Search found 110 matches
- Fri Sep 27, 2024 5:07 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
Let's get you all a more practical example of why limiting even pumps to 1200/s breaks reactor designs to the core!
Not it doesn't , you can design nuclear reactor without any pumps, since you can read the steam level and the temperature of the reactor, it's easy to only refuel when you ...
- Fri Sep 27, 2024 5:02 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
It is fascinating, how everyone here believes they know it all (but ofc don't) and ignore literally everything one says... :roll:
A little bit oversimplified: A storage tank won't fill to 100% if the pipes to and from it are not also 100% AND assuming there are no weird flow quirks like in the ...
- Fri Sep 27, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
I mean... even ASSUMING everything works fine, there is no limit and no bottleneck, no weird quirks in the mechanic and all that...
So, both to utilize steam storage tanks, and to bridge segments (when building really big reactors),
you are actually supposed to to pipe-to-pump-to-pipe-lines, an ...
- Fri Sep 27, 2024 4:50 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
[...]
#3: to make full use of the storage tanks capacity, and ignore current fill lvl in the pipes and ignore fluid mechanics, you do need to use pumps, actually 2 per storage tank
Well there's your problem. Ignoring fill levels looks like it's entirely unnecessary due to this bit:
[...]there ...
- Fri Sep 27, 2024 4:48 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
What does the capacity of tanks have to do with needing to use pumps? You have infinite throughput without pumps. And especially for a reactor setup you can keep the steam network size easily below the 250 limit.
#3: to make full use of the storage tanks capacity, and ignore current fill lvl ...
- Fri Sep 27, 2024 4:46 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
Let's get you all a more practical example of why limiting even pumps to 1200/s breaks reactor designs to the core!
Not it doesn't , you can design nuclear reactor without any pumps, since you can read the steam level and the temperature of the reactor, it's easy to only refuel when you have ...
- Fri Sep 27, 2024 4:41 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
I mean... even ASSUMING everything works fine, there is no limit and no bottleneck, no weird quirks in the mechanic and all that...
So, both to utilize steam storage tanks, and to bridge segments (when building really big reactors),
you are actually supposed to to pipe-to-pump-to-pipe-lines, an I ...
So, both to utilize steam storage tanks, and to bridge segments (when building really big reactors),
you are actually supposed to to pipe-to-pump-to-pipe-lines, an I ...
- Fri Sep 27, 2024 4:28 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
[...]
No you did not, you missed the part where pumps are limited to 1200/s, 1/10th of what it was,
and go on, tell me if I'm wrong on the storage tanks, but you will still need pumps, likely as it is now, 2 pumps per tank to make full use of its capacity because that's just how the fluid ...
- Fri Sep 27, 2024 4:27 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
...but you will still need pumps, likely as it is now, 2 pumps per tank to make full use of its capacity because that's just how the fluid mechanics work.
What does the capacity of tanks have to do with needing to use pumps? You have infinite throughput without pumps. And especially for a ...
- Fri Sep 27, 2024 4:18 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
[...]
what is, post expansion, the limit of what I can put through pipes without using pumps?
go on, tell me!, if it's less than 2k/s it will break reactor design in an absolutely fundamental way
From this FFF:
[...]there is no limitation on the total flow through a pipeline in a given tick ...
- Fri Sep 27, 2024 4:14 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
Let's get you all a more practical example of why limiting even pumps to 1200/s breaks reactor designs to the core!
First off: ignore water input , it was already irrelevant/trivial, no need to even talk about it, this is all about steam!
You know reactors are 5x5, and for a tile-able design we ...
First off: ignore water input , it was already irrelevant/trivial, no need to even talk about it, this is all about steam!
You know reactors are 5x5, and for a tile-able design we ...
- Fri Sep 27, 2024 3:57 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
dude, are you dense?
you did not read a single line of what I said
@mods please remove this troll from the forums...
Please explain to me how you can not understand that?!
You still need to transport the SAME AMOUNT of steam, but the pumps have 10X REDUCED THROUGHPUT, so you need 10x ...
- Fri Sep 27, 2024 2:18 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
Fluid lvl effecting fill rate and stuff is basically not much different than how it is now,
so as a cherry on top, if you want to store stuff (not only steam), and you want to make use of storage tanks, you still need to use pumps,
very likely again 2 pumps per tank (one in, one out) or it won't ...
so as a cherry on top, if you want to store stuff (not only steam), and you want to make use of storage tanks, you still need to use pumps,
very likely again 2 pumps per tank (one in, one out) or it won't ...
- Fri Sep 27, 2024 2:10 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
[...]
- heat exchangers still output the same amount of steam, pre and post expansion release
- after expansion, pumps will be transporting 1/10th of the previous throughput
[...]
And you'll need 1/10th the water as compared to before, so 0 change...
[Moderated by Koub : no personal attacks ...
- Fri Sep 27, 2024 2:05 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
[...]
You missed a bit where it states that steam expands now so you use 1 water to make 10 steam. So overall use of water for reactor stays the same.
[...]
So thanks for making me clear this part as well:
- any halfway sophisticated reactor will have the same amount of offshore pumps as ...
- Fri Sep 27, 2024 2:02 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
To give you a more practical example,
my 10gw reactor with 64 reactos has 54 lines of heat exchangers, 27 on each side,
I consolidate those (as they are close together anyways) in a 3:1 ratio, using pumps with the pattern of "one pump, one pipe" to transport up to 6k/s in that line,
though you could ...
my 10gw reactor with 64 reactos has 54 lines of heat exchangers, 27 on each side,
I consolidate those (as they are close together anyways) in a 3:1 ratio, using pumps with the pattern of "one pump, one pipe" to transport up to 6k/s in that line,
though you could ...
- Fri Sep 27, 2024 1:52 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
Who TF thought limiting pumps by 10x would be a good idea??!?!
Now my nuclear reactors (who still falsely say they consume nuclear fuel (that stuff to power vehicles) instead of nuclear fuel cells... and they say that's correct... anyways...)
Now my nuclear reactors will need 5x to 10x as many ...
- Fri Sep 27, 2024 1:28 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63707
Re: Friday Facts #430 - Drowning in Fluids
Who TF thought limiting pumps by 10x would be a good idea??!?!
Now my nuclear reactors (who still falsely say they consume nuclear fuel (that stuff to power vehicles) instead of nuclear fuel cells... and they say that's correct... anyways...)
Now my nuclear reactors will need 5x to 10x as many ...
Now my nuclear reactors (who still falsely say they consume nuclear fuel (that stuff to power vehicles) instead of nuclear fuel cells... and they say that's correct... anyways...)
Now my nuclear reactors will need 5x to 10x as many ...
- Fri Sep 27, 2024 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 49
- Views: 7505
Re: Removing the Spidertron "screen jitter" on moving around.
I'm seriously asking:
Is there anything I can do about this issue, to get it somewhere on the list for future considerations?!
Apparently it is bad as it is, and there is no way to fix it, not even with modding (right?), and I doubt that the current state is anyhow acceptable for the perfectionist ...
Is there anything I can do about this issue, to get it somewhere on the list for future considerations?!
Apparently it is bad as it is, and there is no way to fix it, not even with modding (right?), and I doubt that the current state is anyhow acceptable for the perfectionist ...
- Tue Sep 03, 2024 3:40 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 49
- Views: 7505
Re: Removing the Spidertron "screen jitter" on moving around.
https://forums.factorio.com/viewtopic.php?f=6&t=104637 TLDR: there is no built in "sway" it's simple byproduct of how spidertrons move with legs and not something that can just be turned off.
Source
[Koub] Moving this thread in Mon't implement
What is "Mon't implement"? :D
...but ...