Search found 5 matches

by Bazhosh1
Tue Dec 17, 2024 3:43 pm
Forum: Ideas and Suggestions
Topic: Alert log
Replies: 3
Views: 136

Re: Alert log

+1

It's really annoying the way it is right now. If you aren't fast enough you don't know what has happened.
by Bazhosh1
Sun Dec 15, 2024 7:03 pm
Forum: Ideas and Suggestions
Topic: Splitter Improvements - Multi-filter and Circuit controls
Replies: 5
Views: 621

Re: Splitter Improvements - Multi-filter and Circuit controls

Bump, this is desperately needed another thing that's missing is preferential filtering. filter to a side if possible, if not, pass through the other just like the output priority feature otherwise I agree, desperately needed on Fulgora. Also a splitter filter blacklist would be really, really usef...
by Bazhosh1
Sun Nov 10, 2019 9:58 am
Forum: Won't implement
Topic: on_spawner_absorb
Replies: 2
Views: 1563

on_spawner_absorb

Hi,

I would like to have an event which tells me if a spawner has absorbed pollution and the amount.

Is it already possible to get this information?
by Bazhosh1
Sun Nov 10, 2019 9:52 am
Forum: Ideas and Suggestions
Topic: Decouple UPS / FPS
Replies: 11
Views: 3376

Re: Decouple UPS / FPS

Where is the problem? Works exactly like you want it to.
Gamespeed 1000x:

20191110104640_1.jpg
20191110104640_1.jpg (690.66 KiB) Viewed 2955 times
by Bazhosh1
Tue May 02, 2017 7:48 pm
Forum: Ideas and Suggestions
Topic: Additional technologies for map / minimap
Replies: 8
Views: 2791

Re: Additional technologies for map / minimap

I also very much like this idea.
The map/minimap and radars should only be available after its researched and the map/minimap should only work, if you have at least one radar placed and supplied with elictricity.

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