Search found 61 matches
- Sat Feb 04, 2023 6:18 am
- Forum: Resource Spawner Overhaul
- Topic: Chlorine mod (salt resource)
- Replies: 1
- Views: 843
Chlorine mod (salt resource)
Hello once again. Another resource mod, another config. Thanks as always
- Tue Aug 16, 2022 9:53 pm
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 7088
Re: [1.1.63] Low available space in Steam Remote Storage warning
Loewchen, your idea did work for the factorio message. Thanks. However steam then started showing a message most of the time when I restarted the game that it had not successfully synced (again, sync is off everywhere). Likely a bug in steam, but maybe worth reporting it to steam? Since I do a lot o...
- Sat Aug 06, 2022 4:05 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 7088
Re: Low available space in Steam Remote Storage warning [1.1.63]]
I am having this same issue. I have hundreds of different savegames for testing different mod loadouts and haven't used steam storage in a long time.
- Fri Jul 29, 2022 4:44 am
- Forum: Resource Spawner Overhaul
- Topic: Another new mod, Natural Gas
- Replies: 2
- Views: 1484
- Fri Jul 22, 2022 5:57 am
- Forum: Resource Spawner Overhaul
- Topic: Another new mod, Natural Gas
- Replies: 2
- Views: 1484
Another new mod, Natural Gas
Natural Gas mod (bzgas) is ready to go with RSO. This one is a fluid, config attached. Please include when able. Thanks again!
- Tue Jul 19, 2022 6:19 am
- Forum: Implemented mod requests
- Topic: Allow different frame counts if one of them is 1
- Replies: 7
- Views: 2223
Re: Allow different frame counts if one of them is 1
Oh brilliant! Thank you.
- Mon Jul 18, 2022 3:48 am
- Forum: Implemented mod requests
- Topic: Allow different frame counts if one of them is 1
- Replies: 7
- Views: 2223
Re: Allow different frame counts if one of them is 1
For posterity, the function bobingabout referenced here is
Code: Select all
function util.multiplystripes(count, stripes)
- Tue Jul 12, 2022 3:49 am
- Forum: Resource Spawner Overhaul
- Topic: New Tin mod (bztin)
- Replies: 2
- Views: 1424
Re: New Tin mod (bztin)
Thanks again
- Tue Jul 05, 2022 10:33 am
- Forum: Resource Spawner Overhaul
- Topic: New Tin mod (bztin)
- Replies: 2
- Views: 1424
New Tin mod (bztin)
Hello again. I have another mod with a resource. I've attached an rso config, if you're able to include at some point. Thanks!
- Mon Apr 25, 2022 7:23 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 30320
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Hi brevven! First of all I would like to thank you for the huge work you have made to your mods. It's amazing how high their quality is. I have a quick question: do you plan to focus on new mods (I mean noble metals/tin) in the near future, or on improving existing mods. Not gonna lie, the noble me...
- Mon Apr 25, 2022 7:16 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 30320
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Just noticed a weird integration with 248k mod. Or rather, no integration. 248k has an item called "aluminium" and BZ ores also has aluminum and it doesn't seem like there's any compatibility work done between the mods. The two items should be the same one but they're not? Thanks for rais...
- Mon Mar 07, 2022 1:58 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 30320
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Thanks Illusion12, Fishy, and Xynariz for this feedback on copper usage in SE & K2. I generally consider it a good thing to reduce demand of vanilla resources and replace the high demand with scaling complexity. Automation core seems like a neat idea for first tier modules. I like the theme of m...
- Fri Mar 04, 2022 7:02 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 30320
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Filter Dirty Water (Zircon) recipe is giving 20% Titanium (along with Zircon and Water). It probably shouldn't give Titanium at all or should give much less Titanium (maybe 1% ?), because the same Filter Dirty Water from the Titanium mod only gives 5% Titanium Ore. Ah, thanks. The titanium is an in...
- Wed Feb 23, 2022 3:54 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 47501
Re: Changelog tutorial
Ah thank you, must have missed that I confused the guide with the format checker you've shared previously: https://mods.factorio.com/mod/da-changelog-tools/, but I've reported this issue on that as well, and that seems to be the appropriate venue.
- Tue Feb 22, 2022 5:20 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 47501
Re: Changelog tutorial
I believe there is now a new issue with spaces after category fields: For example:
will not parse in-game, the space must be removed.
I do not believe this used to be the case.
Code: Select all
Features:<space><newline>
I do not believe this used to be the case.
- Sat Feb 12, 2022 8:16 am
- Forum: Resource Spawner Overhaul
- Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
- Replies: 5
- Views: 2501
- Tue Feb 01, 2022 2:47 am
- Forum: Resource Spawner Overhaul
- Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
- Replies: 5
- Views: 2501
Re: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
No worries, thank you very much
- Mon Jan 31, 2022 11:27 am
- Forum: Resource Spawner Overhaul
- Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
- Replies: 5
- Views: 2501
Re: Config for bzcarbon (Graphite & Diamonds)
And another one
This one is pretty straightforward -- a single ore, with starting patch, very similar values to e.g. vanilla copper.
This one is pretty straightforward -- a single ore, with starting patch, very similar values to e.g. vanilla copper.
- Tue Jan 18, 2022 4:37 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 30320
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Thanks for the kind words :) K2 recently changed their dirty water filtration so that it doesn't give back 100% of the water that went into it. (This may or may not be SE-specific, I'm not sure). Is that something you would want to update for your mods that use the K2 enrichment process? Thanks for ...
- Mon Jan 03, 2022 11:55 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 30320
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Hope the new recipes are fun to play around with.
Thinking on resource generation, RSO does have "multi-resource" configuration options. I should probably look into setting those conditionally.
Thinking on resource generation, RSO does have "multi-resource" configuration options. I should probably look into setting those conditionally.