Search found 6 matches

by Cryotech
Thu Mar 07, 2019 9:43 pm
Forum: Ideas and Suggestions
Topic: [0.17.0] Inserter Highlight Inconsistency
Replies: 4
Views: 1206

Re: [0.17.0] Inserter Highlight Inconsistency

As of 0.17.8, this seems to have been fixed!

Thank you devs! This was surprisingly bothersome for me.
by Cryotech
Tue Feb 26, 2019 8:09 pm
Forum: Ideas and Suggestions
Topic: [0.17.0] Inserter Highlight Inconsistency
Replies: 4
Views: 1206

[0.17.0] Inserter Highlight Inconsistency

When placing a new inserter, the game highlights the tile that the inserter takes from, but does not highlight the tile that it pushes to. Placed inserters highlight both when hovered over.

Both tiles should be highlighted when placing a new inserter.

See:
inserter bug commented.png
inserter bug commented.png (171.62 KiB) Viewed 1206 times
by Cryotech
Tue Jan 16, 2018 8:10 am
Forum: Ideas and Suggestions
Topic: Forward Train Hinting
Replies: 3
Views: 2154

Forward Train Hinting

When placing train track signals, I often find that I'd like to see where a train will stay in front of a train signal, as well as behind the signal. This is mainly used when spacing signals on a long piece of track, so that trains can stack up behind each-other on the track. I propose a setting in ...
by Cryotech
Thu May 04, 2017 11:59 pm
Forum: Modding help
Topic: Get all raw resources for item?
Replies: 2
Views: 1414

Re: Get all raw resources for item?

There's definitely a way to do it, but it may be a bit convoluted. Which event are you trying to do this in? I'll post this here if you want an idea of how I did something similar without any base information for each item in the game. I am assigning arbitrary values to all items (giving basic item...
by Cryotech
Sun Apr 30, 2017 7:20 am
Forum: Modding help
Topic: Get all raw resources for item?
Replies: 2
Views: 1414

Get all raw resources for item?

Is there a way to view the raw resources required for an item to be built inside an event listener?

For example, a way to find that a single "transport belt" is valued at 1.5 iron? (Note that this is because the recipe takes 3 iron, but crafts 2 belts)

Thanks!
by Cryotech
Sat Apr 29, 2017 5:15 am
Forum: Ideas and Suggestions
Topic: Right click menu for blank blueprint
Replies: 1
Views: 883

Right click menu for blank blueprint

Currently, to delete a blueprint, one must assign a blueprint to some entity or collection of entities before the blueprint can be accessed via right-click and deleted. I suggest that a blank blueprint could have a right-click GUI (similar in behavior to the deconstruction planner), that would have ...

Go to advanced search