Search found 3 matches
- Sun Apr 22, 2018 11:14 am
- Forum: Not a bug
- Topic: [0.16.36] Blueprint splitters shifting 1 tile up
- Replies: 3
- Views: 831
[0.16.36] Blueprint splitters shifting 1 tile up
Hi, I have got the following blueprint from an external tool: 0eJy9ne1uFUcahO/Fv92R+7snt7KKIghe1hLYyNjRRoh7XxN2zyDN+tjPi6p+sUsCVOYcqqt7+nnry8XbD4/Xn+5vbh8ufv1ycfPH3e3ni1//8eXi88372zcfvv3cw1+fri9+vbh5uP54cXlx++bjt//3zzefH9LD/Zvbz5/u7h/S2+sPDxdfLy9ubt9d//vi1/z18id/h/L1t8uL69uHm4eb6++Czvyyy4tPd5+f/s272...
- Fri May 05, 2017 7:50 pm
- Forum: Ideas and Suggestions
- Topic: Visual feedback of next signal when driving a train manually
- Replies: 3
- Views: 758
Re: Visual feedback of next signal when driving a train manually
You can currently implement this yourself using lights and an arithmetic combinator; if you need a Blueprint string I can give a sample one that gives a giant stop light connected to a rail signal. Indeed! Thanks for the tip. See https://forums.factorio.com/viewtopic.php?f=80&t=7717 Can the pla...
- Wed May 03, 2017 9:51 pm
- Forum: Ideas and Suggestions
- Topic: Visual feedback of next signal when driving a train manually
- Replies: 3
- Views: 758
Visual feedback of next signal when driving a train manually
Currently when driving a train manually on an automated rail system, it is dangerous to go fast since you might miss a red/yellow signal and crash full speed into a train. It would be useful to see the next or the few next signals, so you can figure out if you need to slow down and consider how to r...