Search found 11 matches

by Kelderon
Wed Feb 19, 2020 2:23 pm
Forum: Ideas and Suggestions
Topic: Full Fuell Wait Condition for Trains
Replies: 18
Views: 6029

Re: New train schedule condition: Fuel amount

Ok, but an essential function like this and no response :(
by Kelderon
Wed Feb 19, 2020 1:50 pm
Forum: Ideas and Suggestions
Topic: Full Fuell Wait Condition for Trains
Replies: 18
Views: 6029

2020 - V0.18 ... how to read fuel of locomotive and set waiting condition

Years in developement and it is not possible to set a waiting condition "fuel at X% (100%) / X (150 whatever)"?
How about this?
Most of the time the trains wait X seconds (5 is my favorite) but they are full within less than 1 or 2 seconds. So it is working but not as i prefer it.
by Kelderon
Tue Jun 18, 2019 9:44 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 206
Views: 70000

Re: Personal robots prioritizing nearest first

Ok, but my sug was mentioned to local robots, not personal.
by Kelderon
Tue Jun 18, 2019 9:20 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 206
Views: 70000

[Sug] Drones (Robots) should have priority-list

I'm working very often with many robots (should be renamed to drones). When i place a blueprint most of the time the robots will place objects in the ineffective way. For example a grid of 4 robot hangars connected via powerlines and in their area the accumulators. When i set this the robots build t...
by Kelderon
Sat Jun 08, 2019 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.47] Vsync "destroyed" in fullscreen
Replies: 4
Views: 1659

Re: [0.17.47] Vsync "destroyed" in fullscreen

Here is the log. 0.000 2019-06-08 06:30:22; Factorio 0.17.47 (build 45537, win64, steam) 0.000 Operating system: Windows 10 (version 1809) 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "6860" 0.0...
by Kelderon
Sat Jun 08, 2019 6:44 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.47] Vsync "destroyed" in fullscreen
Replies: 4
Views: 1659

[posila] [0.17.47] Vsync "destroyed" in fullscreen

Anything i do VSync is out of control.
Even setting up nVidia-settings don't work. Sometimes it seems to work but then VSync don't work, no matter if active in game or only active in nVidia-setting.
by Kelderon
Tue Feb 26, 2019 9:20 pm
Forum: Not a bug
Topic: [0.17.0][keybind] Cannot replace items in shortcut-bar
Replies: 4
Views: 1671

Re: [0.17.0] Cannot replace items in shortcut-bar

Ok, workaround with "alt + right mouse" will work but it is not the finest art of work to force to use a mousebutton.
by Kelderon
Tue Feb 26, 2019 9:17 pm
Forum: Not a bug
Topic: [0.17.0][keybind] Cannot replace items in shortcut-bar
Replies: 4
Views: 1671

[0.17.0][keybind] Cannot replace items in shortcut-bar

Seems to be the "middle mouse-button" which make problems. I have no middle mousebutton and "filter toggle" will not be repaceable with another key. Every change will be quitted with "must be on mousebutton".
by Kelderon
Thu May 18, 2017 5:21 am
Forum: Ideas and Suggestions
Topic: Robothangar split to two/three
Replies: 2
Views: 1213

Robothangar split to two/three

Now it is that your robothangar has three functions in one: - hangar - recharge - controlling the network How about to split it in two or three? Splitting in two like controlling alone (a smaller tower) and recharging hangar. Or direct in three (controlling and recharging small towers, hangar big to...
by Kelderon
Tue May 02, 2017 10:19 am
Forum: Ideas and Suggestions
Topic: Trashcan in the inventory + Drone-slots in personal hangar
Replies: 2
Views: 2090

Trashcan in the inventory + Drone-slots in personal hangar

I think we need a trashcan in the inventory. Getting sick to destroy some woodtreasures and have destroyed items on the ground. Next i think about is a slot in the personal hangars to put in personal drones (each type of drone one slot per personal hangar). When i build a wrecking-center for drones ...

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