Search found 33 matches
- Fri May 03, 2024 6:12 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36652
Re: Friday Facts #409 - Diminishing beacons
"Space Exploration speed runners" Having started Space Exploration runs a few times, enjoyed it, yet come nowhere near completing it, that's a phrase I never thought I'd read. Then again, Factorio players should never be underestimated. :D I love the changes, and I'm really hyped to have ...
- Sun Apr 14, 2024 3:11 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32910
Re: Friday Facts #406 - Space Age Music
I have to ask - how deep-rooted is the engine constraint preventing the music from behaving dynamically? I personally greatly enjoy when games have even the smallest dynamic elements in their music. Many Nintendo games do this - jumping on Yoshi in most Mario games adds a layer of percussion, Mario...
- Sun Apr 14, 2024 2:48 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32910
Re: Friday Facts #406 - Space Age Music
Wow... My admiration for your team broadens while reading such an emotion/mood-focused post after so may technical posts (which I also absolutely love). This has increased my interest in the expansion on a level I didn't even realize it could. Request: Could you add the ability to enable/disable spe...
- Sun Sep 03, 2023 5:20 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99781
Re: Friday Facts #373 - Factorio: Space Age
so tempting to hijack this thread and just talk about SE. :D For real. :D But to keep it topic-related: I've wondered if the hiring of Earendel (such a good move) was the reason SE was taken off the "Featured Mods" section of Factorio.com, months ago. I was sad to see that such a great mo...
- Sun Sep 03, 2023 5:12 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99781
Re: Friday Facts #373 - Factorio: Space Age
[...] Factorio in general seems to be stuck in this weird contradictory middle-point between automation/puzzle game and tower defence game. The long, slow factory building gameplay somewhat contradicts with the need to constantly defend yourself, and I feel like these mechanics sort of undermine ea...
- Sun Sep 03, 2023 3:20 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99781
Re: Friday Facts #373 - Factorio: Space Age
so tempting to hijack this thread and just talk about SE. :D For real. :D But to keep it topic-related: I've wondered if the hiring of Earendel (such a good move) was the reason SE was taken off the "Featured Mods" section of Factorio.com, months ago. I was sad to see that such a great mo...
- Sun Sep 03, 2023 3:11 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99781
Re: Friday Facts #373 - Factorio: Space Age
What a week - I'm so happy to see five things: 1. Weekly FFF resumed. 2. An FFF post with both Kovarex and Earendel (who answered my unasked questions to boot). 3. Another FFF post bringing back technical problem-solving details. I learn a lot from these. 4. More "how I approach things" fr...
- Wed Sep 29, 2021 4:07 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 74609
Re: Friday Facts #366 - The only way to go fast, is to go well!
Hi Kovarex and Factorio team, I love this Friday Facts, and wanted to share a book that you might find relevant. It is geared toward enterprise business software development, not games, but is "cut from the same cloth" as the first several paragraphs of your post: https://www.amazon.com/Ri...
- Tue Mar 09, 2021 7:30 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183836
Re: Friday Facts #365 - Future plans
I know I'm late replying to this, but wanted to say: Thank you so much for such an incredibly polished final release. The results are gorgeous. So much attention to detail, so many improvements, such a high bar for quality-of-life features. Factorio's been an amazing game for years, and the final pr...
- Tue Nov 24, 2020 8:29 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 148219
Re: Version 1.1.0
I personally don't like screen space permanently repurposed as my reward for launching the rocket. I do like being able to know how many I've launched, but it's not info so important to me 100% of the time that it needs its own dedicated screen area. How big is your screen? This is what I see with ...
- Tue Nov 24, 2020 8:20 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 148219
Re: Version 1.1.0
One wish you could add to the awesomenes. When make Shift+click queue command for Spidy allow waypoint snap to any previous waypoint of the current queue. That way it makes queue infinite (self repeating). e.g. Patrol route is born. I'm super thrilled about the Spidertron waypoints, and i love your...
- Tue Nov 24, 2020 8:10 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 148219
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. +1 Honestly it's nice not having to see the rocket launch stats all the time. The info is still available, and it makes sense that it is not a...
- Tue Nov 24, 2020 7:43 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 148219
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. +1 Honestly it's nice not having to see the rocket launch stats all the time. The info is still available, and it makes sense that it is not a...
- Sat Nov 14, 2020 4:19 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108324
Re: Friday Facts #363 - 1.1 is getting close
I also liked the Character tab as I could digest all information about my character at one place in the middle of the screen where my eyes lay most of the time. Being able to access the grid of you armor while being in a vehicle was also very nice and I have often used this to move stuff between my...
- Sat Nov 14, 2020 3:58 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108324
Re: Friday Facts #363 - 1.1 is getting close
Awesome ! Could we also get an option to change the zoom level which changes from normal view to map view? +1 Even on maximum zoom out, it's a bit tricky to see biter nests south of you in time (aka before you trigger an attack), as the quickbars "hide" them even longer. Perhaps we could ...
- Sat Nov 14, 2020 3:52 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108324
Re: Friday Facts #363 - 1.1 is getting close
Am I the only player who cares about old game saves? Nope - I also care about some old saves, and have a few I'm still keeping from 0.12, 0.13, etc. But I'm not going to insist that Wube keep a ton of old code from pre-1.0 versions. As a software developer myself I know how problematic and costly i...
- Sat Nov 14, 2020 3:32 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108324
Re: Friday Facts #363 - 1.1 is getting close
Kovarex - Will there be a point at which you up-prioritize backwards compatibility - specifically for mods at the 1.x level? I know they are not the main point of the game, but they are an enormous replay factor. I'm currently playing Krastorio 2, featured on the Factorio homepage, with most the oth...
- Tue Oct 13, 2020 5:49 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 92073
Re: Friday Facts #361 - Train stop limit, Tips and tricks
To answer the question of "why": because people who play this kind of game have a natural curiosity about what they can do in the future as they unlock things. It might even inspire them to go for a specific tech that they see highlighted in the tips, or perhaps help them organize their b...
- Thu Sep 24, 2020 12:22 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 107037
Re: Version 1.0.0
Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
- Thu Sep 24, 2020 12:00 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 144777
Re: The real reason that turret creep is a common strategy
I want to write a deeper analysis of why turret creep is so permanently embedded in the meta, and what the game would look like if it wasn't. ... In conclusion, with the changes I suggest or anything similar, players would not feel pressured to resort to turret creep tactics in order to deal with b...