Search found 11 matches

by GPFault
Mon Nov 15, 2021 9:22 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9873

Re: [1.1.46] Wrong scheduling for trains (no round robin)

mrvn wrote: ↑
Thu Nov 11, 2021 1:13 pm
3) factorio is more tuned for over-producing than over-consuming, balancing happens when one consumer backs up and stops consuming
It is always over-consuming of something :)
by GPFault
Sun Nov 14, 2021 8:44 am
Forum: Ideas and Suggestions
Topic: [1.1.46] Show stations capacity in the "Train Overview" screen
Replies: 4
Views: 1407

Re: [1.1.46] Show stations capacity in the "Train Overview" screen

Kyralessa wrote: ↑
Fri Nov 12, 2021 9:32 am
And what if a given route had more than two stations on it?
Sorry, don't see what the problem is with two stations on a given route?
by GPFault
Thu Nov 11, 2021 9:23 am
Forum: Ideas and Suggestions
Topic: [1.1.46] Show stations capacity in the "Train Overview" screen
Replies: 4
Views: 1407

Re: [1.1.46] Show stations capacity in the "Train Overview" screen

What would it display if there were a load limit, but no unload limit, or vice versa? Right now it writes no second number if no limit exists (see "_Depot" station bellow). So it can write "[76]" for "Core Ore Load -> Core Ore Unload" or "[76/?]" or "[76...
by GPFault
Thu Nov 11, 2021 5:48 am
Forum: Ideas and Suggestions
Topic: [1.1.46] Show stations capacity in the "Train Overview" screen
Replies: 4
Views: 1407

[1.1.46] Show stations capacity in the "Train Overview" screen

It is good to see line (load station + unload station) capacity (load station limit + unload station limit) in the "Train Overview" screen ("Trains" tab) to be able to see if the line has the right number of trains or it is necessary more or less trains on that line (the line is ...
by GPFault
Wed Nov 10, 2021 3:04 pm
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9873

Re: [1.1.46] Wrong scheduling for trains (no round robin)

Is ore from one mine any better than ore from another? Or iron plates from a smelter? What situation do you have where round-robin is better? Please consider if you have two Red Circuits block and one Blue Circuits block as "A1" stations (Blue is on top). And station "B" is Gree...
by GPFault
Wed Nov 10, 2021 9:53 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9873

Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

Hello, >> What did you do? I have several unload and load stations. I found that some trains are never moving. I created a test setup to highlight the problem. I placed three "A1" stations and one "B" station with a limit of 1 train. I placed three trains with the same schedule: ...
by GPFault
Sun Oct 14, 2018 6:03 am
Forum: Ideas and Suggestions
Topic: insert overflow parts into chest
Replies: 33
Views: 6944

Overloaded when cancel a build

One of the most annoying things in Factorio is dropping items around yourself when you cancel a build. There is no (or I don't know) easy way to collect dropped items. Overload.png It would be nice if: 1) Factorio will not allow to cancel a build if there is no free space in inventory 2) Factorio wi...
by GPFault
Tue Aug 28, 2018 6:06 am
Forum: Ideas and Suggestions
Topic: Mark "On the way" items
Replies: 4
Views: 1620

Mark "On the way" items

Hello, usually when I am out of some items in my inventory I am going to the base (or closest roboport) and wait while robots will fill my inventory. I have no idea about the progress so I am trying to compare numbers in Logistics slots and in my inventory. It will nice to have a progress bar (like ...
by GPFault
Tue Aug 28, 2018 5:50 am
Forum: Ideas and Suggestions
Topic: Cliff explosive rocks
Replies: 1
Views: 901

Cliff explosive rocks

Hello,

Now after an explosion the exploded cliff just disappears. Should a cliff explosive leave rocks on the ground after an explosion (or even put rocks automatically to players inventory)?
rocks.png
rocks.png (456.2 KiB) Viewed 901 times
by GPFault
Sat Aug 18, 2018 6:38 am
Forum: Ideas and Suggestions
Topic: Highlight missing component
Replies: 3
Views: 1617

Highlight missing component

When you see that a factory doesn't work (it is difficult without the Bottleneck mod) usually you want to find what component is required to start a production. To do that you have to move mouse over production component to see the recipe popup. But the same information is already on screen so if mi...
by GPFault
Mon May 01, 2017 6:21 am
Forum: Implemented Suggestions
Topic: Color highlighting for disabled mods
Replies: 1
Views: 966

Color highlighting for disabled mods

Now when you open list of installed mods (Main Menu > Mods) you see that both enabled and disabled mods looks the same in the list. So it's difficult to find a disabled mod and enable it (or disable an enabled one) if you'd like to start a game with new mods settings. I propose to highligh disabled ...

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