Search found 7 matches
- Fri Apr 10, 2026 1:33 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction Planner limited to 30 slots, WHY???
- Replies: 13
- Views: 2578
Re: Deconstruction Planner limited to 30 slots, WHY???
The arbitrary limit of 30 is really annoying. Especially if you play with big mods like Space Exploration and Alien Biomes and stuff...
- Thu Dec 25, 2025 11:30 am
- Forum: Outdated/Not implemented
- Topic: New "total ingredients" mode for selector combinator
- Replies: 6
- Views: 3251
- Tue Dec 17, 2024 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Alert log
- Replies: 3
- Views: 1385
Re: Alert log
+1
It's really annoying the way it is right now. If you aren't fast enough you don't know what has happened.
It's really annoying the way it is right now. If you aren't fast enough you don't know what has happened.
- Sun Dec 15, 2024 7:03 pm
- Forum: Implemented Suggestions
- Topic: Smart Splitters
- Replies: 73
- Views: 40280
Re: Splitter Improvements - Multi-filter and Circuit controls
Bump, this is desperately needed
another thing that's missing is preferential filtering. filter to a side if possible, if not, pass through the other just like the output priority feature otherwise
I agree, desperately needed on Fulgora.
Also a splitter filter blacklist would be really ...
- Sun Nov 10, 2019 9:58 am
- Forum: Won't implement
- Topic: on_spawner_absorb
- Replies: 2
- Views: 2295
on_spawner_absorb
Hi,
I would like to have an event which tells me if a spawner has absorbed pollution and the amount.
Is it already possible to get this information?
I would like to have an event which tells me if a spawner has absorbed pollution and the amount.
Is it already possible to get this information?
- Sun Nov 10, 2019 9:52 am
- Forum: Ideas and Suggestions
- Topic: Decouple UPS / FPS
- Replies: 11
- Views: 5469
Re: Decouple UPS / FPS
Where is the problem? Works exactly like you want it to.
Gamespeed 1000x:
Gamespeed 1000x:
- Tue May 02, 2017 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Additional technologies for map / minimap
- Replies: 8
- Views: 4012
Re: Additional technologies for map / minimap
I also very much like this idea.
The map/minimap and radars should only be available after its researched and the map/minimap should only work, if you have at least one radar placed and supplied with elictricity.
The map/minimap and radars should only be available after its researched and the map/minimap should only work, if you have at least one radar placed and supplied with elictricity.