Search found 9 matches

by UraniumAnchor
Mon Nov 04, 2024 3:10 am
Forum: Bug Reports
Topic: [2.0.14] Robots will sometimes get stuck trying to place raised rails that can never be placed
Replies: 4
Views: 231

Re: [2.0.14] Robots will sometimes get stuck trying to place raised rails that can never be placed

I'm not sure what your point is, the blueprint works completely fine when I use it as intended (dragging it in a big line), but when I'm not ready to actually -place the next section- yet, the robots will get stuck.
by UraniumAnchor
Mon Nov 04, 2024 1:51 am
Forum: Bug Reports
Topic: [2.0.14] Robots will sometimes get stuck trying to place raised rails that can never be placed
Replies: 4
Views: 231

Re: [2.0.14] Robots will sometimes get stuck trying to place raised rails that can never be placed

The blueprint is 100x100 and locked to the grid, so when placed in a repeating pattern it works just fine. There's nothing wrong with the blueprint in that regard. It's only when a new copy is placed without the next sibling that the robots get confused.
11-03-2024, 18-56-25.png
11-03-2024, 18-56-25.png (1008.39 KiB) Viewed 166 times
by UraniumAnchor
Sun Nov 03, 2024 7:02 pm
Forum: Bug Reports
Topic: [2.0.14] Robots will sometimes get stuck trying to place raised rails that can never be placed
Replies: 4
Views: 231

[2.0.14] Robots will sometimes get stuck trying to place raised rails that can never be placed

Use the following blueprint string and place it somewhere disconnected from other rails: 0eNqlmt1u2kAQhV+l2msTeX+9y2O0l1UUmbCilhyDbJMWRbx7jaHp35koPrmKCPbH2JmPAzN5UZv2mA99041q/aKGrj6sxv1q1zfby+Mfaq3LslCn+ee5UPVm2LfHMa8uRx6abqfWY3/MhWoe992g1l8nRrPr6vZydlc/ZbVWfd20ajq36bb5AjwXwkGr4Xg47Pvxj4PN+b5QuRubsc...
by UraniumAnchor
Tue Oct 29, 2024 7:54 pm
Forum: Bug Reports
Topic: [2.0.10] Undoing fast replacement disconnects circuit wires (removes/deletes/undo) (MR)
Replies: 2
Views: 182

[2.0.12] Undo after fast replace belt doesn't restore circuit connection

Steps to reproduce: Have a circuit-connected belt segment Fast replace segment with either an underground or splitter, severing the circuit connection Undo replacement Expected: Belt is restored with the old circuit connection. Actual: Belt is restored, but circuit connection is not. The following t...
by UraniumAnchor
Tue Nov 24, 2020 5:32 am
Forum: Duplicates
Topic: [1.1.0] Error loading save: "Transport Line Groups Are Not Consistent"
Replies: 8
Views: 3049

Re: [boskid][1.1.0] Error loading save: "Transport Line Groups Are Not Consistent"

I think this very well might be related to my other bug report: viewtopic.php?f=7&t=91702 When I noticed this happening I tried to clear them out but it's entirely possible that I missed some and now the save won't load because there's ghosts hiding under real belts.
by UraniumAnchor
Tue Nov 24, 2020 1:48 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.0] Underground replacement with blueprints acting strangely
Replies: 14
Views: 7270

[kovarex] [1.1.0] Underground replacement with blueprints acting strangely

To reproduce: - Place an underground belt. Just one is enough. - Make a blueprint with a different rank of underground belt. - Line up the blueprint with the existing underground and try to place it. Expected: - Not sure. Old behavior was to do nothing, but with the new fast replace it should probab...
by UraniumAnchor
Tue Nov 24, 2020 1:32 am
Forum: Duplicates
Topic: [1.1.0] Error loading save: "Transport Line Groups Are Not Consistent"
Replies: 8
Views: 3049

[1.1.0] Error loading save: "Transport Line Groups Are Not Consistent"

Loaded a save from 1.0, played it for a couple of hours, saved it, tried to load it back up, and got an error: "transport line groups are not consistent".

Broken save is attached.
by UraniumAnchor
Mon Nov 23, 2020 10:26 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 148379

Re: Version 1.1.0

Be honest, you dropped this now because Shadowlands is releasing hours from now and you wanted to go play that.

(I kid, just funny timing.)
by UraniumAnchor
Sat Apr 29, 2017 8:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4] Roboports on blueprints no longer show network
Replies: 1
Views: 1442

[0.15.4] Roboports on blueprints no longer show network

In 0.15.3 when I was playing a roboport via a blueprint it would show connections/current networks so I could see exactly where to place it for maximum coverage. When I updated to 0.15.4 this appeared to stop working, but placing them manually still works as before. While I'm at it, I know that elec...

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