Search found 4 matches

by NiallTorint
Mon May 15, 2017 10:30 pm
Forum: Resolved Problems and Bugs
Topic: Resource amount too big notice
Replies: 1
Views: 2048

Resource amount too big notice

http://i.imgur.com/dnM5To1.jpg Mods used: Bottleneck cheaper landfill Creative Mode Logistic train network Long reach Waterwell (pump free water from the ground) Waterfill Console commands used: /c game.player.teleport({0, 900000}) This game is half an hour in, and the console command was used at t...
by NiallTorint
Tue May 09, 2017 8:11 am
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 44001

Re: Underground Rail

It would be way too OP, as it would either subvert or trivialize intersections. You have signals for a reason, and the devs want you to use them, not subvert them.
by NiallTorint
Tue May 09, 2017 3:56 am
Forum: Balancing
Topic: buff beacons
Replies: 3
Views: 1809

Re: buff beacons

No. They are intended to be used in conjunction with productivity modules. In the context of a "normal" playthorugh (launch one rocket and you're done), beacons are unnecessary. However, with an RPM base, beacons plus productivity modules are a must. Without productivity, you need 101000 i...
by NiallTorint
Thu May 04, 2017 7:23 am
Forum: Duplicates
Topic: [0.15.6] No steam option in circuit network signals
Replies: 3
Views: 1582

Re: [0.15.6] No steam option in circuit network signals

Water and steam are the same fluid.

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