devs have seriously considered this:
https://forums.factorio.com/viewtopic.php?f=9&t=6
I see. It seems like I must work on my searching skills. I am going to read that.
It looks like it was burried under a ton of other similiar stuff. I wonder what is the current stand of the developers on this ...
Search found 3 matches
- Sun May 14, 2017 12:39 pm
- Forum: Ideas and Suggestions
- Topic: Introduce RTS elements to the game
- Replies: 5
- Views: 2384
- Sun May 14, 2017 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Introduce RTS elements to the game
- Replies: 5
- Views: 2384
Introduce RTS elements to the game
TL;DR
Make it so player can produce combat units that he can control like in RTS games.
What ?
Here is how it would work: Player builds a building that he can produce units from like in RTS games, let's call it Soldier Factory. Then he gives those units simple commands like attack here, move ...
Make it so player can produce combat units that he can control like in RTS games.
What ?
Here is how it would work: Player builds a building that he can produce units from like in RTS games, let's call it Soldier Factory. Then he gives those units simple commands like attack here, move ...
- Fri May 05, 2017 2:08 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 53890
Re: Version 0.15.7
I like the change to underground belts but I think this could be done better.
IMHO all kinds of u-belts should have the same maximum length but there could be a research that would increase that maximum length for all kinds of belts. The same could be done to pipes since there are times when a ...
IMHO all kinds of u-belts should have the same maximum length but there could be a research that would increase that maximum length for all kinds of belts. The same could be done to pipes since there are times when a ...