Search found 35 matches
- Tue Aug 23, 2022 2:25 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.67] Train on auto won't refuel even if in range
- Replies: 10
- Views: 1959
Re: [1.1.67] Train on auto won't refuel even if in range
Thanks. There's a bunch of things that can stop the issue from ever happening and that's a good suggestion. It just seemed odd to come to the machine, see it complaining of no fuel while there was an inserter with fuel in hand within range that just wasn't delivering it due to the train being in aut...
- Tue Aug 23, 2022 12:02 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.67] Inactive mining drills making noise from satellite view.
- Replies: 1
- Views: 2173
[1.1.67] Inactive mining drills making noise from satellite view.
What happened While sweeping over landscape to see what had happened, the view passed over a field of mining drills. A moment of sound is heard, even though all drills are inactive due to missing fluid. The moment you stop, the sound stops. What should happen An inactive drill should not make any no...
- Mon Aug 22, 2022 11:56 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.67] Train on auto won't refuel even if in range
- Replies: 10
- Views: 1959
[1.1.67] Train on auto won't refuel even if in range
What happened. Received a warning that train was out of fuel. Notification takes me straight to the train, and I thought 'that's odd', as at first sight it appeared to be in the station. I then realised it wasn't quite in the station. The reason the train ran out of fuel is probably just that it nev...
- Sun Jun 07, 2020 12:50 pm
- Forum: Not a bug
- Topic: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
- Replies: 2
- Views: 828
Re: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
Exactly right. I thought I'd checked that wasn't impacting the situation as the main item panel doesn't show the refinery as altered by Krastorio2. I should have looked further as the pipe below clearly shows it's self as modified and the exit icon must pick up the icon from connected pipe rather th...
- Sun Jun 07, 2020 12:34 pm
- Forum: Not a bug
- Topic: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
- Replies: 2
- Views: 828
[0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
The exit shows the new greener tint, but the center icon has the old yellow droplet.
- Sat May 02, 2020 8:04 pm
- Forum: Not a bug
- Topic: [0.18.22] Undo not as expected
- Replies: 2
- Views: 994
[0.18.22] Undo not as expected
CTRL-Z should unwind the last action. I accidentally deleted a blueprint with Shift + Click while a blueprint book was open. CRTL-Z undid the last build command instead of re-instating the blueprint. I'm not sure exactly whether CTRL-Z is intended to ignore the blueprint deletion.
- Fri May 01, 2020 10:30 am
- Forum: Not a bug
- Topic: [0.18.22] Station Sound and Power
- Replies: 1
- Views: 816
[0.18.22] Station Sound and Power
Most sounds change in response to the activity of the item generating the sound. Factories for example don't generate the factory sound when not running. The station has a clicking sound which seems to click in exact timing with the light going on and off when the train is in the station. Once a tra...
- Wed Jun 26, 2019 3:26 pm
- Forum: Not a bug
- Topic: [0.17.52] Achievement appears complete but isn't
- Replies: 1
- Views: 776
[0.17.52] Achievement appears complete but isn't
Questionable if this is a bug, but as far as the user can see, the achievement is complete given the granularity is at the level of 1000s of complete items. Of course, the achievement was completed seconds later. I recall something similar recently for research was altered to only report complete wh...
- Sun Jun 23, 2019 7:25 pm
- Forum: Not a bug
- Topic: [0.17.50] Belt/Inserter Asymmetry
- Replies: 2
- Views: 1142
Re: [0.17.50] Belt/Inserter Asymmetry
Thanks for explaining. I wouldn't call this intuitive behaviour, but perhaps that's what keeps the game so interesting. Clearly this makes it imperative to upgrade inserters in tandem with the belts.
- Sun Jun 23, 2019 5:35 pm
- Forum: Not a bug
- Topic: [0.17.50] Belt/Inserter Asymmetry
- Replies: 2
- Views: 1142
[0.17.50] Belt/Inserter Asymmetry
As I began to upgrade yellow belts to blue, but not the inserters, I noticed some asymmetry I thought was addressed recently. Maybe this is an edge case. It shows that yellow inserters have more trouble collecting blue belt content that is closer to them. To show this, I used cheat mode to create tw...
- Wed Jun 12, 2019 12:46 pm
- Forum: Not a bug
- Topic: [0.17.48] Technology Development Dependencies
- Replies: 2
- Views: 1184
Re: [0.17.48] Technology Development Dependencies
Yeh. That would make sense if you had previously researched personal laser defences, or had them for free.
- Wed Jun 12, 2019 11:56 am
- Forum: Not a bug
- Topic: [0.17.48] Technology Development Dependencies
- Replies: 2
- Views: 1184
[0.17.48] Technology Development Dependencies
What Happened? I can research additional weapons damage for lasers without having figured out how to build a laser yet. I noticed my technology list looked like this: https://i.imgur.com/bpEWhHn.png Then I noticed I could choose to develop this: https://i.imgur.com/y36SbW2.png Before this https://i...
- Fri Apr 19, 2019 4:12 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 20905
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
I'll guess that's because these are the ones that have been converted for the test. In fact, you're seeing (in the yellow one) the new level of detail that will come to all icons when rendered thus.
- Sat Mar 30, 2019 1:05 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 27660
Re: Friday Facts #288 - New remnants, More bugs
Given the situation that some remnants can be really irritating - dead bugs everywhere been the most obvious one as shown earlier in a screenshot - perhaps a new bot could be added which has cleanup duties with its sphere of influence. Compilatron rubbish collectors running round the base cleaning u...
- Tue Mar 19, 2019 1:13 pm
- Forum: Not a bug
- Topic: [0.17.15] Belt immunity equipment innefective while driving
- Replies: 2
- Views: 1012
Re: [0.17.15] Belt immunity equipment innefective while driving
I suspect that rather than an intention, it's the default behaviour for the reason's you specify. You're in the tank, not becoming the tank. In which case a similar tool for driven equipment would also be a useful addition
- Mon Mar 18, 2019 11:16 pm
- Forum: Not a bug
- Topic: [0.17.15] Belt immunity equipment innefective while driving
- Replies: 2
- Views: 1012
[0.17.15] Belt immunity equipment innefective while driving
Not clear if this is a bug or intended behaviour. Belt immunity gear doesn't seem to function when driving a tank; presumably applies to other vehicles.
- Thu Mar 14, 2019 9:48 pm
- Forum: Modding discussion
- Topic: [0.17.12] [Mod] Power warning icon order
- Replies: 1
- Views: 1084
[0.17.12] [Mod] Power warning icon order
I'm not sure if this is a mod issue or the primary game. The only custom UI element in the game here is from the Nixie Tube mod https://i.imgur.com/D8m81mw.jpg Looking at it more closely, it seems clear the Nixie Tube mod is drawing last, but should it be able to paint over a main-game power warning?
- Thu Mar 14, 2019 9:45 pm
- Forum: Minor issues
- Topic: [0.17.12] Oddly sparse train dialog
- Replies: 1
- Views: 783
[0.17.12] Oddly sparse train dialog
I've got a feeling that this is isn't really the intended layout.
Screen size is 3840x2160 and the UI scale is on automatic. I changed it to 125% and, though smaller, the sparse layout persists.
Screen size is 3840x2160 and the UI scale is on automatic. I changed it to 125% and, though smaller, the sparse layout persists.
- Thu Feb 28, 2019 10:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.0] Tech Tree - Scrolling Resets
- Replies: 2
- Views: 2164
- Wed Feb 27, 2019 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
- Replies: 16
- Views: 6370
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
I'm gonna guess they're inundated with work and don't have time to respond to everything individually. I can't imagine they won't fix this though. Those lasers are gonna look so cool at night