Search found 30 matches

by ibeatbabybiters
Wed Aug 30, 2017 3:16 pm
Forum: Mods
Topic: [MOD 0.15+] Quickbar Switcher
Replies: 8
Views: 4570

Re: [MOD 0.15+] Quickbar Switcher

Hi beiju, sorry for the late reply! I didn't have email notifications enabled for this thread. I was planning to rework the whole switching logic anyways, because as of right now its a single big and kind of messy function. That's why I added these weird "please report" messages, so thanks...
by ibeatbabybiters
Sat Jul 01, 2017 7:43 pm
Forum: News
Topic: Friday Facts #197 - Chugging along
Replies: 12
Views: 10786

Re: Friday Facts #197 - Chugging along

You say that GUI inheritance tree is complex? I think you have never seen enterprise "quality" code before :D
by ibeatbabybiters
Wed Jun 28, 2017 10:57 pm
Forum: Modding discussion
Topic: modders get rich?
Replies: 25
Views: 9453

Re: modders get rich?

Hahahaha, thanks a lot for the good laugh, Mr. "I have a $10.000.000 Mod Idea" :D I mean, you bring up an interesting and quite valid point, because the modding API is indeed powerful enough to create, with enough dedication and effort, a mod that could be almost comparable in quality to a...
by ibeatbabybiters
Wed Jun 14, 2017 6:10 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64149

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Dammit, yet another useful QOL mod I wish I'd have discovered earlier. I think this thread should be rather in the Helper mods section, no?

Anyway, nice work! I'll definitely play with this this weekend.
by ibeatbabybiters
Tue Jun 13, 2017 7:21 pm
Forum: Modding help
Topic: How do I remove an item from a drop-down?
Replies: 12
Views: 4217

Re: How do I remove an item from a drop-down?

I guess Gangsir learned everything here except how to remove an item drop a dropdown :D I haven't tried it myself, but now I'm curious, how does one remove an item from a dropdown? Looking at the docs I would have guessed that what kikker450 said is correct, although it seems "items" is a ...
by ibeatbabybiters
Tue Jun 13, 2017 6:26 pm
Forum: Mods
Topic: [MOD 0.15.x] Cardinal - Prevision Vehicle Driving Assistant
Replies: 2
Views: 1523

Re: [MOD 0.15.x] Cardinal - Prevision Vehicle Driving Assistant

Neat idea! I always preferred my sprinter suit (power armor full of exoskelletons) over the jeep. I just can't drive this thing, I keep hitting stuff and so in the end I'm always faster by foot.
I'll try this when I get the chance to play this weekend. Thanks for creating this!
by ibeatbabybiters
Tue Jun 13, 2017 10:03 am
Forum: Mods
Topic: [MOD 0.15+] Quickbar Switcher
Replies: 8
Views: 4570

Re: [MOD 0.15+] Quickbar Switcher

Hi there, I love the mod! I think it neatly fixes the issues about the quickbar which were also discussed in fff 191 (https://www.factorio.com/blog/post/fff-191). Thanks! I love the ideas presented in fff 191 (although I didn't see multiple quickbar layouts mentioned). I couldn't wait for them and ...
by ibeatbabybiters
Mon Jun 12, 2017 8:00 pm
Forum: Modding help
Topic: How do I remove an item from a drop-down?
Replies: 12
Views: 4217

Re: How do I remove an item from a drop-down?

Sure, in this specific case I can just set result = nil, but that doesn't feel right. That's the official (correct) way to remove a key from a table in Lua :P variable["result"] = nil -- removes the key "result" from the table "variable". That's good to know :D I was m...
by ibeatbabybiters
Mon Jun 12, 2017 4:54 pm
Forum: Modding help
Topic: Struggling getting a recipe to display in game
Replies: 4
Views: 1810

Re: Struggling getting a recipe to display in game

I know nothing about recipes, but the first two lines don't make much sense:

Code: Select all

local autoMiner = util.table.deepcopy(data.raw["simple-entity-with-force"])
autoMiner = {}
You are overwriting the copy with a empty table. I have no idea if this solves your problem, though.
by ibeatbabybiters
Mon Jun 12, 2017 4:35 pm
Forum: Modding help
Topic: How do I remove an item from a drop-down?
Replies: 12
Views: 4217

Re: How do I remove an item from a drop-down?

@bobingabout: As a JS developer I work with immutable objects (which are the same as tables in Lua) regularly, and since mutating objects directly is not allowed I have to create copies of objects. Here is one simple utility function (adapted to Lua) I use to create a copy of an object minus some pr...
by ibeatbabybiters
Sun Jun 11, 2017 5:33 pm
Forum: Mods
Topic: [MOD 0.15+] Quickbar Switcher
Replies: 8
Views: 4570

Re: [MOD 0.15+] Quickbar Switcher

I have just released 1.1.0 which brings some great improvements, see first post for details and a small demo I have created.

Have fun and feedback welcome! Let me know if you experience any issues.
by ibeatbabybiters
Mon Jun 05, 2017 6:43 pm
Forum: Ideas and Requests For Mods
Topic: What are your UI painpoints?
Replies: 1
Views: 1024

Re: What are your UI painpoints?

I have created my first mod, which addresses my biggest personal pain point, quickbar management: https://forums.factorio.com/viewtopic.php?f=92&t=49335 Next thing I'd like to make is a Power Armor Switcher mod :D Maybe it's just me, but personally I'm carrying multiple power armor suits with me...
by ibeatbabybiters
Mon Jun 05, 2017 6:21 pm
Forum: Modding help
Topic: Qickbar/LuaInventory: Where do items go that get removed?
Replies: 6
Views: 2516

Re: Qickbar/LuaInventory: Where do items go that get removed?

Thank you very much! With your help I was able to create my first mod, Quickbar Switcher: viewtopic.php?f=92&t=49335
by ibeatbabybiters
Mon Jun 05, 2017 5:08 pm
Forum: Mods
Topic: [MOD 0.15+] Quickbar Switcher
Replies: 8
Views: 4570

[MOD 0.15+] Quickbar Switcher

Allows you to easily manage up to 5 individual quickbar layouts with the press of a hotkey. Useful if you want to have different quickbar layouts for different tasks. For example: one for base building, one for train building, one for combat, and so on. Please note that the ALT hotkey of this mod wi...
by ibeatbabybiters
Mon Jun 05, 2017 12:22 am
Forum: Modding help
Topic: Qickbar/LuaInventory: Where do items go that get removed?
Replies: 6
Views: 2516

Re: Qickbar/LuaInventory: Where do items go that get removed?

I totally misunderstood how this works, now it's crystal clear, thanks a lot guys! :) Also set_stack and clear is exactly what I needed. One last question: If I want to search for an empty LuaItemStack in an inventory, is it safe to use the "valid_for_read" property for this purpose (e.g. ...
by ibeatbabybiters
Sun Jun 04, 2017 11:04 pm
Forum: Modding help
Topic: Qickbar/LuaInventory: Where do items go that get removed?
Replies: 6
Views: 2516

Re: Qickbar/LuaInventory: Where do items go that get removed?

Maybe it's "remove" as in "delete"? And for your second point, since you are using "defines.inventory.player_quickbar", why would you expect it not to go to the quickbar? I think you misunderstood, what I don't get is: if it's really "delete" then where does ...
by ibeatbabybiters
Sun Jun 04, 2017 7:49 pm
Forum: Modding help
Topic: Qickbar/LuaInventory: Where do items go that get removed?
Replies: 6
Views: 2516

Qickbar/LuaInventory: Where do items go that get removed?

I have stone walls in my quickbar and when I execute this command: /c game.players[1].character.get_inventory(defines.inventory.player_quickbar).remove("stone-wall") then the stone wall is correctly removed, but where does it go? Because it doesn't appear in the main inventory. Next, when ...
by ibeatbabybiters
Sun Jun 04, 2017 4:53 pm
Forum: Modding discussion
Topic: Factorio API autocomplete extension for Visual Studio Code
Replies: 11
Views: 6231

Re: Factorio API autocomplete extension for Visual Studio Code

I spent another evening trying to parse that stupid HTML and it's still a mess but I'm happy with the result. Tooltips are now fully markdown formatted, with links to the official api docs. It's not perfect but I'm not gonna touch that anytime soon again. Also class inheritance is now considered, so...
by ibeatbabybiters
Thu Jun 01, 2017 10:21 pm
Forum: Ideas and Requests For Mods
Topic: What are your UI painpoints?
Replies: 1
Views: 1024

What are your UI painpoints?

This game is so awesomely complex, but the current GUI just doesn't handle this complexity that well, and so I have my own list of things that slow me down during gameplay. For example managing my quickbar. Maybe I'm doing it wrong, but in the late game I never have the items I need right now in the...
by ibeatbabybiters
Tue May 30, 2017 2:04 pm
Forum: Mods
Topic: [MOD 0.15+] Copy & Paste Modules v0.3.1
Replies: 25
Views: 11205

Re: [MOD 0.15+] Copy & Paste Modules

Well, not exactly similar, but both have a building in the screenshot and so I was too quick and confused them :)

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