Search found 6 matches

by jtorraca
Thu May 11, 2017 7:37 pm
Forum: Pending
Topic: [0.15.10] Shader Corruption
Replies: 8
Views: 3125

Re: [0.15.10] Shader Corruption

I've turned down the graphics and similar corruption had occurred, however this time is also crashed the game a few moments later (most likely unrelated to this issue and instead linked to other issues that have been brought up in this forum with different threads: https://forums.factorio.com ...
by jtorraca
Thu May 11, 2017 4:32 pm
Forum: Technical Help
Topic: [0.15.x] "micro"-freezes, possibly disk related?
Replies: 16
Views: 7550

Re: [0.15.x] "micro"-freezes, possibly disk related?

I am also experiencing this issue on macOS with Intel HD 6100 graphics.

Log file: https://pastebin.com/vKLpZ0cU
by jtorraca
Wed May 10, 2017 10:10 pm
Forum: Pending
Topic: [0.15.10] Shader Corruption
Replies: 8
Views: 3125

Re: [0.15.10] Shader Corruption

by jtorraca
Wed May 10, 2017 7:02 pm
Forum: Pending
Topic: [0.15.10] Shader Corruption
Replies: 8
Views: 3125

[0.15.10] Shader Corruption

I was playing on the newly released 15.10 update, and after I went to the map view, I noticed the shaders got severely corrupted when returning to the game view.
pics
by jtorraca
Sat May 06, 2017 2:54 am
Forum: Duplicates
Topic: [0.15.9] Crash while riding on belt during a desync
Replies: 2
Views: 2067

Re: [0.15.9] Crash while riding on belt during a desync

Upon looking at the server stout, this is what the server was logging:


May 06 02:48:37 ip-xxx-xxx-xxx-xxx factorio[23019]: 975.801 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ClientToServerHeartbeat) received from xx.xx.xx.xx:61261: unknown sender
May 06 02:48:41 ip-xxx-xxx-xxx-xxx ...
by jtorraca
Sat May 06, 2017 2:44 am
Forum: Duplicates
Topic: [0.15.9] Crash while riding on belt during a desync
Replies: 2
Views: 2067

[0.15.9] Crash while riding on belt during a desync

I was playing on a server and the server kept lagging however it always synced back up. This time I was riding along a belt when it de-synced, and it appears that the client and server wen't able to re-sync due to the two positions that my character resided on. Client log file and current map attached

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