Search found 22 matches
- Fri Mar 01, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 18020
Re: Friday Facts #400 - Chart search and Pins
I absolutely love this kind of QoL feature! Is Regex supported? I hope or suggest that pins are temporary (by default) or configurable to be temporary. So when you come close to the pins coords, the pin automatically gets removed. The pin in hte list could be blinking 3 times to indicate arrival and...
- Fri Sep 01, 2023 11:34 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58045
Re: Friday Facts #374 - Smarter robots
Very nice update! The mentioned example with "local" deconstruction within a robot network using personal roboports was really annoying. About QoL vs flashy new features I'm even more excited about the QoL stuff. We got a lot of awesome mods to enjoy new content while some very appreciated...
- Wed Jul 13, 2022 1:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
Hi, after a one-year break I started a new AngelBob run. It all went well until I set up my first ore sorting facility. As expected I got copper ore and iron ore from crushed stiratite. But I cannot smelt these ores anymore. I cannot figure out why. Is there some option I failed to enable or disabl...
- Tue Jun 21, 2022 9:10 am
- Forum: Multiplayer
- Topic: [DE/EN] Looking for chill people to build a Bobs/Angels Factory with
- Replies: 4
- Views: 3437
Re: [DE/EN] Looking for chill people to build a Bobs/Angels Factory with
After a couple of months without factorio I'd also like to play some relaxing B&A.
Once I already completed BA with Space Extension and enabled Biters offline, but that was at least a year ago.
German/English
Steam: https://steamcommunity.com/id/cabble13/
Discord: Cpp#0710
Once I already completed BA with Space Extension and enabled Biters offline, but that was at least a year ago.
German/English
Steam: https://steamcommunity.com/id/cabble13/
Discord: Cpp#0710
- Sun Aug 16, 2020 7:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
It would be nice if ore sorting with catalyst to a single ore would get nerfed. I like the challenge to balanced out multiple ores from 1 sorting, but it doesn't feel rewarding because the yield of catalyst sorting is as good and doesn't even have by-products to worry about. Imho it would be much b...
- Sat Jul 18, 2020 2:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
It would be nice if ore sorting with catalyst to a single ore would get nerfed. I like the challenge to balanced out multiple ores from 1 sorting, but it doesn't feel rewarding because the yield of catalyst sorting is as good and doesn't even have by-products to worry about. Imho it would be much be...
- Tue Mar 12, 2019 3:15 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212795
Re: [0.17.x] Bob's Mods: General Discussion
Is there a chance we can chose the old circuit board icon-set? I like the old ones much more, even more than the "ShinyBobGfx" ones. The old ones are very good distinctable and I really liked the Icons. Are the new ones WIP? they lack alot of detail imo.
- Tue Mar 12, 2019 1:01 am
- Forum: Mods
- Topic: [0.16] Teleportation
- Replies: 62
- Views: 40266
Re: [0.16] Teleportation
I made some changes to run it on 0.17.
Feel free to try it. I just have seen late that there is already a pull-request for kinda the same changes.
Edit:
If you can't wait, here is my fork:
https://github.com/ovollbrecht/Teleportation
Feel free to try it. I just have seen late that there is already a pull-request for kinda the same changes.
Edit:
If you can't wait, here is my fork:
https://github.com/ovollbrecht/Teleportation
- Sun Mar 03, 2019 11:58 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 52546
Re: [0.16.x] ShinyAngelGFX
Wouldn’t it be good if you change the colors of later buildings to match the corresponding color level? For example we have yellow and red (t1/2) for Ore refineries 1 and 2, but Refinery 2 matches ratios with leeching plant 3 (blue), floatation 3 (blue), sorter 4 (purple). IMO it would be better to ...
- Sat Mar 02, 2019 9:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
In my opinion single ore sorting needs to be buffed or catalytic sortings needs to be nerfed ( i highly prefer the buff!). If my maths is not wrong, single ore sorting and catalytic ore sorting (sorting 2-3 base ores + catalyst to a single ore) yield the same ore count (1 basic ore -> 1 sorted ore)....
- Wed Feb 13, 2019 8:06 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
Sounds nice!
Keep the good work going!
Keep the good work going!
- Wed Feb 13, 2019 7:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
Yep! Pretty much. Though I'd really like to have a good copper sink.
Btw. some months ago I made a little donation for you (10€ I think) but got no reponse.
Btw. some months ago I made a little donation for you (10€ I think) but got no reponse.
- Tue Feb 12, 2019 7:26 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
@BlueTemplar: thats what i mean with iron processing. you can make extra steel or extra iron of the bonus ingots you get from processed iron. i always simply use a priority splitter (prio to iron/managnese) and push the remaining iron ingots to steel production. btw I'm not playing seablock. Actualy...
- Tue Feb 12, 2019 4:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
Interesting thoughts on this. But all of you seem to agree, that Cupric is interesting, but yet underwhelming. I think it comes down to the fact, that there is always a high copper gain from start (even beside Cupric), but no appropriate (useful) copper sink. If copper was used in more useful produc...
- Tue Feb 12, 2019 1:22 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571138
Re: Development and Discussion
1. Whats the idea behind cupric ore compared to ferrous ore? 2. Why should i go further after ferrous ore? I'm actualy playing Bobs/Angels mods. The chain i love most is the ferrous-ore. With an output of 1:1 Iron/Managnese I'm getting a constant Iron(+Steel with iron processing) output without bypr...
- Thu Aug 02, 2018 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Make difficulty based achievements
- Replies: 9
- Views: 5008
Re: Make difficulty based achievements
I totally agree. Really hard achievments would make the game (at least for me) alot more interesting. Since i completed all achievments I don't have many more goals to play for or reasons to build a mega base. Don't get me wrong. The game is alot of fun. I spent ~550 hours. It would just be much bet...
- Sun Jul 01, 2018 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Hidden Object-Information
- Replies: 6
- Views: 2623
Re: Hidden Object-Information
This problem also occurs with a higher vertical resolution (3440x1440). Logistic network contents seem to be the most common problem.
- Fri Jun 29, 2018 10:18 pm
- Forum: Ideas and Suggestions
- Topic: QOL/Upgrading -> Upgrade-Plan
- Replies: 4
- Views: 1794
Re: QOL/Upgrading -> Upgrade-Plan
Oh cool, thats nice. Thanks for info
- Fri Jun 29, 2018 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Editing in map view
- Replies: 12
- Views: 5923
Re: Editing in map view
Also rotation (at least for belts and inserters) would be good in map view.
- Fri Jun 29, 2018 3:40 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 80
- Views: 29327
Re: Save custom world presets
+1
It's really annoying to always re-select like 20 parameters.
A quick and dirty solution would be to allow changing the preset-file without conflicts in multiplayer (different base-mod).
Would be good enough for now. Some fency GUI can be added later on.
It's really annoying to always re-select like 20 parameters.
A quick and dirty solution would be to allow changing the preset-file without conflicts in multiplayer (different base-mod).
Would be good enough for now. Some fency GUI can be added later on.