Search found 36 matches
- Wed Feb 27, 2019 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
- Replies: 16
- Views: 6968
Re: [0.17.0] Laser tower beams affected by daylight (dark at night)
I'm gonna guess they're inundated with work and don't have time to respond to everything individually. I can't imagine they won't fix this though. Those lasers are gonna look so cool at night
- Wed Feb 27, 2019 8:23 am
- Forum: Not a bug
- Topic: [0.17.1] Blueprint Editing
- Replies: 1
- Views: 685
[0.17.1] Blueprint Editing
If I right click a blueprint from inventory I can edit it, but if I right click it from the blueprint pane I can't. I'm not sure if this is intentional.
- Wed Feb 27, 2019 8:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] [kovarex] Stuck in blueprint mode
- Replies: 4
- Views: 1476
Re: [0.17.1] Stuck in blueprint mode
Blueprints seem to have a few quirks. I thought from FFF details that blueprints would no longer be inventory items when pressing Q while holding a blueprint. It seems that they still are.
- Wed Feb 27, 2019 8:12 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Suggestion
- Replies: 0
- Views: 563
Blueprint Suggestion
Blueprints are useful even before flying robots are researched. First it helps plan, and second it guides building. It would be great if it also helped building. The suggestion then is this: if I pick an entity to place && hold down the mouse button && first entity drawn is a bluepri...
- Wed Feb 27, 2019 7:59 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 167895
- Tue Feb 26, 2019 9:29 pm
- Forum: Pending
- Topic: [0.17] Blueprint Name Clipped
- Replies: 1
- Views: 601
[0.17] Blueprint Name Clipped
Blueprint name seems to be cut short even though plenty of space. In the example below there is only one more letter in the name
- Tue Feb 26, 2019 9:25 pm
- Forum: Pending
- Topic: [0.17] Blueprint cursor and mouse position not aligned
- Replies: 2
- Views: 1006
[0.17] Blueprint cursor and mouse position not aligned
The mouse position and the blueprint edit cursor seem to be one block out of sync
- Tue Feb 26, 2019 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.0] Tech Tree - Scrolling Resets
- Replies: 2
- Views: 2381
[Oxyd] [0.17.0] Tech Tree - Scrolling Resets
It seems that if the tech tree is large enough - you cannot scroll upward (right hand side) to see what it above in the tech tree. It repeatedly scrolls back to the bottom. https://i.imgur.com/4gIsNhg.jpg Update: this doesn't happen when no research is running. Presumably screen updates from the mov...
- Tue Feb 26, 2019 7:27 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.0] Map Generator - Absorption Modifier Text
- Replies: 0
- Views: 413
[0.17.0] Map Generator - Absorption Modifier Text
This is the absorption modifier https://i.imgur.com/FMqLpob.png The tooltip says https://i.imgur.com/DkfbcXd.png Put together - this seems to be suggesting that 100% of pollution will be absorbed by trees, which I don't think is the intention. Surely this means 100% of the usual amount of absorpotio...
- Fri Oct 19, 2018 2:26 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 58955
Re: Friday Facts #265 - Nomenclature & Steam networking
Where do biters come from?
Mummy biters
- Sat Sep 29, 2018 6:04 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 56953
Re: Friday Facts #262 - Hello my name is: Compilatron
Perhaps if the tutorial had a different look and feel to the empty wasteland of a planet you've crashed into, then the feeling of being alone and in trouble wouldn't be lost. Our player is stranded for sure, but the tech tree he works through is not really one of discovery, but of advancement throug...
- Tue Jan 09, 2018 10:59 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 384920
Re: Friday Facts #224 - Bots versus belts
Also, as and when changes are made, there's always an option to play on an old stable version as a result of Steam's beta selection capability together with the factorio devs retaining old stable versions on Steam (if I read this right):
- Tue Jan 09, 2018 10:55 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 384920
Re: Friday Facts #224 - Bots versus belts
How about an achievement for completing without bots and an achievement for completing with bots (which requires a certain percentage of bots to belts that forces you to really learn how to master bots rather than just use them to simplify things?
- Tue Sep 12, 2017 7:59 pm
- Forum: Technical Help
- Topic: Lost all save files
- Replies: 5
- Views: 3609
Re: Lost all save files
Thanks for considering that. I've tested this now specifically, and it looks like Resilio Sync actually keep a backup of all deleted files too. This means every time the game autosaves, you end up with more and more save files in the target backup location, whereas the original Factorio location onl...
- Thu Sep 07, 2017 10:41 am
- Forum: Technical Help
- Topic: Lost all save files
- Replies: 5
- Views: 3609
Re: Lost all save files
Thanks for the response. Unfortunately, I don't see evidence of any new profile. All other folders within the existing profile are intact, and the only one which lost all its content was the Factorio folder. You assert that Factorio does not ever delete any files; how can you be sure? It seems at le...
- Wed Sep 06, 2017 8:20 pm
- Forum: Technical Help
- Topic: Lost all save files
- Replies: 5
- Views: 3609
Lost all save files
So, I'm a little frustrated now that I didn't have backups of the save files. I just launched the game, running admittedly beta .15.34, and within a second of launching I went into a blue screen (windows 10). After stopping the machine and restarting, then launching Steam, the attempt to launch Fact...