I hope vanila add water ground pump
beacuse reactor spaghetti pipe not beautiful & many reactor --- hardly supply water
please 17.xx add ground water pump
You can also maybe consider using trains to transport water around your factory, then at least the spaghetti should be less problematic.
NB ...
Search found 6 matches
- Sun May 13, 2018 12:05 pm
- Forum: Releases
- Topic: Version 0.16.42
- Replies: 6
- Views: 10833
- Mon Feb 05, 2018 8:40 am
- Forum: Tools
- Topic: [Linux] Create .deb package
- Replies: 2
- Views: 4341
[Linux] Create .deb package
Hi all,
TLDR: integrate factorio nicely in your Ubuntu/Debian desktop as follows: download the attached zip. Download factorio_alpha_x64_[version].tar.xz. Put that [version] in the top of the file Makefile. Open a terminal, do "sudo make install", enjoy.
I use Ubuntu and I really like it when ...
TLDR: integrate factorio nicely in your Ubuntu/Debian desktop as follows: download the attached zip. Download factorio_alpha_x64_[version].tar.xz. Put that [version] in the top of the file Makefile. Open a terminal, do "sudo make install", enjoy.
I use Ubuntu and I really like it when ...
- Wed Jul 19, 2017 7:24 am
- Forum: General discussion
- Topic: When do they attack?
- Replies: 15
- Views: 18740
Re: When do they attack?
Thanks everybody! No attack yet, but as I do not play that often we will see what happens.
- Fri Jul 14, 2017 2:03 pm
- Forum: General discussion
- Topic: When do they attack?
- Replies: 15
- Views: 18740
When do they attack?
Hi all,
So far I have only played in peaceful mode and since .15 I have even turned the aliens completely off. Recently I started a new game where this is not the case (the Rail scenario, as I like the trains).
Simple question: how fast should I have my defences up and running? Any advice for a ...
So far I have only played in peaceful mode and since .15 I have even turned the aliens completely off. Recently I started a new game where this is not the case (the Rail scenario, as I like the trains).
Simple question: how fast should I have my defences up and running? Any advice for a ...
- Fri May 05, 2017 2:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.6] Scaling issue
- Replies: 3
- Views: 3039
Re: [15.6] Scaling issue
A great! Thank you (and keep up the good work!)Rseding91 wrote:The inventory part will be fixed in 0.15.7 the tooltip part I'll fix for the next version since 0.15.7 is currently running release.daniel34 wrote:This looks related to viewtopic.php?f=30&t=46046, Rseding91?
- Fri May 05, 2017 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: [15.6] Scaling issue
- Replies: 3
- Views: 3039
[15.6] Scaling issue
Hi all,
Having a 4K screen is a breeze with the new graphics on 200%! In 0.14.* I had some issues with scaling that have mostly been resolved (thanks devs!). However, I did find this minor one in the lab. The inventory is displayed pretty small and the tooltip of the research only uses half of the ...
Having a 4K screen is a breeze with the new graphics on 200%! In 0.14.* I had some issues with scaling that have mostly been resolved (thanks devs!). However, I did find this minor one in the lab. The inventory is displayed pretty small and the tooltip of the research only uses half of the ...