Search found 4 matches

by miller1003
Fri Aug 18, 2017 2:40 pm
Forum: 1 / 0 magic
Topic: [0.15.33] Crash at end of "catching up" progress
Replies: 2
Views: 1687

Re: [0.15.33] Crash at end of "catching up" progress

Strangely, this morning I have no issues running the game in DirectX or OpenGL modes. Ghost in the machine, I guess.
by miller1003
Fri Aug 18, 2017 2:46 am
Forum: 1 / 0 magic
Topic: [0.15.33] Crash at end of "catching up" progress
Replies: 2
Views: 1687

[0.15.33] Crash at end of "catching up" progress

Hello, just experienced a crash and wanted to post the relevant info for review. I'm sure it's probably something with a mod, but I'm not sure how to accurately read the log file, so I'm hoping someone can interpret and let me know what happened. This is on a modded multiplayer map and I don't have ...
by miller1003
Thu Aug 17, 2017 8:45 pm
Forum: Technical Help
Topic: Weird glitch with font rendering
Replies: 3
Views: 1250

Weird glitch with font rendering

Anyone had this happen with fonts in Factorio before? Anyone have any suggestions as to how I can fix it? I've already done the basics (restart game, restart pc, uninstall and reinstall game). I am running quite a few mods and sadly didn't think to run it vanilla, but thought I'd see if anyone had ...
by miller1003
Wed May 03, 2017 2:48 pm
Forum: Gameplay Help
Topic: Any way to pulse requests to a logistics requester chest?
Replies: 1
Views: 1180

Any way to pulse requests to a logistics requester chest?

First, I want to say a quick thanks to everyone who contributes to this forum. I can't tell you how many times I was stumped on a build or what have you while learning this game, and this forum was a lifesaver.

What I would like to do is trigger a set of requests to a requester chest based on some ...

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