Search found 61 matches

by brevven
Sat Feb 04, 2023 6:18 am
Forum: Resource Spawner Overhaul
Topic: Chlorine mod (salt resource)
Replies: 1
Views: 843

Chlorine mod (salt resource)

Hello once again. Another resource mod, another config. Thanks as always :)
by brevven
Tue Aug 16, 2022 9:53 pm
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 7088

Re: [1.1.63] Low available space in Steam Remote Storage warning

Loewchen, your idea did work for the factorio message. Thanks. However steam then started showing a message most of the time when I restarted the game that it had not successfully synced (again, sync is off everywhere). Likely a bug in steam, but maybe worth reporting it to steam? Since I do a lot o...
by brevven
Sat Aug 06, 2022 4:05 am
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 7088

Re: Low available space in Steam Remote Storage warning [1.1.63]]

I am having this same issue. I have hundreds of different savegames for testing different mod loadouts and haven't used steam storage in a long time.
by brevven
Fri Jul 29, 2022 4:44 am
Forum: Resource Spawner Overhaul
Topic: Another new mod, Natural Gas
Replies: 2
Views: 1484

Re: Another new mod, Natural Gas

Thanks :)
by brevven
Fri Jul 22, 2022 5:57 am
Forum: Resource Spawner Overhaul
Topic: Another new mod, Natural Gas
Replies: 2
Views: 1484

Another new mod, Natural Gas

Natural Gas mod (bzgas) is ready to go with RSO. This one is a fluid, config attached. Please include when able. Thanks again!
by brevven
Mon Jul 18, 2022 3:48 am
Forum: Implemented mod requests
Topic: Allow different frame counts if one of them is 1
Replies: 7
Views: 2223

Re: Allow different frame counts if one of them is 1

For posterity, the function bobingabout referenced here is

Code: Select all

function util.multiplystripes(count, stripes)
by brevven
Tue Jul 12, 2022 3:49 am
Forum: Resource Spawner Overhaul
Topic: New Tin mod (bztin)
Replies: 2
Views: 1424

Re: New Tin mod (bztin)

:) Thanks again
by brevven
Tue Jul 05, 2022 10:33 am
Forum: Resource Spawner Overhaul
Topic: New Tin mod (bztin)
Replies: 2
Views: 1424

New Tin mod (bztin)

Hello again. I have another mod with a resource. I've attached an rso config, if you're able to include at some point. Thanks!
by brevven
Mon Apr 25, 2022 7:23 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 30320

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Hi brevven! First of all I would like to thank you for the huge work you have made to your mods. It's amazing how high their quality is. I have a quick question: do you plan to focus on new mods (I mean noble metals/tin) in the near future, or on improving existing mods. Not gonna lie, the noble me...
by brevven
Mon Apr 25, 2022 7:16 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 30320

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Just noticed a weird integration with 248k mod. Or rather, no integration. 248k has an item called "aluminium" and BZ ores also has aluminum and it doesn't seem like there's any compatibility work done between the mods. The two items should be the same one but they're not? Thanks for rais...
by brevven
Mon Mar 07, 2022 1:58 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 30320

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Thanks Illusion12, Fishy, and Xynariz for this feedback on copper usage in SE & K2. I generally consider it a good thing to reduce demand of vanilla resources and replace the high demand with scaling complexity. Automation core seems like a neat idea for first tier modules. I like the theme of m...
by brevven
Fri Mar 04, 2022 7:02 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 30320

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Filter Dirty Water (Zircon) recipe is giving 20% Titanium (along with Zircon and Water). It probably shouldn't give Titanium at all or should give much less Titanium (maybe 1% ?), because the same Filter Dirty Water from the Titanium mod only gives 5% Titanium Ore. Ah, thanks. The titanium is an in...
by brevven
Wed Feb 23, 2022 3:54 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 47501

Re: Changelog tutorial

Ah thank you, must have missed that :) I confused the guide with the format checker you've shared previously: https://mods.factorio.com/mod/da-changelog-tools/, but I've reported this issue on that as well, and that seems to be the appropriate venue.
by brevven
Tue Feb 22, 2022 5:20 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 47501

Re: Changelog tutorial

I believe there is now a new issue with spaces after category fields: For example:

Code: Select all

  Features:<space><newline>
will not parse in-game, the space must be removed.

I do not believe this used to be the case.
by brevven
Mon Jan 31, 2022 11:27 am
Forum: Resource Spawner Overhaul
Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
Replies: 5
Views: 2501

Re: Config for bzcarbon (Graphite & Diamonds)

And another one :)

This one is pretty straightforward -- a single ore, with starting patch, very similar values to e.g. vanilla copper.
by brevven
Tue Jan 18, 2022 4:37 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 30320

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Thanks for the kind words :) K2 recently changed their dirty water filtration so that it doesn't give back 100% of the water that went into it. (This may or may not be SE-specific, I'm not sure). Is that something you would want to update for your mods that use the K2 enrichment process? Thanks for ...
by brevven
Mon Jan 03, 2022 11:55 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 30320

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Hope the new recipes are fun to play around with.

Thinking on resource generation, RSO does have "multi-resource" configuration options. I should probably look into setting those conditionally.

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