Search found 4 matches

by Endwashere
Mon Jun 26, 2017 1:03 am
Forum: Resolved Problems and Bugs
Topic: [0.15.23] on_research_finish no longer fires (save specific)
Replies: 2
Views: 2176

[0.15.23] on_research_finish no longer fires (save specific)

In my save, the on_research_finish event does not fire. I have a few mods, but it doesn't work even after disabling them all. Of note is the auto-research mod, which would normally trigger starting the next research, but no longer works with the event not being triggered. To narrow the problem down ...
by Endwashere
Mon Jun 26, 2017 12:27 am
Forum: Resolved Problems and Bugs
Topic: [0.15.23] Lua "stale print" crash
Replies: 2
Views: 1745

[0.15.23] Lua "stale print" crash

Not realizing I could simply use "game.print", I tried preserving the player's personal print function to be used in an event handler, like so: /c local print=game.player.print script.on_event(defines.events.on_player_crafted_item, function() print("hello") end) It could be any e...
by Endwashere
Sat Apr 29, 2017 1:23 am
Forum: General discussion
Topic: Wait What... Small electric poles can be used as fuel !?
Replies: 6
Views: 2823

Re: Wait What... Small electric poles can be used as fuel !?

Wooden Boxes are burnable too.

Useful for getting rid of some of the early base infrastructure.

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