Search found 3 matches
- Sun May 14, 2017 12:39 pm
- Forum: Ideas and Suggestions
- Topic: Introduce RTS elements to the game
- Replies: 5
- Views: 1924
Re: Introduce RTS elements to the game
devs have seriously considered this: https://forums.factorio.com/viewtopic.php?f=9&t=6 I see. It seems like I must work on my searching skills. I am going to read that. It looks like it was burried under a ton of other similiar stuff. I wonder what is the current stand of the developers on this...
- Sun May 14, 2017 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Introduce RTS elements to the game
- Replies: 5
- Views: 1924
Introduce RTS elements to the game
TL;DR Make it so player can produce combat units that he can control like in RTS games. What ? Here is how it would work: Player builds a building that he can produce units from like in RTS games, let's call it Soldier Factory. Then he gives those units simple commands like attack here, move there,...
- Fri May 05, 2017 2:08 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 48658
Re: Version 0.15.7
I like the change to underground belts but I think this could be done better. IMHO all kinds of u-belts should have the same maximum length but there could be a research that would increase that maximum length for all kinds of belts. The same could be done to pipes since there are times when a longe...