Search found 8 matches

by CaptainKonzept
Sun Mar 04, 2018 3:17 pm
Forum: Combinator Creations
Topic: Split and prioritize output belt (and merge multiband right)
Replies: 14
Views: 23154

Re: Split and prioritize output belt (and merge multiband right)

It's been a while, but I always wanted to do an update video where I fixed your splitter according to your feedback, tried to improve on my concepts and have a better testing setup. Now with the new output priority mechanic it was a good motivation to not only do that video, but also compare the new...
by CaptainKonzept
Wed Jun 07, 2017 7:26 am
Forum: Combinator Creations
Topic: Combinator mesuring belt throughput
Replies: 28
Views: 62047

Re: Combinator mesuring belt throughput

A basic setup requires 3 combinators, in this version there's a constant combinator for configuration and another one to scale the output value for display. avg_new = avg_old - (avg_old / n) + (input / n) The average is kept in a register. You then take (avg / -n) in one combinator (this one reads ...
by CaptainKonzept
Mon Jun 05, 2017 4:50 pm
Forum: Combinator Creations
Topic: Split and prioritize output belt (and merge multiband right)
Replies: 14
Views: 23154

Re: Split and prioritize output belt (and merge multiband right)

Hey, I made a video comparing the different priority splitter designs I could find (and come up with myself). Check it out here: https://www.youtube.com/watch?v=Ta6PnPC7MOI
Kudos to your geat design!
by CaptainKonzept
Wed May 03, 2017 10:27 am
Forum: Tools
Topic: Mods and Saves Sync
Replies: 3
Views: 4112

Re: Mods and Saves Sync

I'm using Resilio Sync (former Bittorrent Sync) and it works like a charm. I play on Win (gaming pc) and OS X (laptop). Sync "C:\Users\YOURUSER\AppData\Roaming\Factorio" with "~/Library/Application Support/factorio" and it'll work for savegames, blueprints and mods (everything in...
by CaptainKonzept
Wed May 03, 2017 9:13 am
Forum: Pending
Topic: [15.6] Crash when loading specific save on: "BlueprintShelf::appendShelfData"
Replies: 5
Views: 2372

Re: Crash when trying to load specific savegame in 0.15.6

Update 3: Yup, that was it. It probably was trying to get a blueprint not existing (because not synced). Synced the whole "factorio" folder instead of just "saves" and now all works. Duh. Maybe you can make it that it simply ignores missing blueprints instead of crashing, but tha...
by CaptainKonzept
Wed May 03, 2017 9:01 am
Forum: Pending
Topic: [15.6] Crash when loading specific save on: "BlueprintShelf::appendShelfData"
Replies: 5
Views: 2372

Re: Crash when trying to load specific savegame in 0.15.6

Update 2: Might be a OS X / Win Problem. I'm syncing the savefiles between the OS X version and the Win x64 version. On Win I downgraded to 0.15.5 but game will still crash when I try to open the savegame. On OS X 0.15.5 it still works... I guess I'll have to sync the blueprint stuff, too (possible ...
by CaptainKonzept
Wed May 03, 2017 8:35 am
Forum: Pending
Topic: [15.6] Crash when loading specific save on: "BlueprintShelf::appendShelfData"
Replies: 5
Views: 2372

Re: Crash when trying to load specific savegame in 0.15.6

Update: It could be related to oil/bluebrints. I was opening up this map again in 0.15.5 and created a blueprint for oil processing. I exportet that blueprint to another savegame and saved it. Then I tried to open that (other) savegame in 0.15.6 and it wouldn't open anymore / the game would crash.
by CaptainKonzept
Wed May 03, 2017 8:19 am
Forum: Pending
Topic: [15.6] Crash when loading specific save on: "BlueprintShelf::appendShelfData"
Replies: 5
Views: 2372

[15.6] Crash when loading specific save on: "BlueprintShelf::appendShelfData"

Other savegames still load fine, however specific ones don't anymore since the upgrade to 0.15.6 (were working in 0.15.5)

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