Search found 11 matches
- Wed Feb 19, 2020 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Full Fuell Wait Condition for Trains
- Replies: 18
- Views: 6029
Re: New train schedule condition: Fuel amount
Ok, but an essential function like this and no response
- Wed Feb 19, 2020 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Full Fuell Wait Condition for Trains
- Replies: 18
- Views: 6029
2020 - V0.18 ... how to read fuel of locomotive and set waiting condition
Years in developement and it is not possible to set a waiting condition "fuel at X% (100%) / X (150 whatever)"?
How about this?
Most of the time the trains wait X seconds (5 is my favorite) but they are full within less than 1 or 2 seconds. So it is working but not as i prefer it.
How about this?
Most of the time the trains wait X seconds (5 is my favorite) but they are full within less than 1 or 2 seconds. So it is working but not as i prefer it.
- Tue Jun 18, 2019 9:44 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 70000
Re: Personal robots prioritizing nearest first
Ok, but my sug was mentioned to local robots, not personal.
- Tue Jun 18, 2019 9:20 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 70000
[Sug] Drones (Robots) should have priority-list
I'm working very often with many robots (should be renamed to drones). When i place a blueprint most of the time the robots will place objects in the ineffective way. For example a grid of 4 robot hangars connected via powerlines and in their area the accumulators. When i set this the robots build t...
- Tue Jun 11, 2019 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.47] Vsync "destroyed" in fullscreen
- Replies: 4
- Views: 1659
- Sat Jun 08, 2019 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.47] Vsync "destroyed" in fullscreen
- Replies: 4
- Views: 1659
Re: [0.17.47] Vsync "destroyed" in fullscreen
Here is the log. 0.000 2019-06-08 06:30:22; Factorio 0.17.47 (build 45537, win64, steam) 0.000 Operating system: Windows 10 (version 1809) 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "6860" 0.0...
- Sat Jun 08, 2019 6:44 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.47] Vsync "destroyed" in fullscreen
- Replies: 4
- Views: 1659
[posila] [0.17.47] Vsync "destroyed" in fullscreen
Anything i do VSync is out of control.
Even setting up nVidia-settings don't work. Sometimes it seems to work but then VSync don't work, no matter if active in game or only active in nVidia-setting.
Even setting up nVidia-settings don't work. Sometimes it seems to work but then VSync don't work, no matter if active in game or only active in nVidia-setting.
- Tue Feb 26, 2019 9:20 pm
- Forum: Not a bug
- Topic: [0.17.0][keybind] Cannot replace items in shortcut-bar
- Replies: 4
- Views: 1671
Re: [0.17.0] Cannot replace items in shortcut-bar
Ok, workaround with "alt + right mouse" will work but it is not the finest art of work to force to use a mousebutton.
- Tue Feb 26, 2019 9:17 pm
- Forum: Not a bug
- Topic: [0.17.0][keybind] Cannot replace items in shortcut-bar
- Replies: 4
- Views: 1671
[0.17.0][keybind] Cannot replace items in shortcut-bar
Seems to be the "middle mouse-button" which make problems. I have no middle mousebutton and "filter toggle" will not be repaceable with another key. Every change will be quitted with "must be on mousebutton".
- Thu May 18, 2017 5:21 am
- Forum: Ideas and Suggestions
- Topic: Robothangar split to two/three
- Replies: 2
- Views: 1213
Robothangar split to two/three
Now it is that your robothangar has three functions in one: - hangar - recharge - controlling the network How about to split it in two or three? Splitting in two like controlling alone (a smaller tower) and recharging hangar. Or direct in three (controlling and recharging small towers, hangar big to...
- Tue May 02, 2017 10:19 am
- Forum: Ideas and Suggestions
- Topic: Trashcan in the inventory + Drone-slots in personal hangar
- Replies: 2
- Views: 2090
Trashcan in the inventory + Drone-slots in personal hangar
I think we need a trashcan in the inventory. Getting sick to destroy some woodtreasures and have destroyed items on the ground. Next i think about is a slot in the personal hangars to put in personal drones (each type of drone one slot per personal hangar). When i build a wrecking-center for drones ...