Search found 20 matches

by AK90
Fri Sep 13, 2019 3:29 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17126

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Personally I think that NiceFill should be in the base game. Having a different texture for landfill looks, honestly, kinda dumb. Personal opinion please dont murder me xD
by AK90
Mon Jun 24, 2019 4:49 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 8164

Re: Version 0.17.52

Heads up

Cloudflare is having issues today so any downloads might have issues because of that.
by AK90
Fri Jun 07, 2019 4:01 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9684

Re: Friday Facts #298 - Demo upgrade for Stable

Raiguard wrote:
Fri Jun 07, 2019 3:06 pm
This is all well and good, but I am still DROOLING over the new character GUI that was introduced nine weeks ago. Is it still possible to include that in an upcoming experimental release? ;)
You are not the only one :P
by AK90
Fri Jun 07, 2019 4:00 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9684

Re: Friday Facts #298 - Demo upgrade for Stable

Klonan wrote:
Fri Jun 07, 2019 12:00 pm
AK90 wrote:
Fri Jun 07, 2019 11:51 am
Im confused. What are you trying to do with loaders? Remove? Integrate? Change?
They will be removed from the introduction campaign
Aha! Thanks for clearing that up :P
by AK90
Fri Jun 07, 2019 11:51 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9684

Re: Friday Facts #298 - Demo upgrade for Stable

Im confused. What are you trying to do with loaders? Remove? Integrate? Change?
by AK90
Wed Jan 09, 2019 12:46 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 9261

Re: The biggest factory 10 000 science/min.

I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks. The reason you are at 45UPS when idle is the explored map...
by AK90
Wed Oct 17, 2018 8:56 pm
Forum: Modding help
Topic: Portable Fusion Reactor Power output
Replies: 7
Views: 439

Re: Portable Fusion Reactor Power output

That's a single line: data.raw["generator-equipment"]["fusion-reactor-equipment"].power = "750kW" Cheers mate! Could you also supply the code for personal roboport MK2 recharge rate? I would like to tinker with that as well :D The whole code of personal-roboport-mk2-equipment looks like 2018-10-17 ...
by AK90
Wed Oct 17, 2018 5:32 pm
Forum: Modding help
Topic: Portable Fusion Reactor Power output
Replies: 7
Views: 439

Re: Portable Fusion Reactor Power output

eradicator wrote:
Wed Oct 17, 2018 9:38 am
That's a single line:

Code: Select all

data.raw["generator-equipment"]["fusion-reactor-equipment"].power = "750kW"
Cheers mate!

Could you also supply the code for personal roboport MK2 recharge rate? I would like to tinker with that as well :D
by AK90
Wed Oct 17, 2018 9:04 am
Forum: Modding help
Topic: Portable Fusion Reactor Power output
Replies: 7
Views: 439

Portable Fusion Reactor Power output

Hello After some in deep thought I have decided that the PFR doesn't output enough power and I want to change it. Question is, how does one do that? I downloaded some PFR related mods and looked at the code, now my head hurts! I have no skill what so ever in coding and was wondering if someone could...
by AK90
Wed Aug 08, 2018 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts
Replies: 5
Views: 1385

Re: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts

kovarex wrote:Thanks for the report, it is fixed for 0.16.44 now.
Nice!
by AK90
Mon May 21, 2018 1:21 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 20035

Re: Friday Facts #243 - New GUI tileset

I cant wait for the new UI, it looks sick :D
by AK90
Fri May 18, 2018 11:09 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: LilyRose's City Block base
Replies: 3
Views: 4607

Re: LilyRose's City Block base

I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. I cant imagine what its like to play on this! Fantastic looking base though :D
by AK90
Fri May 18, 2018 10:06 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts
Replies: 5
Views: 1385

Re: Destroying cliffs with the help of ghosts v0.16.43

Meddleman wrote:>create a several chunk x several chunk sized concrete blueprint
>throw one cliff explosives
Problems gone for a while ^^
Sadly it only works with cliffs that are connected :P
by AK90
Thu May 17, 2018 10:08 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.43] Destroying cliffs with the help of ghosts
Replies: 5
Views: 1385

[kovarex] [0.16.43] Destroying cliffs with the help of ghosts

Found this out from a friend, if you put a ghost BP down over a cliff and throw Cliff explosives it will kill the entire thing in 1 hit, observe: Lets say we want this long vertical cliff gone https://i.imgur.com/nmZHEnz.jpg Mark it with a BP of, say, concrete https://i.imgur.com/hQVLz5s.jpg And thr...
by AK90
Mon Jan 22, 2018 8:30 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 15242

Re: Version 0.16.17

FactorioBot wrote:Fixes

[*]Fixed that blueprint strings wouldn't retain storage chest filters. (56875)

You are a God among Men!
by AK90
Sun Jan 21, 2018 6:50 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16] Storage chest filter not persisted in blueprint string
Replies: 1
Views: 736

[Rseding91] [0.16.16] Storage chest filter not persisted in blueprint string

Hello :) Was testing some sorting systems with filtered Storage chests, had everything set up and gave the BP to a friend. When he imported it all the Storage chests had lost their filters. are they not ment to keep those when BPed? Searched through the forums but couldnt find a post about this, or ...
by AK90
Sat Dec 16, 2017 11:19 pm
Forum: Duplicates
Topic: [0.16.3] Random crash when I removed a belt ghost(TransportBeltConnectable::disconnectGroundConnect)
Replies: 1
Views: 294

[0.16.3] Random crash when I removed a belt ghost(TransportBeltConnectable::disconnectGroundConnect)

Hey, I know this happened on a version thats behind but I thought I would let you know about it anyway. Hope it helps in further development of this awesome game! //AK90 0.000 2017-12-16 19:29:45; Factorio 0.16.3 (build 34357, win64, alpha) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Prog...
by AK90
Fri Nov 24, 2017 12:29 pm
Forum: Fan Art
Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
Replies: 80
Views: 68614

Re: Wallpapers / FanArt - Let's make a Wallpaper Thread ...

I just popped in here to say: THESE ARE AMAZEBALLS!
by AK90
Fri May 05, 2017 8:10 pm
Forum: Duplicates
Topic: Crash that happened when entering a train.
Replies: 2
Views: 172

Re: Crash that happened when entering a train.

Oh woops sorry :P
by AK90
Fri May 05, 2017 8:06 pm
Forum: Duplicates
Topic: Crash that happened when entering a train.
Replies: 2
Views: 172

Crash that happened when entering a train.

Log: https://pastebin.com/AkzJnac1

Save file: https://www.dropbox.com/s/xdz1mh03sgb0y ... r.zip?dl=0

The save is now unplayable. I cant even login to the server without getting kicked.

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