Search found 4 matches

by dantheangry
Wed May 03, 2017 9:04 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Early Game Automated Construction Idea: Servo Arm
Replies: 10
Views: 2943

Re: [Request] Early Game Automated Construction Idea: Servo Arm

Will do. You could probably recycle inserter sprites and animations initially.
by dantheangry
Tue May 02, 2017 8:27 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Early Game Automated Construction Idea: Servo Arm
Replies: 10
Views: 2943

Re: [Request] Early Game Automated Construction Idea: Servo Arm

Sure, I have no idea how something like this would need to be coded.
by dantheangry
Tue May 02, 2017 4:59 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Early Game Automated Construction Idea: Servo Arm
Replies: 10
Views: 2943

Re: [Request] Early Game Automated Construction Idea: Servo Arm

I agree with you on the implementation. Having a no protection armour with this item in a small grid.

I think it should be fairly early somewhere around medium armour and fast/long handed insterters. Logically it would be a backpack with an inserter basically.
by dantheangry
Sun Apr 30, 2017 10:03 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Early Game Automated Construction Idea: Servo Arm
Replies: 10
Views: 2943

[Request] Early Game Automated Construction Idea: Servo Arm

Posted this in the Factorio subredit and was told to post here as well

I am thinking something along the lines of servo arm from Warhammer 40k or Dr. Octopus arms to auto-place blue prints early game a short distance from the player as a form of automated construction.

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