Search found 6 matches
- Fri Sep 14, 2018 6:57 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 115946
Re: Friday Facts #260 - New fluid system
It could also lead to more UPS efficient designs, trying to minimize the number of splits in your pipe network, we know some players really enjoy trying to optimize for different metrics. Nice mod idea, instead of pollution, making the UPS the driving factor for biter growth. But it would probably ...
- Fri Jan 19, 2018 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Quick pick from inventory
- Replies: 10
- Views: 3105
Re: Make pipette tool work in inventory
edit. I'm not sure if I got that right. You want to use the pipette tool in the build menu to basicly quick select existing items from the Inventory? Instead of searching the inventory, you could select them from the build menu, which we all know like the back of our hands. This would be a great fe...
- Fri Jan 12, 2018 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Quick pick from inventory
- Replies: 10
- Views: 3105
Make pipette tool work in inventory
It took me a while to get used to the pipette tool but I use it all the time now and love it. However lately I think I overshot and discovered I'm also trying to use the pipette tool inside the inventory menu to select an item to build, instead of using the left mouse button for this. Would it be an...
- Fri Jan 12, 2018 7:28 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373135
Re: Friday Facts #225 - Bots versus belts (part 2)
https://www.factorio.com/blog/post/fff-225 https://mods-data.factorio.com/pub_data/media_files/bCrq9A2ntzzs.png Also add fucking Loaders, which are already programmed in the game. Allow them to only put things in and out of cargo wagons and other chest types and put ores into and out of furnace typ...
- Fri Jan 12, 2018 7:26 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373135
Re: Friday Facts #225 - Bots versus belts (part 2)
I consider myself a casual Factorio player (few week on, few months off) as I need to find time between work and family life to get my factories built. Most of my concerns during the game are in making the most fun, complex, unconventional, perfectionist and optimised factory layout before I launch ...
- Fri Dec 29, 2017 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.9] Save hangs system
- Replies: 15
- Views: 12988
Re: [16.9] Save hangs system
Same issue. 0.16.8 and 0.16.9, macOS, a few mods (mostly simple QOL). Hangs on auto save. Does not seem to happen every time the game is (auto)saved.