Search found 69 matches

by brevven
Mon Nov 11, 2024 4:09 am
Forum: Bug Reports
Topic: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Replies: 16
Views: 1050

Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack

Same thing, 2.0.16, remote view, only pentapods. Other attacks occasionally pass the "stuck" enemies, but the enemies don't get unstuck. Remote driving a tank doesn't even unstick them. For me, only player can unstick them, though I haven't tried spidertron.
by brevven
Mon Nov 11, 2024 2:21 am
Forum: Ideas and Suggestions
Topic: Assemblers/etc should explain why no recipe is set by circuit network when dump inventory is full.
Replies: 0
Views: 102

Assemblers/etc should explain why no recipe is set by circuit network when dump inventory is full.

TL;DR When debugging the circuit network, there should be a hint when the dump inventory is preventing the circuit connection from setting a recipe on a assembler/etc. What? In this image, the combinators are outputting a single recipe. It's not very clear why the crusher's recipe is not being set,...
by brevven
Sun Nov 10, 2024 11:21 am
Forum: Not a bug
Topic: [2.0.16] A crusher that should set recipe will not set recipe
Replies: 2
Views: 127

Re: [2.0.16] A crusher that should set recipe will not set recipe

My apologies and thanks for taking a look. I got confused with the "dump inventory" idea, but I'll have to figure out how that works.
by brevven
Sun Nov 10, 2024 11:08 am
Forum: Not a bug
Topic: [2.0.16] A crusher that should set recipe will not set recipe
Replies: 2
Views: 127

[2.0.16] A crusher that should set recipe will not set recipe

What did you do? Used combinators to set a recipe on a crusher. What happened? The recipe was not set. What did you expect to happen instead? The recipe should have been set. Does it happen always, once, or sometimes? Sometimes. Cannot reproduce, but here are steps to see it in the included save at...
by brevven
Mon Nov 04, 2024 12:27 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 49
Views: 37995

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Hi. Sorry for the relative silence. I have added a note to the top of the first post in this thread. TL;DR they will be updated, I hope to by end of this year.
by brevven
Sat Oct 26, 2024 7:07 am
Forum: Gameplay Help
Topic: Insert a Processing Unit in the Rocket silo
Replies: 5
Views: 1478

Re: Insert a Processing Unit in the Rocket silo

Workaround for now is to request it from the space platform hub, and have the silo fulfill those requests.
by brevven
Tue Oct 22, 2024 6:55 am
Forum: Ideas and Suggestions
Topic: Please restore fuzzy search
Replies: 2
Views: 197

Please restore fuzzy search

Hello, congrats on the release of Space Age. I see the patch notes in 2.0.7 have this line: Removed the "fuzzy search" setting. It seems like the functionality was completely removed, not just the setting. I am hoping there is a plan to restore this functionality? It makes searching for mo...
by brevven
Sat Feb 04, 2023 6:18 am
Forum: Resource Spawner Overhaul
Topic: Chlorine mod (salt resource)
Replies: 1
Views: 1194

Chlorine mod (salt resource)

Hello once again. Another resource mod, another config. Thanks as always :)
by brevven
Tue Aug 16, 2022 9:53 pm
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 10026

Re: [1.1.63] Low available space in Steam Remote Storage warning

Loewchen, your idea did work for the factorio message. Thanks. However steam then started showing a message most of the time when I restarted the game that it had not successfully synced (again, sync is off everywhere). Likely a bug in steam, but maybe worth reporting it to steam? Since I do a lot o...
by brevven
Sat Aug 06, 2022 4:05 am
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 10026

Re: Low available space in Steam Remote Storage warning [1.1.63]]

I am having this same issue. I have hundreds of different savegames for testing different mod loadouts and haven't used steam storage in a long time.
by brevven
Fri Jul 29, 2022 4:44 am
Forum: Resource Spawner Overhaul
Topic: Another new mod, Natural Gas
Replies: 2
Views: 1918

Re: Another new mod, Natural Gas

Thanks :)
by brevven
Fri Jul 22, 2022 5:57 am
Forum: Resource Spawner Overhaul
Topic: Another new mod, Natural Gas
Replies: 2
Views: 1918

Another new mod, Natural Gas

Natural Gas mod (bzgas) is ready to go with RSO. This one is a fluid, config attached. Please include when able. Thanks again!
by brevven
Mon Jul 18, 2022 3:48 am
Forum: Implemented mod requests
Topic: Allow different frame counts if one of them is 1
Replies: 7
Views: 2706

Re: Allow different frame counts if one of them is 1

For posterity, the function bobingabout referenced here is

Code: Select all

function util.multiplystripes(count, stripes)
by brevven
Tue Jul 12, 2022 3:49 am
Forum: Resource Spawner Overhaul
Topic: New Tin mod (bztin)
Replies: 2
Views: 1857

Re: New Tin mod (bztin)

:) Thanks again
by brevven
Tue Jul 05, 2022 10:33 am
Forum: Resource Spawner Overhaul
Topic: New Tin mod (bztin)
Replies: 2
Views: 1857

New Tin mod (bztin)

Hello again. I have another mod with a resource. I've attached an rso config, if you're able to include at some point. Thanks!
by brevven
Mon Apr 25, 2022 7:23 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 49
Views: 37995

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Hi brevven! First of all I would like to thank you for the huge work you have made to your mods. It's amazing how high their quality is. I have a quick question: do you plan to focus on new mods (I mean noble metals/tin) in the near future, or on improving existing mods. Not gonna lie, the noble me...
by brevven
Mon Apr 25, 2022 7:16 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 49
Views: 37995

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Just noticed a weird integration with 248k mod. Or rather, no integration. 248k has an item called "aluminium" and BZ ores also has aluminum and it doesn't seem like there's any compatibility work done between the mods. The two items should be the same one but they're not? Thanks for rais...
by brevven
Mon Mar 07, 2022 1:58 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 49
Views: 37995

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Thanks Illusion12, Fishy, and Xynariz for this feedback on copper usage in SE & K2. I generally consider it a good thing to reduce demand of vanilla resources and replace the high demand with scaling complexity. Automation core seems like a neat idea for first tier modules. I like the theme of m...

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