Search found 24 matches
- Tue Nov 24, 2020 8:29 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34681
Re: Version 1.1.0
I personally don't like screen space permanently repurposed as my reward for launching the rocket. I do like being able to know how many I've launched, but it's not info so important to me 100% of the time that it needs its own dedicated screen area. How big is your screen? This is what I see with ...
- Tue Nov 24, 2020 8:20 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34681
Re: Version 1.1.0
One wish you could add to the awesomenes. When make Shift+click queue command for Spidy allow waypoint snap to any previous waypoint of the current queue. That way it makes queue infinite (self repeating). e.g. Patrol route is born. I'm super thrilled about the Spidertron waypoints, and i love your...
- Tue Nov 24, 2020 8:10 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34681
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. +1 Honestly it's nice not having to see the rocket launch stats all the time. The info is still available, and it makes sense that it is not a...
- Tue Nov 24, 2020 7:43 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34681
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. +1 Honestly it's nice not having to see the rocket launch stats all the time. The info is still available, and it makes sense that it is not a...
- Sat Nov 14, 2020 4:19 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 43995
Re: Friday Facts #363 - 1.1 is getting close
I also liked the Character tab as I could digest all information about my character at one place in the middle of the screen where my eyes lay most of the time. Being able to access the grid of you armor while being in a vehicle was also very nice and I have often used this to move stuff between my...
- Sat Nov 14, 2020 3:58 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 43995
Re: Friday Facts #363 - 1.1 is getting close
Awesome ! Could we also get an option to change the zoom level which changes from normal view to map view? +1 Even on maximum zoom out, it's a bit tricky to see biter nests south of you in time (aka before you trigger an attack), as the quickbars "hide" them even longer. Perhaps we could use SHIFT+...
- Sat Nov 14, 2020 3:52 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 43995
Re: Friday Facts #363 - 1.1 is getting close
Am I the only player who cares about old game saves? Nope - I also care about some old saves, and have a few I'm still keeping from 0.12, 0.13, etc. But I'm not going to insist that Wube keep a ton of old code from pre-1.0 versions. As a software developer myself I know how problematic and costly i...
- Sat Nov 14, 2020 3:32 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 43995
Re: Friday Facts #363 - 1.1 is getting close
Kovarex - Will there be a point at which you up-prioritize backwards compatibility - specifically for mods at the 1.x level? I know they are not the main point of the game, but they are an enormous replay factor. I'm currently playing Krastorio 2, featured on the Factorio homepage, with most the oth...
- Tue Oct 13, 2020 5:49 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 27813
Re: Friday Facts #361 - Train stop limit, Tips and tricks
To answer the question of "why": because people who play this kind of game have a natural curiosity about what they can do in the future as they unlock things. It might even inspire them to go for a specific tech that they see highlighted in the tips, or perhaps help them organize their base better...
- Thu Sep 24, 2020 12:22 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 61560
Re: Version 1.0.0
Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
- Thu Sep 24, 2020 12:00 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 226
- Views: 75907
Re: The real reason that turret creep is a common strategy
I want to write a deeper analysis of why turret creep is so permanently embedded in the meta, and what the game would look like if it wasn't. ... In conclusion, with the changes I suggest or anything similar, players would not feel pressured to resort to turret creep tactics in order to deal with b...
- Wed Sep 23, 2020 11:29 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 226
- Views: 75907
Re: The real reason that turret creep is a common strategy
I think that it is crucial that turrets are more powerful than the player. This is a game about automation. You should automate combat to. Build transport belt lines to deliver ammo to your gun turrets, have robots repair your walls and set up artillery turrets to expand your territory while you bu...
- Fri Aug 14, 2020 3:06 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 207
- Views: 33619
Re: Friday Facts #360 - 1.0 is here!
Congratulations Kovarex and all of Wube for such a job well done. You've already given me 1262 hours of the best automation-gaming enjoyment available on this planet IMO, and I look forward to many more. You are the best example of Software Development Done Right. I wish you all the success in the w...
- Sun Aug 09, 2020 6:44 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 16696
Re: Friday Facts #356 - Blueprint library for real
This is a comment on the new Blueprint "Absolute reference point" feature introduced with this FFF - let me know if I should post elsewhere. Suggestion 1: Why not have the "absolute reference point" default to whatever offset would allow the blueprint to snap to exactly where you created the bluepri...
- Fri Aug 07, 2020 9:36 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 51751
- Fri Jul 24, 2020 3:51 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 16696
Re: Friday Facts #356 - Blueprint library for real
Kovarex, thank you for sharing such detail about burnout depression. I've struggled with that myself recently and its very helpful to read not only an account of how it feels but how you started coming out of it. And I think it's beautiful that playing with your son was part of that recovery. Just a...
- Fri Jul 24, 2020 3:42 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 12575
Re: Friday Facts #357 - Nuke
The nuke update is a great effort, and I appreciate the cliff destruction, but honestly I've been using modded nuke and sound graphics for a long time now and never looked back. You guys should check out what's available - they look awesome, and frankly, they're a lot better. A bad video I made of ...
- Thu Jul 09, 2020 2:54 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 628879
Re: [0.18] Sea Block Pack 0.4.8
Thank you for making Sea Block Pack, I am absolutely loving this ultra-complicated long haul. :-D And the fact that it's almost all coming from sea water is really cool. I don't mind how hard it is to find effective crafting patterns or how long it takes to progress - that was part of what attracted...
- Fri Oct 26, 2018 4:20 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 85953
Re: Friday Facts #266 - Cleanup of mechanics
Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
- Wed May 10, 2017 12:59 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 40504
Re: Friday Facts #189 - Specifying the 1.0
"...train and (probably) the spidertron ." What does this mean? I get images of this thing in my head... https://media.giphy.com/media/3oEduVeIgwk80T5Q3K/giphy.gif Please let it be this. Pretty much, yes. https://eu2.factorio.com/assets/img/blog/fff-120-spidertron.gif https://www.factorio.com/blog/...