the screenshot below I pressed shift + right-click:
11-02-2024, 16-35-05.png
11-02-2024, 16-35-05.png (310.87 KiB) Viewed 719 times
I would expect that this would cancel the downgrade of the left belt. Instead it selects the upgrade of the right belt, shows that it will upgrade it further - and does actually nothing.
by ickputzdirwech
Sat Nov 02, 2024 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click
Replies: 1
Views: 204

[2.0.13] Space platform GUI tooltip tooltip incorrectly claims starter pack can be cleared with right click

The tooltip claims I can clear the starter pack with right click. This can't be done however.
11-02-2024, 16-29-49.png
11-02-2024, 16-29-49.png (128.31 KiB) Viewed 204 times
by ickputzdirwech
Sat Nov 02, 2024 3:24 pm
Forum: Minor issues
Topic: [2.0.13] Wrong tooltip why you can't enter rocket when inside a vehicle
Replies: 0
Views: 365

[2.0.13] Wrong tooltip why you can't enter rocket when inside a vehicle

When you are inside a vehicle you can't click on the "travel to space platform" button in the rocket silo. This might be expected. But the tooltip is misleading: "Can't travel to space with items in your inventory, trash slots, or ammo slots. (Only armor and guns are allowed.)"
by ickputzdirwech
Sat Nov 02, 2024 3:18 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.13] Factoriopedia misses information from blueprint (and similar items) tooltips
Replies: 1
Views: 458

[pard] [2.0.13] Factoriopedia misses information from blueprint (and similar items) tooltips

Blueprint, blueprint book, deconstruction planner and upgrade planner all have quite extensive tooltips that explain how they can be used. These are missing in the Factoriopedia. By contrast grenades show the "when in cursor" part of the tooltip in the Factoriopedia
by ickputzdirwech
Sat Nov 02, 2024 3:13 pm
Forum: Not a bug
Topic: [2.0.13] Cursor get's refilled when dropping "unique" items like blueprints
Replies: 1
Views: 245

[2.0.13] Cursor get's refilled when dropping "unique" items like blueprints

When inserting armor, blueprint, deconstruction planners and upgrade planners that are in the player inventory with "ctrl-left click" into a chest or dropping them with "y" the cursor get's refilled with other items of the same kind from the inventory. This doesn't occur with items inside blueprint ...
by ickputzdirwech
Sat Nov 02, 2024 2:54 pm
Forum: Not a bug
Topic: [2.0.13] deconstruction-item with flag "only-in-cursor" can't be put into quickbar
Replies: 1
Views: 275

[2.0.13] deconstruction-item with flag "only-in-cursor" can't be put into quickbar

A quickbar slot that get's assigned to a deconstruction-item with flag "only-in-cursor" gets cleared as soon as the cursor is cleared.

I would expect that the quickbar slot stays assigned to that item.

This works as expected with other item types like "item" and "selection-tool" but for some ...

Go to advanced search