Since space casinos are now banned, I really hope that one of the upcoming Friday Facts will mention that we can use higher-quality ingredients for low-quality recipes. Imho its the next logical step.
That would have a major impact on the usefulness of quality modules throughout the entire ...
Search found 6 matches
- Sat Jun 13, 2026 8:43 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55785
- Sat Jun 13, 2026 6:50 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55785
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
What makes you think that a low-quality fusion reactor produces more energy and takes up less space than a high-quality one? You just need fusion generators that match the reactor's quality. The efficiency also stays the same if you limit the fluoroketone supply properly.
You can use the same ...
- Fri Jun 12, 2026 8:55 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55785
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
A non-quality setup will produce more power, take up less space, have a higher fuel efficiency, and be much cheaper to produce than a quality setup. It just feels bad.
What makes you think that a low-quality fusion reactor produces more energy and takes up less space than a high-quality one ...
- Fri Jun 12, 2026 7:54 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55785
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
How so? If a train stop would move to the other side of a rail, a blueprint would change between left-hand-drive and right-hand-drive, which i think would make it pretty much useless feature since it would create a blueprint that is incompatible with the rest of the rails system.
I think a good ...
- Fri Nov 10, 2023 1:52 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 183881
Re: Friday Facts #384 - Combinators 2.0
Great changes! Everything I hoped the new combinator would be for has been implemented. The only thing I would still like to see are the R/G check boxes on the Arythmetic combinator as well. This would make it possible, for example, to multiply each signal of the green cable with the corresponding ...
- Sat May 06, 2017 2:11 am
- Forum: Not a bug
- Topic: [0.15.9] Impossible to switch weapon while running southwest
- Replies: 3
- Views: 2619
Re: [0.15.9] Impossible to switch weapon while running southwest
I guess it's a hardware fault. Please check if the key combination works on the following website: http://www.gigahype.com/nkey-rollover-test-page/
connecting an usb keyboard with an USB to PS/2 adapter might fix that issue.
connecting an usb keyboard with an USB to PS/2 adapter might fix that issue.