Search found 16 matches

by LuxSublima
Tue Oct 13, 2020 5:49 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 137
Views: 14011

Re: Friday Facts #361 - Train stop limit, Tips and tricks

To answer the question of "why": because people who play this kind of game have a natural curiosity about what they can do in the future as they unlock things. It might even inspire them to go for a specific tech that they see highlighted in the tips, or perhaps help them organize their base better...
by LuxSublima
Thu Sep 24, 2020 12:22 am
Forum: Releases
Topic: Version 1.0.0
Replies: 125
Views: 44772

Re: Version 1.0.0

Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
by LuxSublima
Thu Sep 24, 2020 12:00 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 217
Views: 72510

Re: The real reason that turret creep is a common strategy

I want to write a deeper analysis of why turret creep is so permanently embedded in the meta, and what the game would look like if it wasn't. ... In conclusion, with the changes I suggest or anything similar, players would not feel pressured to resort to turret creep tactics in order to deal with b...
by LuxSublima
Wed Sep 23, 2020 11:29 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 217
Views: 72510

Re: The real reason that turret creep is a common strategy

I think that it is crucial that turrets are more powerful than the player. This is a game about automation. You should automate combat to. Build transport belt lines to deliver ammo to your gun turrets, have robots repair your walls and set up artillery turrets to expand your territory while you bu...
by LuxSublima
Fri Aug 14, 2020 3:06 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 29345

Re: Friday Facts #360 - 1.0 is here!

Congratulations Kovarex and all of Wube for such a job well done. You've already given me 1262 hours of the best automation-gaming enjoyment available on this planet IMO, and I look forward to many more. You are the best example of Software Development Done Right. I wish you all the success in the w...
by LuxSublima
Sun Aug 09, 2020 6:44 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 14527

Re: Friday Facts #356 - Blueprint library for real

This is a comment on the new Blueprint "Absolute reference point" feature introduced with this FFF - let me know if I should post elsewhere. Suggestion 1: Why not have the "absolute reference point" default to whatever offset would allow the blueprint to snap to exactly where you created the bluepri...
by LuxSublima
Fri Aug 07, 2020 9:36 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 19619

Re: Friday Facts #359 - Crash site: The beginning

Aonova wrote:
Fri Aug 07, 2020 6:50 pm
I hope #360 isn't going to be the last FF. It's become a defining part of my Fridays ;(
...there would be a certain beauty to it, though. 360 degrees, full circle. :)

LOVE the re-redesigned mining drills! :)
by LuxSublima
Fri Jul 24, 2020 3:51 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 14527

Re: Friday Facts #356 - Blueprint library for real

Kovarex, thank you for sharing such detail about burnout depression. I've struggled with that myself recently and its very helpful to read not only an account of how it feels but how you started coming out of it. And I think it's beautiful that playing with your son was part of that recovery. Just a...
by LuxSublima
Fri Jul 24, 2020 3:42 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 10573

Re: Friday Facts #357 - Nuke

The nuke update is a great effort, and I appreciate the cliff destruction, but honestly I've been using modded nuke and sound graphics for a long time now and never looked back. You guys should check out what's available - they look awesome, and frankly, they're a lot better. A bad video I made of ...
by LuxSublima
Thu Jul 09, 2020 2:54 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1688
Views: 596109

Re: [0.18] Sea Block Pack 0.4.8

Thank you for making Sea Block Pack, I am absolutely loving this ultra-complicated long haul. :-D And the fact that it's almost all coming from sea water is really cool. I don't mind how hard it is to find effective crafting patterns or how long it takes to progress - that was part of what attracted...
by LuxSublima
Fri Oct 26, 2018 4:20 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 81026

Re: Friday Facts #266 - Cleanup of mechanics

Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
by LuxSublima
Wed May 10, 2017 12:59 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38898

Re: Friday Facts #189 - Specifying the 1.0

"...train and (probably) the spidertron ." What does this mean? I get images of this thing in my head... https://media.giphy.com/media/3oEduVeIgwk80T5Q3K/giphy.gif Please let it be this. Pretty much, yes. https://eu2.factorio.com/assets/img/blog/fff-120-spidertron.gif https://www.factorio.com/blog/...
by LuxSublima
Sat May 06, 2017 12:57 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38898

Re: Friday Facts #189 - Specifying the 1.0

https://www.factorio.com/blog/post/fff-189 Kovarex you and your team are amazing. :-) Such professionalism -- wouldn't be surprised if in the future you all are in textbooks at game development courses as a case study in doing it all very, very right. One thing I hope is still being considered for ...
by LuxSublima
Sat May 06, 2017 12:50 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 38898

Re: Friday Facts #189 - Specifying the 1.0

Hi, A quick comment about the blueprint based gameplay - I think random is an essential part of Factorio. jon I agree - a whole game mode locked to one map forever seems like a lost opportunity to make such a cool idea even cooler. Maybe there could be a default seed that everyone uses most easily,...
by LuxSublima
Sun Apr 30, 2017 7:18 pm
Forum: Resolved Problems and Bugs
Topic: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"
Replies: 16
Views: 2711

Re: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"

Rseding91 wrote:Should be fixed for the next version of 0.15 :)
I just confirmed it is fixed in 15.5. Thank you. :-)
by LuxSublima
Fri Apr 28, 2017 1:48 am
Forum: Resolved Problems and Bugs
Topic: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"
Replies: 16
Views: 2711

[15.3] Crash when removing Big electric pole

I'm reliably getting the same crash in 15.3 when I remove a big electric pole. 1. Do: Load the attached save file. Mine/remove the closest big electric pole to the player (see screenshot). 2. What happens: Game immediately crashes. 3. Expected: Game to continue, with my huge solar/accumulator farm r...

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