Search found 8 matches
- Sat Aug 18, 2018 1:46 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 53123
Re: Friday Facts #256 - The little things 3
Very nice additions to the game I actually used recursive blueprints to lay soncrete slowly around my base not to overstress my bots. Also the belt equipment is a nice addition for late geme belt builds. Can't wait for tne next version of the game!
- Fri Aug 10, 2018 3:42 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 58570
Re: Friday Facts #255 - Construction tools
I absolutely love all the news. Ctrl+Z happened with me a lot when i press it and then remember there is no such thing in game. Copy-paste thing is obviousely super usefull and i ab happy the research queue is coming back. Awesome awesome.
- Sat Jul 07, 2018 11:37 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62475
Re: Friday Facts #250 - Dead end conclusion
I really hope that you don't make blueprints and bluprint library unusable before researching bots. They are very helpfull even before bots just as guidlines for manuala building.
- Tue Jan 16, 2018 4:29 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424263
Re: Friday Facts #225 - Bots versus belts (part 2)
Here is a neat solution for Bot nerf that won't upset much people: Make default bot speed and charge time significalntly worse. Add a super expensive infinite research afrer rocket launch for charge time. During the main game bots will be balanced so happy fun belt times. At megabase 1 rocket/minute...
- Fri Jan 12, 2018 8:49 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424263
Re: Friday Facts #225 - Bots versus belts (part 2)
About splitter functions: In my opinion it is OP for the early to mid game. If you make only higher tiers of splitters do this im okay with that. About staked belts: I think it i altogether a wierd idea. I don't think how it'll work neatly and intuitively. Wanna make bets better - start with making ...
- Sat Dec 16, 2017 11:45 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 65236
Re: Friday Facts #221 - 0.16 is out
I really liked optimisationsa in 0.16 especially with belts. About belt compression. First of all it puzzeled me for a while when I first started why belts don't compress automatically. It was annoying and frustrating for a while. Full compression by default is pretty intuitive to me - if there is a...
- Mon Sep 11, 2017 2:08 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 26748
Re: Friday Facts #207 - Lua noise specification
I really like what's going on. Hopefully with 0.16 we'll see some more interesting maps. Also I think it would be cool if we had more advanced options in map generation with this new system like allowing to tweak noise weights without modding. Also it would be really interesting if there were more m...
- Sun May 21, 2017 1:45 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168708
Re: Friday Facts #191 - Gui improvements
I am personally all for this new change, I often blueprint one building to be able to place it using the 0.15 map ghost placement so it is build by robots without me walking anywhere, this will make it even simpler. Overall I think it makes inventory more organised and easier to use.