Search found 6 matches

by Zedrox
Sat Feb 17, 2018 12:44 am
Forum: Ideas and Suggestions
Topic: Discord Rich Presence / GameBridge
Replies: 18
Views: 11510

Re: Discord Rich Presence / GameBridge

Instead of "Integrating it with Discord", use a launch protocol/URI and register it as a handler with the various operating systems. In the same way a user clicks https://blah and it opens up a web browser or steam://whatever-game-it-is, make a factorio://blah URI. That way every applicat...
by Zedrox
Wed Feb 14, 2018 5:25 pm
Forum: Ideas and Suggestions
Topic: Discord Rich Presence / GameBridge
Replies: 18
Views: 11510

Re: Discord Rich Presence / GameBridge

bobingabout wrote:Okay, the OP wants to specifically join a game with someone through Discord.
Can you already do that through steam?
I don't think so, admittedly I haven't tried in a while.
by Zedrox
Tue Feb 13, 2018 11:16 pm
Forum: Ideas and Suggestions
Topic: Discord Rich Presence / GameBridge
Replies: 18
Views: 11510

Re: Discord Rich Presence / GameBridge

I support this idea, although I agree it probably shouldn't be a priority. Discord integration is a lovely QoL feature which helps indicate to friends what you are currently doing. As with most Steam games you can look at 'View game info', frequently games are not implementing this functionality (su...
by Zedrox
Mon Nov 17, 2014 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] [MINOR] Potential Shift+Click restriction bypass
Replies: 4
Views: 1934

Re: [0.11.1] [MINOR] Potential Shift+Click restriction bypas

Align wrote:Yeah, module slots are acting up in .11

https://forums.factorio.com/forum/vie ... f=7&t=6337
If anyone's still browsing this thread, It's fixed in .12
by Zedrox
Sun Nov 02, 2014 9:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Some multiplayer feedback
Replies: 6
Views: 2900

Re: [0.11.1] Some multiplayer feedback

No. 3 at least has already been reported. I don't know about the others though.

https://forums.factorio.com/forum/vie ... =30&t=6313
by Zedrox
Sun Nov 02, 2014 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] [MINOR] Potential Shift+Click restriction bypass
Replies: 4
Views: 1934

[0.11.1] [MINOR] Potential Shift+Click restriction bypass

Hi! Whilst having great fun in the new multi-player (and yes, I understand that it's a development build in an alpha game), I noticed a potential way to bypass restrictions on what modules you can attach to devices. When I went to equip a speed module in my electric furnace, I noticed that the game ...

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