Search found 4 matches
- Sun Mar 24, 2019 12:45 am
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 28241
Train ui/logic 0.17
I love the new train ui and how train stops are listed, but if i have a player transport train the stop list tends to get quite long, it doesn't help that add new wait condition and await circuit signal takes up 2 slots, so i wish i would be able to select in the train to not show it at all in the l...
- Thu Mar 21, 2019 8:05 pm
- Forum: Releases
- Topic: Version 0.17.17
- Replies: 31
- Views: 20553
Re: Version 0.17.17
i love the new train ui but the player transports trains schedule can get quite crowded when we have to keep the wait condition there, would have been nice to have a feature to hide them.
- Mon Jan 22, 2018 3:53 am
- Forum: Implemented Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 87
- Views: 25005
Re: Red/Green/Both Signals
and also read requester chest on green and set the request number on red.
- Fri May 05, 2017 10:23 pm
- Forum: Railway Setups
- Topic: [0.15.x] Load Resources from Mines on Request
- Replies: 11
- Views: 8926
Re: Load Resources from Mines on Request
in my testing i found out that you can call all the ore of the same type the same and deactivate them if they could not fill a train. i also found a way to only send out the same amount of trains that there were active open outposts. but even tho they were only sent out after the first one had reach...