Search found 69 matches
- Mon Nov 11, 2024 4:09 am
- Forum: Bug Reports
- Topic: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
- Replies: 16
- Views: 1050
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Same thing, 2.0.16, remote view, only pentapods. Other attacks occasionally pass the "stuck" enemies, but the enemies don't get unstuck. Remote driving a tank doesn't even unstick them. For me, only player can unstick them, though I haven't tried spidertron.
- Mon Nov 11, 2024 2:21 am
- Forum: Ideas and Suggestions
- Topic: Assemblers/etc should explain why no recipe is set by circuit network when dump inventory is full.
- Replies: 0
- Views: 102
Assemblers/etc should explain why no recipe is set by circuit network when dump inventory is full.
TL;DR When debugging the circuit network, there should be a hint when the dump inventory is preventing the circuit connection from setting a recipe on a assembler/etc. What? In this image, the combinators are outputting a single recipe. It's not very clear why the crusher's recipe is not being set,...
- Sun Nov 10, 2024 11:21 am
- Forum: Not a bug
- Topic: [2.0.16] A crusher that should set recipe will not set recipe
- Replies: 2
- Views: 127
Re: [2.0.16] A crusher that should set recipe will not set recipe
My apologies and thanks for taking a look. I got confused with the "dump inventory" idea, but I'll have to figure out how that works.
- Sun Nov 10, 2024 11:08 am
- Forum: Not a bug
- Topic: [2.0.16] A crusher that should set recipe will not set recipe
- Replies: 2
- Views: 127
[2.0.16] A crusher that should set recipe will not set recipe
What did you do? Used combinators to set a recipe on a crusher. What happened? The recipe was not set. What did you expect to happen instead? The recipe should have been set. Does it happen always, once, or sometimes? Sometimes. Cannot reproduce, but here are steps to see it in the included save at...
- Mon Nov 04, 2024 12:27 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 49
- Views: 37995
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Hi. Sorry for the relative silence. I have added a note to the top of the first post in this thread. TL;DR they will be updated, I hope to by end of this year.
- Sun Oct 27, 2024 3:32 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.10] use-item-groups no longer works since 2.0
- Replies: 2
- Views: 765
Re: [boskid][2.0.10] use-item-groups no longer works since 2.0
Thanks for this!
- Sat Oct 26, 2024 7:07 am
- Forum: Gameplay Help
- Topic: Insert a Processing Unit in the Rocket silo
- Replies: 5
- Views: 1478
Re: Insert a Processing Unit in the Rocket silo
Workaround for now is to request it from the space platform hub, and have the silo fulfill those requests.
- Tue Oct 22, 2024 6:55 am
- Forum: Ideas and Suggestions
- Topic: Please restore fuzzy search
- Replies: 2
- Views: 197
Please restore fuzzy search
Hello, congrats on the release of Space Age. I see the patch notes in 2.0.7 have this line: Removed the "fuzzy search" setting. It seems like the functionality was completely removed, not just the setting. I am hoping there is a plan to restore this functionality? It makes searching for mo...
- Sat Feb 04, 2023 6:18 am
- Forum: Resource Spawner Overhaul
- Topic: Chlorine mod (salt resource)
- Replies: 1
- Views: 1194
Chlorine mod (salt resource)
Hello once again. Another resource mod, another config. Thanks as always
- Tue Aug 16, 2022 9:53 pm
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 10026
Re: [1.1.63] Low available space in Steam Remote Storage warning
Loewchen, your idea did work for the factorio message. Thanks. However steam then started showing a message most of the time when I restarted the game that it had not successfully synced (again, sync is off everywhere). Likely a bug in steam, but maybe worth reporting it to steam? Since I do a lot o...
- Sat Aug 06, 2022 4:05 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 10026
Re: Low available space in Steam Remote Storage warning [1.1.63]]
I am having this same issue. I have hundreds of different savegames for testing different mod loadouts and haven't used steam storage in a long time.
- Fri Jul 29, 2022 4:44 am
- Forum: Resource Spawner Overhaul
- Topic: Another new mod, Natural Gas
- Replies: 2
- Views: 1918
- Fri Jul 22, 2022 5:57 am
- Forum: Resource Spawner Overhaul
- Topic: Another new mod, Natural Gas
- Replies: 2
- Views: 1918
Another new mod, Natural Gas
Natural Gas mod (bzgas) is ready to go with RSO. This one is a fluid, config attached. Please include when able. Thanks again!
- Tue Jul 19, 2022 6:19 am
- Forum: Implemented mod requests
- Topic: Allow different frame counts if one of them is 1
- Replies: 7
- Views: 2706
Re: Allow different frame counts if one of them is 1
Oh brilliant! Thank you.
- Mon Jul 18, 2022 3:48 am
- Forum: Implemented mod requests
- Topic: Allow different frame counts if one of them is 1
- Replies: 7
- Views: 2706
Re: Allow different frame counts if one of them is 1
For posterity, the function bobingabout referenced here is
Code: Select all
function util.multiplystripes(count, stripes)
- Tue Jul 12, 2022 3:49 am
- Forum: Resource Spawner Overhaul
- Topic: New Tin mod (bztin)
- Replies: 2
- Views: 1857
Re: New Tin mod (bztin)
Thanks again
- Tue Jul 05, 2022 10:33 am
- Forum: Resource Spawner Overhaul
- Topic: New Tin mod (bztin)
- Replies: 2
- Views: 1857
New Tin mod (bztin)
Hello again. I have another mod with a resource. I've attached an rso config, if you're able to include at some point. Thanks!
- Mon Apr 25, 2022 7:23 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 49
- Views: 37995
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Hi brevven! First of all I would like to thank you for the huge work you have made to your mods. It's amazing how high their quality is. I have a quick question: do you plan to focus on new mods (I mean noble metals/tin) in the near future, or on improving existing mods. Not gonna lie, the noble me...
- Mon Apr 25, 2022 7:16 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 49
- Views: 37995
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Just noticed a weird integration with 248k mod. Or rather, no integration. 248k has an item called "aluminium" and BZ ores also has aluminum and it doesn't seem like there's any compatibility work done between the mods. The two items should be the same one but they're not? Thanks for rais...
- Mon Mar 07, 2022 1:58 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 49
- Views: 37995
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Thanks Illusion12, Fishy, and Xynariz for this feedback on copper usage in SE & K2. I generally consider it a good thing to reduce demand of vanilla resources and replace the high demand with scaling complexity. Automation core seems like a neat idea for first tier modules. I like the theme of m...