Search found 4 matches

by boggis2
Sun Mar 24, 2019 12:45 am
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 28241

Train ui/logic 0.17

I love the new train ui and how train stops are listed, but if i have a player transport train the stop list tends to get quite long, it doesn't help that add new wait condition and await circuit signal takes up 2 slots, so i wish i would be able to select in the train to not show it at all in the l...
by boggis2
Thu Mar 21, 2019 8:05 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 20553

Re: Version 0.17.17

i love the new train ui but the player transports trains schedule can get quite crowded when we have to keep the wait condition there, would have been nice to have a feature to hide them.
by boggis2
Mon Jan 22, 2018 3:53 am
Forum: Implemented Suggestions
Topic: Separate signals to/from red and green wires
Replies: 87
Views: 25005

Re: Red/Green/Both Signals

and also read requester chest on green and set the request number on red.
by boggis2
Fri May 05, 2017 10:23 pm
Forum: Railway Setups
Topic: [0.15.x] Load Resources from Mines on Request
Replies: 11
Views: 8926

Re: Load Resources from Mines on Request

in my testing i found out that you can call all the ore of the same type the same and deactivate them if they could not fill a train. i also found a way to only send out the same amount of trains that there were active open outposts. but even tho they were only sent out after the first one had reach...

Go to advanced search