The mod can be updated by simply replacing "factorio_version": "0.14" with "factorio_version": "0.15" in info.json .
I guess if the original author doesn't update this in the next few weeks, I'll upload a copied version (with credits obviously, no intend to steal anything) to the mod portal.
Search found 7 matches
- Thu May 04, 2017 1:59 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 61250
- Thu May 04, 2017 11:35 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596304
Re: Bugs & FAQ
Solution, angels refining mod, file prototypes\override-functions.lua, line 214, replace the whole adjust_recipe function for the following code:
local function adjust_recipe (recipe, k) -- check a recipe for basic adjustments based on tables and make any necessary changes
local function ...
- Thu May 04, 2017 5:08 am
- Forum: Outdated/Not implemented
- Topic: Trees
- Replies: 3
- Views: 1993
Re: Trees
Maybe try the Tree Collision mod here: https://mods.factorio.com/mods/skomick/tree_collision
- Thu May 04, 2017 5:06 am
- Forum: Ideas and Suggestions
- Topic: Stack inserters with negative stack size
- Replies: 8
- Views: 4541
Re: Stack inserters with negative stack size
As 0.15 brought us configurable stack sizes, I feel that adding negative stacksizes for reversing movement (of splitters, belts, inserters) is definitely a lot more possible now, on the other hand I'm struggling with the complexity of this one for a lot of players.
Wouldn't it be nice to just have ...
Wouldn't it be nice to just have ...
- Tue May 02, 2017 7:09 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596304
Re: Bugs & FAQ
Okay, I've attached the files needed to get Angel's and Bob's running together. The following replaces the corresponding file in `angelsinfiniteores/prototypes`:
localization-override.lua
The following replaces the corresponding file in `angelsrefining/prototypes`:
override-functions.lua
I ...
localization-override.lua
The following replaces the corresponding file in `angelsrefining/prototypes`:
override-functions.lua
I ...
- Tue May 02, 2017 4:43 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 435736
Re: [0.15.x] Bob's Mods: General Discussion
Metals, Chemicals, and Intermediates causes errors with Angel's Refining and Angel's Infinite Ores. Also causes problems with Aircraft.
I believe Bob already mentioned that this is not an issue with MCI but the library mod itself. Bob already fixed what needed to be fixed, we now need to wait ...
I believe Bob already mentioned that this is not an issue with MCI but the library mod itself. Bob already fixed what needed to be fixed, we now need to wait ...
- Mon May 01, 2017 5:46 pm
- Forum: Modding discussion
- Topic: Create Blueprints with an online tool, usable? Possible?
- Replies: 0
- Views: 1170
Create Blueprints with an online tool, usable? Possible?
I know this has been an idea for a long time in various posts, but non of the authors have actually continued or updated their ideas/projects, so here's another one from me :D
What I am planning to do is this:
To avoid having to start a new game to try out new layouts, setups, ratios and so on ...
What I am planning to do is this:
To avoid having to start a new game to try out new layouts, setups, ratios and so on ...