Define the dimensions of the scroll plane in the code itself. (see more at http://lua-api.factorio.com/0.16.6/LuaStyle.html)
main_gui = player.gui.center.add({type = "frame",name = "popup",direction = "vertical"})
your_scroll_pane = main_gui.add(({type = "scroll-pane",name = "popup-scroll"})
your ...
Search found 30 matches
- Wed Dec 20, 2017 4:31 pm
- Forum: Modding help
- Topic: How to set up a scroll pane properly
- Replies: 1
- Views: 1229
- Sat Jun 10, 2017 9:39 pm
- Forum: Modding help
- Topic: train stuffs prototype : rail_category
- Replies: 1
- Views: 949
Re: train stuffs prototype : rail_category
It's not callable through lua it seems and there seems only to be "regular", so nothing? Probably like the plane entity, a placeholder for further expansion.
Maybe some mod doing something with it through data but I don't know about that.
Maybe some mod doing something with it through data but I don't know about that.
- Sat Jun 10, 2017 9:34 pm
- Forum: Modding help
- Topic: New Enemy Faction
- Replies: 2
- Views: 1670
Re: New Enemy Faction
Yes, check the LuaForce for more info.
- Sat Jun 10, 2017 9:31 pm
- Forum: Modding help
- Topic: How do I remove an item from a drop-down?
- Replies: 12
- Views: 5198
Re: How do I remove an item from a drop-down?
check the lua commands next time before asking these kinds of questions.
you have at least two options:
you have at least two options:
Code: Select all
drop_down.items[drop_down.selected_index] = nil
dorp_down.set_item(drop_down.selected_index, nil)
- Wed Jun 07, 2017 7:49 pm
- Forum: Mods
- Topic: [MOD 0.15.18] Ratio Tree 0.0.8
- Replies: 4
- Views: 4357
Re: [MOD 0.15.18] Ratio Tree 0.0.6
Thank you, Productivity and speed modules can be done but the gui will be a lot more complicated and every change would require regenerating the whole tree again. I will first look into a helmod plugin to just fill in a production line for you with the correct values so you can add beacons and ...
- Mon May 29, 2017 7:41 am
- Forum: Modding interface requests
- Topic: direction property in scroll-panes
- Replies: 0
- Views: 740
direction property in scroll-panes
Since there is a direction property in flows i'm curious why there isn't in scroll-panes. Could that be added? They're always vertical now.
- Mon May 29, 2017 7:37 am
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 53762
Re: Simple property requests (something that exists but has no way to read/write it)
Is this added for the next patch? (you're usually so quickMightyMooquack wrote:LuaEntityPrototype.resource_categories

- Fri May 26, 2017 11:49 am
- Forum: Mods
- Topic: [MOD 0.15.18] Ratio Tree 0.0.8
- Replies: 4
- Views: 4357
[MOD 0.15.18] Ratio Tree 0.0.8
Name: Ratio Tree
Version: 0.0.6
Factorio-Version: 0.15.18
Author: kikker450
Download: Ratio Tree
Description: Find out the ratio's of anything.
Multiplayer: untested, though reports of slowness
License: MIT
Release: 26/05/17
-- It doesn't need to change game data files.
Features:
Automatic ...
Version: 0.0.6
Factorio-Version: 0.15.18
Author: kikker450
Download: Ratio Tree
Description: Find out the ratio's of anything.
Multiplayer: untested, though reports of slowness
License: MIT
Release: 26/05/17
-- It doesn't need to change game data files.
Features:
Automatic ...
- Mon May 22, 2017 12:02 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Assembler Productivity
- Replies: 9
- Views: 3466
Re: [Request] Assembler Productivity
You can add negative pollution that way?pieppiep wrote: http://lua-api.factorio.com/latest/LuaS ... ce.pollute
The position parameter is just the position from the polluting entity.
- Mon May 22, 2017 12:01 am
- Forum: Modding interface requests
- Topic: Gui borders
- Replies: 0
- Views: 1080
Gui borders
Hi there,
I've been building a GUI mod and run into a GUI breaking problem:
Sample tree 3.png
To explain what exactly is happening here: there is al table with one column which is filled horizontal flowcharts which is in turn filled with sprites and empty sprites. All with fixed minimum and ...
I've been building a GUI mod and run into a GUI breaking problem:
Sample tree 3.png
To explain what exactly is happening here: there is al table with one column which is filled horizontal flowcharts which is in turn filled with sprites and empty sprites. All with fixed minimum and ...
- Sun May 21, 2017 9:15 pm
- Forum: Modding help
- Topic: Pallet Storage Help
- Replies: 6
- Views: 2804
Re: Pallet Storage Help
Thanks for the report, it's always nice to see conclusive posts. I didn't help with your second request because it was essentially bug fixing which you should figure out on your own.
Have tried figuring out how transport belt works so you can make a pallet that way?
Have tried figuring out how transport belt works so you can make a pallet that way?
- Sun May 21, 2017 6:15 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Assembler Productivity
- Replies: 9
- Views: 3466
Re: [Request] Assembler Productivity
In theory it should be possible, you can read and write the bonus_progress of a Lua entity (http://lua-api.factorio.com/latest/LuaEntity.html#bonus_progress). So if you keep track of the assembling-machines and change the bonus_progress at every tick according to some multiplier (which changes after ...
- Sun May 21, 2017 2:59 pm
- Forum: Modding help
- Topic: Problem adding player sprite
- Replies: 4
- Views: 2176
Re: Problem adding player sprite
I've been over every resource I can find and still no luck, that tutorial was no help either, as it doesn't even begin to cover what I need to do.
If anyone could point me in the right direction I'd appreciate it, at the moment I have to choose between having the player sprite show the armor or ...
- Fri May 19, 2017 9:51 am
- Forum: Modding help
- Topic: Technology count_formula
- Replies: 3
- Views: 1794
Re: Technology count_formula
The lua has all the math function imported so that shouldn't be a problem: http://lua-users.org/wiki/MathLibraryTutorial
Have you tried assuring that the output is always a integer (and not a float)? Otherwise I don't know.
Have you tried assuring that the output is always a integer (and not a float)? Otherwise I don't know.
- Fri May 19, 2017 9:42 am
- Forum: Modding help
- Topic: Problem adding player sprite
- Replies: 4
- Views: 2176
Re: Problem adding player sprite
Wait you're replacing complete base game files? I recommend a simple modding tutorial on the basics on how to add stuff in general: https://wiki.factorio.com/Tutorial:Modd ... al/Gangsir.
- Thu May 18, 2017 8:45 pm
- Forum: Modding help
- Topic: Pallet Storage Help
- Replies: 6
- Views: 2804
Re: Pallet Storage Help
I can assure you that properly scripting and designing that would be an absolute pain if you do any kind of stacking of items. You will need manual shadows for every stack of item of every size. If you you don't do that they will just be there, floating awkwardly. The thing you could do is do a ...
- Thu May 18, 2017 8:03 pm
- Forum: Modding help
- Topic: Change module stats in control.lua
- Replies: 10
- Views: 3850
Re: Change module stats in control.lua
Load the entities you want to replace with in the midgame beforehand and write some script to replace every entity (with LuaEntity not LuaEntityPrototype) with that pre-written entity when you want to.
- Thu May 18, 2017 7:47 pm
- Forum: Modding help
- Topic: Prevent bot upgrades to apply to mod-bots?
- Replies: 4
- Views: 2257
Re: Prevent bot upgrades to apply to mod-bots?
I've never experimented with that but either a research applies a permanent modifier or permanently changes stats. In either case you have to replace all entities and recipes every time research is done with the old stats to keep them outdated.
And looking at the raw files always helps: (Factorio ...
And looking at the raw files always helps: (Factorio ...
- Wed May 17, 2017 1:43 pm
- Forum: Modding help
- Topic: Drawing information-trees
- Replies: 0
- Views: 794
Drawing information-trees
Hi,
I have made a (half-completed) gui mod where you can request the ratio's in tree form by filling in the number of assemblers and the recipe. It automatically takes your most recently researched assemblers and smelters.
As you can see the layout isn't that bad but I would very much like to ...
I have made a (half-completed) gui mod where you can request the ratio's in tree form by filling in the number of assemblers and the recipe. It automatically takes your most recently researched assemblers and smelters.
As you can see the layout isn't that bad but I would very much like to ...
- Sat May 13, 2017 10:28 am
- Forum: Modding help
- Topic: [15.10] on_robot_mined_entity event doesn't always trigger
- Replies: 10
- Views: 4291
Re: [15.10] on_robot_mined_entity event doesn't always trigger
Yes it does. You're printing the same message over and over which hits the spam prevention and doesn't show the extra messages since they're all identical.
Quick side question, I've searched through the forums (on "spam prevention") and looked through the settings ingame but is there a way to ...
Quick side question, I've searched through the forums (on "spam prevention") and looked through the settings ingame but is there a way to ...