Search found 31 matches

by StephenLynx
Sat May 09, 2020 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.14] Single steam engine shows 960kW available power
Replies: 25
Views: 11530

Re: [0.18.14] Single steam engine shows 960kW available power

How was this even considered "not a bug"?

:|

How does the number goes to the correct value if it can't satisfy the demand if it's supposed to have that extra amount?
by StephenLynx
Sun Mar 15, 2020 2:12 am
Forum: Won't fix.
Topic: [0.18.12] Beacon Power Exploit
Replies: 6
Views: 4950

Re: [0.18.12] Beacon Power Exploit

Hm. It seems highly impractical to exploit, though, doesn't it? The assembler still needs full power so it has to be on a different network, so placement is heavily affected. And there's the fact that energy is cheap. Or am I missing something that could change the metagame?
by StephenLynx
Sat Mar 14, 2020 3:03 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

So to be clear, your abstraction would not 100% match the factorio simulation since walking away and returning after some time, objects on belts would not be in the same location as if you stayed in visual range of them the whole time? If you are taking a more loose approach, yes. Otherwise you cou...
by StephenLynx
Sat Mar 14, 2020 2:24 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

If you have a set of assemblers making red science from iron plates and copper plates, what is the method to provide the abstraction. You see how many buffered inputs you can have and at which point these inputs turn into a subproduct, like the gears. When you stop the simulation, you place the buf...
by StephenLynx
Fri Mar 13, 2020 5:06 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

Regarding cache: Adding more data to cache increases processing requirements. The need to "infer" or rather rebuild non-predefined entities to represent pieces of the factory, storing them in cache, tracking which parts are abstracted, then merging results with the rest of the non-abstrac...
by StephenLynx
Fri Mar 13, 2020 2:26 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

Check out your terms: infer, cache, limit. These all take as much if not more processing. How does a cache uses "as much if not more processing"? You could argue it uses more ram. But how does it uses more processing? Why do you think we have cached shaders, cached web pages both on serve...
by StephenLynx
Fri Mar 13, 2020 2:23 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

bobucles wrote: ↑
Fri Mar 13, 2020 1:18 pm
The big issue with abstracting the factory out is that you no longer have a factory to look at. It's just a black box with inputs and outputs.
Read the thread. My suggestion doesn't change literally anything as far as the player is aware.
by StephenLynx
Fri Mar 13, 2020 12:50 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

How so? Are you telling the devs to make assemblers that only make Advanced Circuits? How are you connecting them? Are these connections pre-built too? Will they accommodate all permutations of logistical delivery? Of course not, right? Then you are wanting the program to identify and abstract on t...
by StephenLynx
Thu Mar 12, 2020 8:28 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

netmand wrote: ↑
Thu Mar 12, 2020 6:33 pm
I just can't think of a way where this helps UPC. To me this sort of ask will hurt UPC and require more processing power.
Instead of processing hundreds of entities like inserters, items, belts, assemblers, you process one thing.
by StephenLynx
Thu Mar 12, 2020 4:02 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

netmand wrote: ↑
Thu Mar 12, 2020 3:50 pm
There's a cadre of players that will rebel if the game is made any simpler.
You should read the thread. I opened by saying this wouldn't change anything at all as far as features or mechanics go.
by StephenLynx
Thu Mar 12, 2020 2:04 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

No you did. If you can't see where you were wrong even after I explained it, there is no way to argue with you. Your text comprehension is severely lacking. The FIRST part of the issue is figuring what must be put in which state. The SECOND part of the issue is what to do when it switch states. MMO...
by StephenLynx
Thu Mar 12, 2020 12:34 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

I don't get the MMO comparison. You completely missed the point. MMOs have to choose when to hide and show other players. It would be impossible to tell every player in the world where every other player is. So they have a method of loading and unloading players around you as you move. Change loadi...
by StephenLynx
Wed Mar 11, 2020 11:00 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

As the whole concept hinges on it being "one" thing you can't "partially unemulate" it either, so you're stuck with either lag spikes or limiting the allowed size of emulated areas. ______ I have to disagree on that. Once you have a cached model for the area, stoping it's simula...
by StephenLynx
Wed Mar 11, 2020 3:55 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

When will it actually work to any benefit? With the game running on a headless server with no players attached? First of all, I don't think it would need full belts to work. Second, most of bases that start to choke on UPS run at full power all the time and players can easily plop down as much powe...
by StephenLynx
Wed Mar 11, 2020 2:58 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

I think you're (willingly?) ignoring the visual aspect. Currently all the animations of belts, inserters, etc represent the exact state of the factory. So if you want to "abstract" then the exact state doesn't exist anymore and thus can not be visualized. It's a classical "keep the c...
by StephenLynx
Wed Mar 11, 2020 12:53 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

What, you want my CV now? Go fish. No, I just think you might have a hard time thinking outside the box if you never did regular programming. Modding apis are a framework for doing one thing in a specific context. General programming is just you, memory and instructions. Maybe this is why you are s...
by StephenLynx
Wed Mar 11, 2020 12:42 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

Deadlock989 wrote: ↑
Wed Mar 11, 2020 12:38 pm
Translation: I don't know what I'm talking about.
I know it will sound bad, but how much experience with programming do you have outside factorio modding? Your github seems empty.
by StephenLynx
Wed Mar 11, 2020 11:41 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

It all sounds like a generic compound crafting machine. Simply make mega-assembler. But for what? And I don't see any reason to implement it except for the entertainment of developers, but I'm sure they have other thigs to do. Optimization. Imagine reducing UPS usage by 90%. Suddenly megafactories ...
by StephenLynx
Tue Mar 10, 2020 2:02 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

OK, I believe this could totally work. Let there be special input and output chests for creating abstract factories. I don't think it would need special chests. If you know the chest is receiving items from a rail track or having it's contents placed into a rail track, you could use these chests as...
by StephenLynx
Tue Mar 10, 2020 2:00 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60598

Re: Optimization idea: abstraction

One thing I recall - again about ground scatter that seems to be sticking in my head for some reason - was that in one FFF comments section someone asked why they bother saving all the ground scatter in the save file and why don't they just load it randomly. The answer was one word: "Determini...

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