Search found 24 matches
- Sat Nov 16, 2024 7:16 pm
- Forum: Not a bug
- Topic: [2.0.15][pc] Pumpjack Placement conflicting with Cliff on Vulcanus
- Replies: 3
- Views: 702
Re: Pumpjack Placement conflicting with Cliff on Vulcanus [2.0.15 build 80108 expansion][PC]
Never came across this myself, and figuring it would be a bug.
- Sat Nov 16, 2024 4:52 pm
- Forum: Not a bug
- Topic: [2.0.15][pc] Pumpjack Placement conflicting with Cliff on Vulcanus
- Replies: 3
- Views: 702
[2.0.15][pc] Pumpjack Placement conflicting with Cliff on Vulcanus
Hi,
Map originally generated on release date.
Pumpjack placement conflicts with the cliff. Expecting pumpjack to be placed without requiring the cliff to be destroyed.
Save is attached and should demonstrate the same issue.
Map originally generated on release date.
Pumpjack placement conflicts with the cliff. Expecting pumpjack to be placed without requiring the cliff to be destroyed.
Save is attached and should demonstrate the same issue.
- Sun Aug 02, 2020 7:09 am
- Forum: Technical Help
- Topic: Weird FPS/UPS decrease during item craft lookup
- Replies: 6
- Views: 3012
Weird FPS/UPS decrease during item craft lookup
Posting in behalf of infantryman4life.
Seemed like he had a slowdown while hovering over an item in the crafting window for the player. The drop seemed to be about 5-8 UPS, much less so on a seemingly light item such as iron pipe.
Notice the drop while hovers on the item to craft - https://clips ...
Seemed like he had a slowdown while hovering over an item in the crafting window for the player. The drop seemed to be about 5-8 UPS, much less so on a seemingly light item such as iron pipe.
Notice the drop while hovers on the item to craft - https://clips ...
- Mon Jun 24, 2019 4:41 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 17957
Re: Version 0.17.52
Size: 1043791872 bytes (995 MiB)
Looks like incomplete download, should be ~1.21 GiB
Redownloaded from an another browser, but same error on HR locomotive graphic.
Checksums:
Name: Factorio_x64_0.17.52 (1).zip
Size: 1043791872 bytes (995 MiB)
CRC32: 238245B0
CRC64: B6107CD70EC24DF1
SHA256 ...
- Mon Jun 24, 2019 4:35 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 17957
Re: Version 0.17.52
I downloaded Factorio_x64_0.17.52.zip, verified and it had no problems.
Checksums for downloaded file:
MD5: 934EFEAF7D335FCDEDD39A861C2F3988
SHA-1: ECA4EE518D986150011A1BC83FF71CF1C6AC6C51
SHA-256: A0DDAD20FDF1FE684A3B9D05DE8C2124BC4BE60F2AC5D1811052779CEBBED670
SHA-512 ...
- Mon Jun 24, 2019 4:15 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 17957
Re: Version 0.17.52
Am I doing something wrong? Unable to unzip properly.
Steps:
Downloaded 17.52 zipped for Windows x64.
attempt 1: Failed to copy over contents.
attempt 2: Failed on unzip to folder
>>> https://cdn.discordapp.com/attachments/382907826021990400/592748008601550848/unknown.png
Update: Upon checking ...
Steps:
Downloaded 17.52 zipped for Windows x64.
attempt 1: Failed to copy over contents.
attempt 2: Failed on unzip to folder
>>> https://cdn.discordapp.com/attachments/382907826021990400/592748008601550848/unknown.png
Update: Upon checking ...
- Sun Mar 17, 2019 4:37 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.14] Spitter Mistargeting Robot
- Replies: 1
- Views: 2632
[posila] [0.17.14] Spitter Mistargeting Robot
Here's a screenshot of the incident.
Spitter Action.png
Context:
- Spitter blocking placement of Solar Panel by the Construction Robot, while spitting at ???? (Maybe the robot trying to place, or robot that come to repair the damage)
- First shot by the spitter makes sense. As the projectile ...
Spitter Action.png
Context:
- Spitter blocking placement of Solar Panel by the Construction Robot, while spitting at ???? (Maybe the robot trying to place, or robot that come to repair the damage)
- First shot by the spitter makes sense. As the projectile ...
- Tue Feb 26, 2019 11:19 pm
- Forum: Duplicates
- Topic: [0.17.0] -> [0.17.1] Update error
- Replies: 1
- Views: 1047
Re: [0.17.0] -> [0.17.1] Update error
Same issue. https://forums.factorio.com/viewtopic.php?f=3&t=65227#p400816
Workaround --- choose to update later and game loads to Main Menu fine, but choosing update (to 0.17.1) results in error indicated.
Just to add
- Using Standalone, which was downloaded fresh from factorio.com as 0.17 in zip ...
Workaround --- choose to update later and game loads to Main Menu fine, but choosing update (to 0.17.1) results in error indicated.
Just to add
- Using Standalone, which was downloaded fresh from factorio.com as 0.17 in zip ...
- Tue Feb 26, 2019 11:15 pm
- Forum: Technical Help
- Topic: [0.17.0] Does not update to 0.17.1
- Replies: 3
- Views: 1834
Re: [0.17.0] Does not update to 0.17.1
Is this similar issue to yours?
viewtopic.php?f=3&t=65227#p400816
viewtopic.php?f=3&t=65227#p400816
- Tue Feb 26, 2019 11:08 pm
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 43835
Re: Version 0.17.1
Just as an FYI ( I'll re-download ), when clicking on the update with the updater, the update does NOT download, the game just restarts and asks me to re-download again.
See my earlier reply, is it the same error? I can choose not to update, and game loads to Main Menu. However, choosing to ...
- Tue Feb 26, 2019 11:05 pm
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 43835
Re: Version 0.17.1
Having trouble updating through in-game updater (Using stand-alone)
- Fri Jun 15, 2018 11:26 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 80160
Re: Friday Facts #247 - Pricing and its exploits
If there is some takeaway for us, than it is, that we shouldn't wait with finishing the game too much.
It's slowly getting to the point that we're just about ready for the next major release.
I still have hopes for Spidertron...... Though I think you can kind of already have it via AAI ...
It's slowly getting to the point that we're just about ready for the next major release.
I still have hopes for Spidertron...... Though I think you can kind of already have it via AAI ...
- Mon Mar 05, 2018 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Crash on save load: "Trying to disconnect circuit connector in inconsistent state."
- Replies: 6
- Views: 2721
Re: [0.16.16] Crash on save load: "Trying to disconnect circuit connector in inconsistent state."
Just recently started using LTN in my recent save, and this error started crashing game on a newer version of some other mod.
I was so worried but I am so glad that I found this thread. Also for reference -- I found the command to be ----> /delete-blueprint-storage everybody confirm
Thank you to ...
I was so worried but I am so glad that I found this thread. Also for reference -- I found the command to be ----> /delete-blueprint-storage everybody confirm
Thank you to ...
- Fri Feb 02, 2018 7:25 am
- Forum: Releases
- Topic: Version 0.16.21
- Replies: 19
- Views: 17790
Re: Version 0.16.21
Getting much slower startup times with 16.21 [modded with angels, bobs, omnimatter, shinymods, and others].
Edit - Reverting to 16.20 (with same mods enabled), restores startup times according to one of discord members....
Edit - Reverting to 16.20 (with same mods enabled), restores startup times according to one of discord members....
- Sat Jan 20, 2018 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints
- Replies: 4
- Views: 3142
Re: [16.16] Unable to save blueprint under Shared Blueprints
Just as a note -
I am able to add blueprints to "Game Blueprints" when there existing blueprints (see pic).
https://i.imgur.com/QXWxIc8.png
I am able to add blueprints to "Game Blueprints" when there existing blueprints (see pic).
https://i.imgur.com/QXWxIc8.png
- Fri Jan 19, 2018 12:27 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints
- Replies: 4
- Views: 3142
Re: [16.16] Unable to save blueprint under Shared Blueprints
Was thinking about posting it in bug reports, but figured I'd let someone respond before doing so.Klonan wrote:Moved to bug reports
Thanks

- Mon Jan 15, 2018 9:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints
- Replies: 4
- Views: 3142
[kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints
I am unable to save a blueprint to "Shared Blueprints" section (left panel of blueprint window), but works just fine for "My blueprints".
For reference - I'm talking about the panel on the left
https://i.imgur.com/gGU6bK7.jpg
Tried the following:
Thought it might be one mods, so I toggled all mods ...
For reference - I'm talking about the panel on the left
https://i.imgur.com/gGU6bK7.jpg
Tried the following:
Thought it might be one mods, so I toggled all mods ...
- Sat Nov 18, 2017 8:13 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 249862
BUG?
Hello Klonan,
Upgrading burner inserter to electric inserter causes the extra buffered fuel to not be refunded.
Thanks for mod updates, and the new GUI :)
**Tested in a new map with base, and this mod enabled only.
BEFORE upgrade planner drag: https://i.imgur.com/VQDVlOq.jpg
AFTER upgrade planner ...
Upgrading burner inserter to electric inserter causes the extra buffered fuel to not be refunded.
Thanks for mod updates, and the new GUI :)
**Tested in a new map with base, and this mod enabled only.
BEFORE upgrade planner drag: https://i.imgur.com/VQDVlOq.jpg
AFTER upgrade planner ...
- Sat Nov 18, 2017 8:04 am
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 44699
Re: Friday Facts #217 - Just another Friday Facts
So hyped for 0.16!
- Thu Oct 05, 2017 5:41 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 131682
Re: [MOD 0.15] AAI Industry
Hey Earendel,
It seems that productivity modules cant be put into assemblers making motors, both regular and electric.
Is this intended? If not it would be amazing if you could update the mod somehow to allow productivity modules :D
*Edit*
- Tested with - Bob's productivity modules 1 for regular ...
It seems that productivity modules cant be put into assemblers making motors, both regular and electric.
Is this intended? If not it would be amazing if you could update the mod somehow to allow productivity modules :D
*Edit*
- Tested with - Bob's productivity modules 1 for regular ...