In my save, the on_research_finish event does not fire. I have a few mods, but it doesn't work even after disabling them all. Of note is the auto-research mod, which would normally trigger starting the next research, but no longer works with the event not being triggered.
To narrow the problem down ...
Search found 4 matches
- Mon Jun 26, 2017 1:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.23] on_research_finish no longer fires (save specific)
- Replies: 2
- Views: 2793
- Mon Jun 26, 2017 12:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.23] Lua "stale print" crash
- Replies: 2
- Views: 2291
- Mon Jun 26, 2017 12:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.23] Lua "stale print" crash
- Replies: 2
- Views: 2291
[0.15.23] Lua "stale print" crash
Not realizing I could simply use "game.print", I tried preserving the player's personal print function to be used in an event handler, like so:
/c local print=game.player.print script.on_event(defines.events.on_player_crafted_item, function() print("hello") end)
It could be any event, presumably ...
/c local print=game.player.print script.on_event(defines.events.on_player_crafted_item, function() print("hello") end)
It could be any event, presumably ...
- Sat Apr 29, 2017 1:23 am
- Forum: General discussion
- Topic: Wait What... Small electric poles can be used as fuel !?
- Replies: 6
- Views: 3461
Re: Wait What... Small electric poles can be used as fuel !?
Wooden Boxes are burnable too.
Useful for getting rid of some of the early base infrastructure.
Useful for getting rid of some of the early base infrastructure.