Search found 4 matches
- Wed May 03, 2017 9:04 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Early Game Automated Construction Idea: Servo Arm
- Replies: 10
- Views: 2943
Re: [Request] Early Game Automated Construction Idea: Servo Arm
Will do. You could probably recycle inserter sprites and animations initially.
- Tue May 02, 2017 8:27 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Early Game Automated Construction Idea: Servo Arm
- Replies: 10
- Views: 2943
Re: [Request] Early Game Automated Construction Idea: Servo Arm
Sure, I have no idea how something like this would need to be coded.
- Tue May 02, 2017 4:59 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Early Game Automated Construction Idea: Servo Arm
- Replies: 10
- Views: 2943
Re: [Request] Early Game Automated Construction Idea: Servo Arm
I agree with you on the implementation. Having a no protection armour with this item in a small grid.
I think it should be fairly early somewhere around medium armour and fast/long handed insterters. Logically it would be a backpack with an inserter basically.
I think it should be fairly early somewhere around medium armour and fast/long handed insterters. Logically it would be a backpack with an inserter basically.
- Sun Apr 30, 2017 10:03 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Early Game Automated Construction Idea: Servo Arm
- Replies: 10
- Views: 2943
[Request] Early Game Automated Construction Idea: Servo Arm
Posted this in the Factorio subredit and was told to post here as well
I am thinking something along the lines of servo arm from Warhammer 40k or Dr. Octopus arms to auto-place blue prints early game a short distance from the player as a form of automated construction.
I am thinking something along the lines of servo arm from Warhammer 40k or Dr. Octopus arms to auto-place blue prints early game a short distance from the player as a form of automated construction.