Search found 25 matches
- Sat Jun 13, 2020 9:19 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83084
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
The new beacon doesnt fit in with the game, it looks too futuristic. I dont like it
- Tue Mar 17, 2020 4:48 pm
- Forum: Releases
- Topic: Version 0.18.13
- Replies: 57
- Views: 28782
Re: Version 0.18.13
The new character GUI looks and feels amazing! Very good change
- Fri Mar 13, 2020 3:52 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 57245
Re: Friday Facts #338 - The (real) Character GUI
I cant wait for the new GUI. It look freaking EPIC!
- Sat Mar 07, 2020 10:05 pm
- Forum: Ideas and Suggestions
- Topic: Default Train waiting condition for the new temporary Station
- Replies: 26
- Views: 7975
Changing the default conditions of train Ctrl + L click (Temp stop)
TL;DR Changing the default condition that is set on a train when using the Ctrl + Left click to call a train to a temporary stop. What ? Have an option somewhere in the settings to allow us to change the default condition to the temporary train stop (Ctrl + Left click). I quite often use the tempor...
- Sat Feb 15, 2020 11:59 am
- Forum: Balancing
- Topic: Laser turrets vs Personal Laser Defense
- Replies: 4
- Views: 2534
Laser turrets vs Personal Laser Defense
Hello, Lets discuss the fact that Laser turrets has a lower damage compared to PLDs. PDLs: Less power usage, higher damage. 50.0 kj per shot Laser Turrets: More power usage, less damage. 800 kj per shot While this could have been to nerf the LTs it seems odd that the placeable turrets deal less dama...
- Fri Sep 13, 2019 3:29 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 71371
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Personally I think that NiceFill should be in the base game. Having a different texture for landfill looks, honestly, kinda dumb. Personal opinion please dont murder me xD
- Mon Jun 24, 2019 4:49 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 16555
Re: Version 0.17.52
Heads up
Cloudflare is having issues today so any downloads might have issues because of that.
Cloudflare is having issues today so any downloads might have issues because of that.
- Fri Jun 07, 2019 4:01 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 38515
- Fri Jun 07, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 38515
- Fri Jun 07, 2019 11:51 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 38515
Re: Friday Facts #298 - Demo upgrade for Stable
Im confused. What are you trying to do with loaders? Remove? Integrate? Change?
- Wed Jan 09, 2019 12:46 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The biggest factory 10 000 science/min.
- Replies: 18
- Views: 23705
Re: The biggest factory 10 000 science/min.
I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks. The reason you are at 45UPS when idle is the explored map...
- Wed Oct 17, 2018 8:56 pm
- Forum: Modding help
- Topic: Portable Fusion Reactor Power output
- Replies: 7
- Views: 3186
Re: Portable Fusion Reactor Power output
That's a single line: data.raw["generator-equipment"]["fusion-reactor-equipment"].power = "750kW" Cheers mate! Could you also supply the code for personal roboport MK2 recharge rate? I would like to tinker with that as well :D The whole code of personal-roboport-mk2-eq...
- Wed Oct 17, 2018 5:32 pm
- Forum: Modding help
- Topic: Portable Fusion Reactor Power output
- Replies: 7
- Views: 3186
Re: Portable Fusion Reactor Power output
Cheers mate!eradicator wrote: βWed Oct 17, 2018 9:38 am That's a single line:Code: Select all
data.raw["generator-equipment"]["fusion-reactor-equipment"].power = "750kW"
Could you also supply the code for personal roboport MK2 recharge rate? I would like to tinker with that as well
- Wed Oct 17, 2018 9:04 am
- Forum: Modding help
- Topic: Portable Fusion Reactor Power output
- Replies: 7
- Views: 3186
Portable Fusion Reactor Power output
Hello After some in deep thought I have decided that the PFR doesn't output enough power and I want to change it. Question is, how does one do that? I downloaded some PFR related mods and looked at the code, now my head hurts! I have no skill what so ever in coding and was wondering if someone could...
- Wed Aug 08, 2018 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts
- Replies: 5
- Views: 4889
Re: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts
Nice!kovarex wrote:Thanks for the report, it is fixed for 0.16.44 now.
- Mon May 21, 2018 1:21 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 66365
Re: Friday Facts #243 - New GUI tileset
I cant wait for the new UI, it looks sick
- Fri May 18, 2018 11:09 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: LilyRose's City Block base
- Replies: 3
- Views: 18213
Re: LilyRose's City Block base
I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. I cant imagine what its like to play on this! Fantastic looking base though
- Fri May 18, 2018 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts
- Replies: 5
- Views: 4889
Re: Destroying cliffs with the help of ghosts v0.16.43
Sadly it only works with cliffs that are connectedMeddleman wrote:>create a several chunk x several chunk sized concrete blueprint
>throw one cliff explosives
Problems gone for a while ^^
- Thu May 17, 2018 10:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts
- Replies: 5
- Views: 4889
[kovarex] [0.16.43] Destroying cliffs with the help of ghosts
Found this out from a friend, if you put a ghost BP down over a cliff and throw Cliff explosives it will kill the entire thing in 1 hit, observe: Lets say we want this long vertical cliff gone https://i.imgur.com/nmZHEnz.jpg Mark it with a BP of, say, concrete https://i.imgur.com/hQVLz5s.jpg And thr...
- Mon Jan 22, 2018 8:30 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 32423
Re: Version 0.16.17
FactorioBot wrote:Fixes
[*]Fixed that blueprint strings wouldn't retain storage chest filters. (56875)
You are a God among Men!