Search found 6 matches
- Sat Feb 17, 2018 12:44 am
- Forum: Ideas and Suggestions
- Topic: Discord Rich Presence / GameBridge
- Replies: 18
- Views: 11510
Re: Discord Rich Presence / GameBridge
Instead of "Integrating it with Discord", use a launch protocol/URI and register it as a handler with the various operating systems. In the same way a user clicks https://blah and it opens up a web browser or steam://whatever-game-it-is, make a factorio://blah URI. That way every applicat...
- Wed Feb 14, 2018 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Discord Rich Presence / GameBridge
- Replies: 18
- Views: 11510
Re: Discord Rich Presence / GameBridge
I don't think so, admittedly I haven't tried in a while.bobingabout wrote:Okay, the OP wants to specifically join a game with someone through Discord.
Can you already do that through steam?
- Tue Feb 13, 2018 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Discord Rich Presence / GameBridge
- Replies: 18
- Views: 11510
Re: Discord Rich Presence / GameBridge
I support this idea, although I agree it probably shouldn't be a priority. Discord integration is a lovely QoL feature which helps indicate to friends what you are currently doing. As with most Steam games you can look at 'View game info', frequently games are not implementing this functionality (su...
- Mon Nov 17, 2014 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] [MINOR] Potential Shift+Click restriction bypass
- Replies: 4
- Views: 1934
Re: [0.11.1] [MINOR] Potential Shift+Click restriction bypas
If anyone's still browsing this thread, It's fixed in .12Align wrote:Yeah, module slots are acting up in .11
https://forums.factorio.com/forum/vie ... f=7&t=6337
- Sun Nov 02, 2014 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Some multiplayer feedback
- Replies: 6
- Views: 2900
Re: [0.11.1] Some multiplayer feedback
No. 3 at least has already been reported. I don't know about the others though.
https://forums.factorio.com/forum/vie ... =30&t=6313
https://forums.factorio.com/forum/vie ... =30&t=6313
- Sun Nov 02, 2014 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] [MINOR] Potential Shift+Click restriction bypass
- Replies: 4
- Views: 1934
[0.11.1] [MINOR] Potential Shift+Click restriction bypass
Hi! Whilst having great fun in the new multi-player (and yes, I understand that it's a development build in an alpha game), I noticed a potential way to bypass restrictions on what modules you can attach to devices. When I went to equip a speed module in my electric furnace, I noticed that the game ...