Search found 25 matches

by LuxSublima
Tue Mar 09, 2021 7:30 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 223
Views: 40406

Re: Friday Facts #365 - Future plans

I know I'm late replying to this, but wanted to say: Thank you so much for such an incredibly polished final release. The results are gorgeous. So much attention to detail, so many improvements, such a high bar for quality-of-life features. Factorio's been an amazing game for years, and the final pr...
by LuxSublima
Tue Nov 24, 2020 8:29 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 44153

Re: Version 1.1.0

I personally don't like screen space permanently repurposed as my reward for launching the rocket. I do like being able to know how many I've launched, but it's not info so important to me 100% of the time that it needs its own dedicated screen area. How big is your screen? This is what I see with ...
by LuxSublima
Tue Nov 24, 2020 8:20 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 44153

Re: Version 1.1.0

One wish you could add to the awesomenes. When make Shift+click queue command for Spidy allow waypoint snap to any previous waypoint of the current queue. That way it makes queue infinite (self repeating). e.g. Patrol route is born. I'm super thrilled about the Spidertron waypoints, and i love your...
by LuxSublima
Tue Nov 24, 2020 8:10 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 44153

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. +1 Honestly it's nice not having to see the rocket launch stats all the time. The info is still available, and it makes sense that it is not a...
by LuxSublima
Tue Nov 24, 2020 7:43 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 44153

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. +1 Honestly it's nice not having to see the rocket launch stats all the time. The info is still available, and it makes sense that it is not a...
by LuxSublima
Sat Nov 14, 2020 4:19 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 50316

Re: Friday Facts #363 - 1.1 is getting close

I also liked the Character tab as I could digest all information about my character at one place in the middle of the screen where my eyes lay most of the time. Being able to access the grid of you armor while being in a vehicle was also very nice and I have often used this to move stuff between my...
by LuxSublima
Sat Nov 14, 2020 3:58 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 50316

Re: Friday Facts #363 - 1.1 is getting close

Awesome ! Could we also get an option to change the zoom level which changes from normal view to map view? +1 Even on maximum zoom out, it's a bit tricky to see biter nests south of you in time (aka before you trigger an attack), as the quickbars "hide" them even longer. Perhaps we could ...
by LuxSublima
Sat Nov 14, 2020 3:52 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 50316

Re: Friday Facts #363 - 1.1 is getting close

Am I the only player who cares about old game saves? Nope - I also care about some old saves, and have a few I'm still keeping from 0.12, 0.13, etc. But I'm not going to insist that Wube keep a ton of old code from pre-1.0 versions. As a software developer myself I know how problematic and costly i...
by LuxSublima
Sat Nov 14, 2020 3:32 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 50316

Re: Friday Facts #363 - 1.1 is getting close

Kovarex - Will there be a point at which you up-prioritize backwards compatibility - specifically for mods at the 1.x level? I know they are not the main point of the game, but they are an enormous replay factor. I'm currently playing Krastorio 2, featured on the Factorio homepage, with most the oth...
by LuxSublima
Tue Oct 13, 2020 5:49 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 31663

Re: Friday Facts #361 - Train stop limit, Tips and tricks

To answer the question of "why": because people who play this kind of game have a natural curiosity about what they can do in the future as they unlock things. It might even inspire them to go for a specific tech that they see highlighted in the tips, or perhaps help them organize their b...
by LuxSublima
Thu Sep 24, 2020 12:22 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 65231

Re: Version 1.0.0

Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
by LuxSublima
Thu Sep 24, 2020 12:00 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 80068

Re: The real reason that turret creep is a common strategy

I want to write a deeper analysis of why turret creep is so permanently embedded in the meta, and what the game would look like if it wasn't. ... In conclusion, with the changes I suggest or anything similar, players would not feel pressured to resort to turret creep tactics in order to deal with b...
by LuxSublima
Wed Sep 23, 2020 11:29 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 80068

Re: The real reason that turret creep is a common strategy

I think that it is crucial that turrets are more powerful than the player. This is a game about automation. You should automate combat to. Build transport belt lines to deliver ammo to your gun turrets, have robots repair your walls and set up artillery turrets to expand your territory while you bu...
by LuxSublima
Fri Aug 14, 2020 3:06 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 37178

Re: Friday Facts #360 - 1.0 is here!

Congratulations Kovarex and all of Wube for such a job well done. You've already given me 1262 hours of the best automation-gaming enjoyment available on this planet IMO, and I look forward to many more. You are the best example of Software Development Done Right. I wish you all the success in the w...
by LuxSublima
Sun Aug 09, 2020 6:44 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 19598

Re: Friday Facts #356 - Blueprint library for real

This is a comment on the new Blueprint "Absolute reference point" feature introduced with this FFF - let me know if I should post elsewhere. Suggestion 1: Why not have the "absolute reference point" default to whatever offset would allow the blueprint to snap to exactly where you...
by LuxSublima
Fri Aug 07, 2020 9:36 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 70970

Re: Friday Facts #359 - Crash site: The beginning

Aonova wrote: ↑
Fri Aug 07, 2020 6:50 pm
I hope #360 isn't going to be the last FF. It's become a defining part of my Fridays ;(
...there would be a certain beauty to it, though. 360 degrees, full circle. :)

LOVE the re-redesigned mining drills! :)
by LuxSublima
Fri Jul 24, 2020 3:51 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 19598

Re: Friday Facts #356 - Blueprint library for real

Kovarex, thank you for sharing such detail about burnout depression. I've struggled with that myself recently and its very helpful to read not only an account of how it feels but how you started coming out of it. And I think it's beautiful that playing with your son was part of that recovery. Just a...
by LuxSublima
Fri Jul 24, 2020 3:42 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 14979

Re: Friday Facts #357 - Nuke

The nuke update is a great effort, and I appreciate the cliff destruction, but honestly I've been using modded nuke and sound graphics for a long time now and never looked back. You guys should check out what's available - they look awesome, and frankly, they're a lot better. A bad video I made of ...
by LuxSublima
Thu Jul 09, 2020 2:54 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 660068

Re: [0.18] Sea Block Pack 0.4.8

Thank you for making Sea Block Pack, I am absolutely loving this ultra-complicated long haul. :-D And the fact that it's almost all coming from sea water is really cool. I don't mind how hard it is to find effective crafting patterns or how long it takes to progress - that was part of what attracted...
by LuxSublima
Fri Oct 26, 2018 4:20 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 92810

Re: Friday Facts #266 - Cleanup of mechanics

Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...

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