Search found 86 matches

by Krazykrl
Mon Jul 27, 2020 12:21 am
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 21
Views: 2119

Re: What happens after 1.0 release?

Why only one layer above and below? I always think to Rollercoaster Tycoon 2. Factorio and RCT2 share many similarities but RCT2 did some things better: - isometric angle of view - genius ways to build landscape - genius ways to build tracks and coasters. ... I like the idea of using Rollercoaster ...
by Krazykrl
Sat Jul 25, 2020 1:32 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 95
Views: 7857

Re: Friday Facts #357 - Nuke

I have similar reactions to the nuke(newke?) explosion...
  • Lack of ominous bass rumble in the sound effect make the nuke sound a bit anemic and short lived.
  • The mushroom cloud disperses too quickly, since the cloud is dust thrown into the air; and not a localized (over)pressure wave.
by Krazykrl
Fri Jul 17, 2020 8:39 pm
Forum: General discussion
Topic: A critique of Factorio’s power generation systems
Replies: 40
Views: 2816

Re: A critique of Factorio’s power generation systems

There are lots of mods that play with power generation (most overpowered), but I'm hoping that Factorio 1.1 might update the power distribution system . It seems silly to me to have GW of power going down a single thin copper string on a wood pole. If the power lines had a range of max throughputs ...
by Krazykrl
Thu Jul 16, 2020 7:58 pm
Forum: General discussion
Topic: A critique of Factorio’s power generation systems
Replies: 40
Views: 2816

Re: A critique of Factorio’s power generation systems

Factorio is a game about logistics and automation; therefore whatever item you are attempting to automate isn't about the end, it's about the complex logistics that goes into producing the endpoint of said item. Yes, the systems (when built); are simplistic. But this is by game design. Each individu...
by Krazykrl
Sat Jul 11, 2020 6:48 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 21
Views: 2119

Re: What happens after 1.0 release?

Maybe someday there will be a 2.0 version in 3d. Which will be much better than the other Game which will not be named. Hope not, but who knows.. perhaps it would be great for its own reasons and enough people would love it to justify the time and energy to create it. But 3d isn't always better and...
by Krazykrl
Mon Jun 29, 2020 6:27 pm
Forum: General discussion
Topic: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?
Replies: 7
Views: 365

Re: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?

I do not see anything wrong here. The train signal placement indicators go by a set of rules, and is just following logic in this case. The vertical spur in both examples is explicitly signaled to have a one-way southbound train. Which means the horizontal line must be at least one-way westbound bef...
by Krazykrl
Sun Jun 28, 2020 4:50 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 21
Views: 2119

Re: What happens after 1.0 release?

Elaborate on "all developement is frozen" please. This contradicts the next thing you say, about "new features". This means that Factorio isn't going to fundamentally change game concepts. Like changing belts so they now carry 3 items at a time instead of 2. The devs are working on finishing what's...
by Krazykrl
Fri Jun 12, 2020 12:31 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 14305

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Flushing a given liquid from the pipe seems maybe a little too easy, given the remainder of the factorio experience. I would expect something like a filter pump, which can, over time, drain the undesirable liquid from the pipe (and either destroy it, or send it into another pipe system. IMO the flu...
by Krazykrl
Sun Jun 07, 2020 1:01 am
Forum: General discussion
Topic: does game have potential to teach me principles of elecrical engineering?
Replies: 9
Views: 983

Re: does game have potential to teach me principles of elecrical engineering?

Factorio gameplay is nearly identical to software engineering and design. You begin your factory with some sort of productivity goal in mind (science in most cases). And either you have a set goal (units/minute); or you go ad-hoc , and build-as-you-go. --- Building-as-you-go and fixing stuff "in pro...
by Krazykrl
Mon Apr 13, 2020 11:00 am
Forum: General discussion
Topic: Why can't I put fish back into the water?
Replies: 9
Views: 752

Re: Why can't I put fish back into the water?

Sounds like something that would be fun as a creative/cheat mode easter egg. (Fun? You think this is some kind of GAME? ) Fill Barreled Fish Barrel: 50 fish + 1 water barrel -> Barreled Fish Barrel Unbarrel Barreled Fish Barrel: 1 Fish Barrel -> Empty Barrel + 50 Fishwater Storage tanks have new Fis...
by Krazykrl
Thu Mar 26, 2020 10:51 am
Forum: Show your Creations
Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
Replies: 46
Views: 3917

Re: Joseph's technicolor dreamcoat, or how not to make a main bus

You're using underneathies, that's cheating. You should use filter splitters when you want to cross a belt if you really want to do it wrong.
by Krazykrl
Mon Mar 02, 2020 1:41 am
Forum: General discussion
Topic: Ingame icons and health bars!
Replies: 7
Views: 716

Re: Ingame icons and health bars!

The thing is... the flashing icons and damaged healthbars are like error displays; you can easily see at-a-glance why something isn't working without needing to mouseover and read the infobox. Red blinking icons and damaged healthbars should always be shown; as these states are critically important....
by Krazykrl
Sat Dec 14, 2019 2:35 am
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 8143

Re: Friday Facts #325 - New Explosions and Particles

Michael Bay can't wait to play with the new special effects ! Factorio - Directed by Michael Bay https://www.youtube.com/watch?v=D6mc0QYjU0I In regards to other milestones... we might have something else to announce in the weeks to come :) . You are going to break the 2M copies sold, aren't you ? :...
by Krazykrl
Fri Dec 13, 2019 8:02 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 8143

Re: Friday Facts #325 - New Explosions and Particles

The particle FX on the Roboport ain't looking so hot. It doesn't make sense for the "shot spark" to pop up randomly within an area. A random shot spark should happen relative to the position of the last shot, within a circle. Either do that, or make the whole area circular and smaller. The biter, w...
by Krazykrl
Tue Dec 03, 2019 5:12 am
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 3422

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

Unless I’m not understanding the picture, you are simply using Reactors as a heat pipe. Does that make a difference? Fewer entities, basically. And I would say fewer pipe intersections, where a lot of CPU usually goes (heatpipe transmits heat as a fluid). In addition, the thermal mass of the nuclea...
by Krazykrl
Fri Nov 08, 2019 6:48 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 22816

Re: Friday Facts #320 - Color correction

The change to the brightness and contrast looks great on my properly configured IPS monitor( http://www.lagom.nl/lcd-test/ ). Yes it looks less gloomy, but midday actually looks like midday due to increased contrast. Additionally it substantially helps usability to use the entire dynamic range of th...
by Krazykrl
Fri Nov 08, 2019 6:33 pm
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 1135

Re: What i wish

I agree that the way *no* assembling machines have a 1x rate is an unnecessary complication. Though if you're using assembler 3s you're probably using modules and beacons anyway - without modules I think assembler 2s make more sense. 0.5/1/1.5 or even 0.5/1/2 would be good speeds. You can just go "...
by Krazykrl
Mon Oct 07, 2019 11:11 am
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 10480

Re: Friday Facts #315 - New test servers

RAM performance is affected by AMD Infinity Fabric clock. Basically if it's not on the same "tick" level (I think /4) the Infinity Fabric needs to overclock and slows down the whole CPU/RAM etc. as it needs to find the middle ground for both. More info here and in other sources (google them please)...
by Krazykrl
Fri May 31, 2019 9:56 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 19474

Re: Friday Facts #297 - New resource icons

For some reason I don't like the idea of random ores. I think mainly because it would make it hard to see at a glance the number of items. At the end of the day, the icon is just a representation of "there is an item of this type", no particular need for it to look pretty. Yes, but this is similar ...
by Krazykrl
Thu Mar 28, 2019 8:50 am
Forum: General discussion
Topic: Complete oil processing - conditions
Replies: 17
Views: 2768

Re: Complete oil processing - conditions

I would personally always use Crude oil in my flamethrower turrets. Refined products for Flamethrower Turrets don't really help much, since even un-upgraded Flamethrowers utterly demolish biters. Using pure crude also lets you do something like a solar powered electricity isolated flamethrower setup...

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