http://i.imgur.com/dnM5To1.jpg
Mods used:
Bottleneck
cheaper landfill
Creative Mode
Logistic train network
Long reach
Waterwell (pump free water from the ground)
Waterfill
Console commands used:
/c game.player.teleport({0, 900000})
This game is half an hour in, and the console command was used ...
Search found 4 matches
- Mon May 15, 2017 10:30 pm
- Forum: Resolved Problems and Bugs
- Topic: Resource amount too big notice
- Replies: 1
- Views: 2467
- Tue May 09, 2017 8:11 am
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 58529
Re: Underground Rail
It would be way too OP, as it would either subvert or trivialize intersections. You have signals for a reason, and the devs want you to use them, not subvert them.
- Tue May 09, 2017 3:56 am
- Forum: Balancing
- Topic: buff beacons
- Replies: 3
- Views: 2299
Re: buff beacons
No. They are intended to be used in conjunction with productivity modules. In the context of a "normal" playthorugh (launch one rocket and you're done), beacons are unnecessary. However, with an RPM base, beacons plus productivity modules are a must. Without productivity, you need 101000 iron ore ...
- Thu May 04, 2017 7:23 am
- Forum: Duplicates
- Topic: [0.15.6] No steam option in circuit network signals
- Replies: 3
- Views: 2003
Re: [0.15.6] No steam option in circuit network signals
Water and steam are the same fluid.