+1
It's really annoying the way it is right now. If you aren't fast enough you don't know what has happened.
Search found 5 matches
- Tue Dec 17, 2024 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Alert log
- Replies: 3
- Views: 136
- Sun Dec 15, 2024 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Splitter Improvements - Multi-filter and Circuit controls
- Replies: 5
- Views: 621
Re: Splitter Improvements - Multi-filter and Circuit controls
Bump, this is desperately needed another thing that's missing is preferential filtering. filter to a side if possible, if not, pass through the other just like the output priority feature otherwise I agree, desperately needed on Fulgora. Also a splitter filter blacklist would be really, really usef...
- Sun Nov 10, 2019 9:58 am
- Forum: Won't implement
- Topic: on_spawner_absorb
- Replies: 2
- Views: 1563
on_spawner_absorb
Hi,
I would like to have an event which tells me if a spawner has absorbed pollution and the amount.
Is it already possible to get this information?
I would like to have an event which tells me if a spawner has absorbed pollution and the amount.
Is it already possible to get this information?
- Sun Nov 10, 2019 9:52 am
- Forum: Ideas and Suggestions
- Topic: Decouple UPS / FPS
- Replies: 11
- Views: 3376
Re: Decouple UPS / FPS
Where is the problem? Works exactly like you want it to.
Gamespeed 1000x:
Gamespeed 1000x:
- Tue May 02, 2017 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Additional technologies for map / minimap
- Replies: 8
- Views: 2791
Re: Additional technologies for map / minimap
I also very much like this idea.
The map/minimap and radars should only be available after its researched and the map/minimap should only work, if you have at least one radar placed and supplied with elictricity.
The map/minimap and radars should only be available after its researched and the map/minimap should only work, if you have at least one radar placed and supplied with elictricity.