Search found 4 matches

by Ancalagon
Tue Oct 22, 2024 6:25 pm
Forum: Ideas and Suggestions
Topic: Display total polution in production menu
Replies: 0
Views: 145

Display total polution in production menu

I would like to see if my pollution cloud is growing or shrinking, so it would be useful to see how much pollution is being generated in total, and how much is being absorbed in total.
by Ancalagon
Sat Jan 13, 2018 6:14 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 458343

Re: Friday Facts #225 - Bots versus belts (part 2)

How about attaching an operational cost (other than electricity) to using bots instead?
I didn't fully work the idea out yet, just throwing it out there.
Perhaps some system of inserting fresh batteries in "used up" robots? Maybe the roboport needs to be fed with batteries in order to recharge the ...
by Ancalagon
Mon May 08, 2017 8:42 pm
Forum: Gameplay Help
Topic: Small nuclear controll
Replies: 14
Views: 6504

Re: Small nuclear controll

I originally posted because I was stuck with the implementation, not the higher level idea of how things should work.

Why being concerned with fuel usage? Because, like most people who play Factorio, I want things to be as optimized as possible.

After fiddling around a bit with it, I came up with ...
by Ancalagon
Thu May 04, 2017 9:50 pm
Forum: Gameplay Help
Topic: Small nuclear controll
Replies: 14
Views: 6504

Small nuclear controll

I would like my entire base to run on nuclear power, my power setup is scaled to deal with the highest expected load (currently 2 nuclear reactors is enough).
However, I do not like that the energy from the reactor is wasted if not all energy is used. To remedy this, I added storage tanks that store ...

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