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by Cyrikyty
Mon Aug 03, 2020 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.41] Crash creating Blueprint and selecting item via hotkey: CursorRenderer::renderSelection
Replies: 3
Views: 1048

[0.18.41] Crash creating Blueprint and selecting item via hotkey: CursorRenderer::renderSelection

When creating a blueprint or using the copy function, hovering over the structure you want to copy, and then, without finalizing the blueprint, pressing 1, 2, or any other hotkey to select an item makes my game crash immediatly.
I would expect it to cancel the blueprint and put whatever item I ...
by Cyrikyty
Mon May 21, 2018 7:13 pm
Forum: Gameplay Help
Topic: Belt Balancing / Usage Issue
Replies: 20
Views: 11593

Re: Belt Balancing / Usage Issue

Thanks for the advices, I have already been able to identify the copper issue, alltough I still don't understand why it happens. It turns out, when my cascade of splitters crosses the empty space between my 2 6-lane sections, thats where it clogs up. This I could actually fix this by setting an ...
by Cyrikyty
Mon May 21, 2018 5:39 pm
Forum: Gameplay Help
Topic: Belt Balancing / Usage Issue
Replies: 20
Views: 11593

Belt Balancing / Usage Issue

So, I tried to use a splitter system in my base to make sure every lane I pull off the main bus gets full throughput, as long as I got enough plates on my 12-lane iron and 12-lane copper bus. This worked relatively nicely, until I started using a majority of the resources, and I encountered 2 ...

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