Search found 32 matches

by SpoonUnit
Sun Jun 07, 2020 12:50 pm
Forum: Not a bug
Topic: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
Replies: 2
Views: 118

Re: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil

Exactly right. I thought I'd checked that wasn't impacting the situation as the main item panel doesn't show the refinery as altered by Krastorio2. I should have looked further as the pipe below clearly shows it's self as modified and the exit icon must pick up the icon from connected pipe rather th...
by SpoonUnit
Sun Jun 07, 2020 12:34 pm
Forum: Not a bug
Topic: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
Replies: 2
Views: 118

[0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil

Image

The exit shows the new greener tint, but the center icon has the old yellow droplet.
by SpoonUnit
Sat May 02, 2020 8:04 pm
Forum: Not a bug
Topic: [0.18.22] Undo not as expected
Replies: 2
Views: 170

[0.18.22] Undo not as expected

CTRL-Z should unwind the last action. I accidentally deleted a blueprint with Shift + Click while a blueprint book was open. CRTL-Z undid the last build command instead of re-instating the blueprint. I'm not sure exactly whether CTRL-Z is intended to ignore the blueprint deletion.
by SpoonUnit
Fri May 01, 2020 10:30 am
Forum: Not a bug
Topic: [0.18.22] Station Sound and Power
Replies: 1
Views: 158

[0.18.22] Station Sound and Power

Most sounds change in response to the activity of the item generating the sound. Factories for example don't generate the factory sound when not running. The station has a clicking sound which seems to click in exact timing with the light going on and off when the train is in the station. Once a tra...
by SpoonUnit
Wed Jun 26, 2019 3:26 pm
Forum: Not a bug
Topic: [0.17.52] Achievement appears complete but isn't
Replies: 1
Views: 194

[0.17.52] Achievement appears complete but isn't

Questionable if this is a bug, but as far as the user can see, the achievement is complete given the granularity is at the level of 1000s of complete items. Of course, the achievement was completed seconds later. I recall something similar recently for research was altered to only report complete wh...
by SpoonUnit
Sun Jun 23, 2019 7:25 pm
Forum: Not a bug
Topic: [0.17.50] Belt/Inserter Asymmetry
Replies: 2
Views: 244

Re: [0.17.50] Belt/Inserter Asymmetry

Thanks for explaining. I wouldn't call this intuitive behaviour, but perhaps that's what keeps the game so interesting. Clearly this makes it imperative to upgrade inserters in tandem with the belts.
by SpoonUnit
Sun Jun 23, 2019 5:35 pm
Forum: Not a bug
Topic: [0.17.50] Belt/Inserter Asymmetry
Replies: 2
Views: 244

[0.17.50] Belt/Inserter Asymmetry

As I began to upgrade yellow belts to blue, but not the inserters, I noticed some asymmetry I thought was addressed recently. Maybe this is an edge case. It shows that yellow inserters have more trouble collecting blue belt content that is closer to them. To show this, I used cheat mode to create tw...
by SpoonUnit
Wed Jun 12, 2019 12:46 pm
Forum: Not a bug
Topic: [0.17.48] Technology Development Dependencies
Replies: 2
Views: 227

Re: [0.17.48] Technology Development Dependencies

Yeh. That would make sense if you had previously researched personal laser defences, or had them for free.
by SpoonUnit
Wed Jun 12, 2019 11:56 am
Forum: Not a bug
Topic: [0.17.48] Technology Development Dependencies
Replies: 2
Views: 227

[0.17.48] Technology Development Dependencies

What Happened? I can research additional weapons damage for lasers without having figured out how to build a laser yet. I noticed my technology list looked like this: https://i.imgur.com/bpEWhHn.png Then I noticed I could choose to develop this: https://i.imgur.com/y36SbW2.png Before this https://i...
by SpoonUnit
Fri Apr 19, 2019 4:12 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 9394

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

I'll guess that's because these are the ones that have been converted for the test. In fact, you're seeing (in the yellow one) the new level of detail that will come to all icons when rendered thus.
by SpoonUnit
Sat Mar 30, 2019 1:05 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 11377

Re: Friday Facts #288 - New remnants, More bugs

Given the situation that some remnants can be really irritating - dead bugs everywhere been the most obvious one as shown earlier in a screenshot - perhaps a new bot could be added which has cleanup duties with its sphere of influence. Compilatron rubbish collectors running round the base cleaning u...
by SpoonUnit
Tue Mar 19, 2019 1:13 pm
Forum: Not a bug
Topic: [0.17.15] Belt immunity equipment innefective while driving
Replies: 2
Views: 203

Re: [0.17.15] Belt immunity equipment innefective while driving

I suspect that rather than an intention, it's the default behaviour for the reason's you specify. You're in the tank, not becoming the tank. In which case a similar tool for driven equipment would also be a useful addition :)
by SpoonUnit
Mon Mar 18, 2019 11:16 pm
Forum: Not a bug
Topic: [0.17.15] Belt immunity equipment innefective while driving
Replies: 2
Views: 203

[0.17.15] Belt immunity equipment innefective while driving

Not clear if this is a bug or intended behaviour. Belt immunity gear doesn't seem to function when driving a tank; presumably applies to other vehicles.
by SpoonUnit
Thu Mar 14, 2019 9:48 pm
Forum: Modding discussion
Topic: [0.17.12] [Mod] Power warning icon order
Replies: 1
Views: 341

[0.17.12] [Mod] Power warning icon order

I'm not sure if this is a mod issue or the primary game. The only custom UI element in the game here is from the Nixie Tube mod https://i.imgur.com/D8m81mw.jpg Looking at it more closely, it seems clear the Nixie Tube mod is drawing last, but should it be able to paint over a main-game power warning?
by SpoonUnit
Thu Mar 14, 2019 9:45 pm
Forum: Minor issues
Topic: [0.17.12] Oddly sparse train dialog
Replies: 1
Views: 212

[0.17.12] Oddly sparse train dialog

I've got a feeling that this is isn't really the intended layout.

Image

Screen size is 3840x2160 and the UI scale is on automatic. I changed it to 125% and, though smaller, the sparse layout persists.
by SpoonUnit
Wed Feb 27, 2019 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
Replies: 16
Views: 2300

Re: [0.17.0] Laser tower beams affected by daylight (dark at night)

I'm gonna guess they're inundated with work and don't have time to respond to everything individually. I can't imagine they won't fix this though. Those lasers are gonna look so cool at night :)
by SpoonUnit
Wed Feb 27, 2019 8:23 am
Forum: Not a bug
Topic: [0.17.1] Blueprint Editing
Replies: 1
Views: 141

[0.17.1] Blueprint Editing

If I right click a blueprint from inventory I can edit it, but if I right click it from the blueprint pane I can't. I'm not sure if this is intentional.
by SpoonUnit
Wed Feb 27, 2019 8:21 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] [kovarex] Stuck in blueprint mode
Replies: 4
Views: 300

Re: [0.17.1] Stuck in blueprint mode

Blueprints seem to have a few quirks. I thought from FFF details that blueprints would no longer be inventory items when pressing Q while holding a blueprint. It seems that they still are.
by SpoonUnit
Wed Feb 27, 2019 8:12 am
Forum: Ideas and Suggestions
Topic: Blueprint Suggestion
Replies: 0
Views: 102

Blueprint Suggestion

Blueprints are useful even before flying robots are researched. First it helps plan, and second it guides building. It would be great if it also helped building. The suggestion then is this: if I pick an entity to place && hold down the mouse button && first entity drawn is a blueprint element enabl...

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