
Search found 10 matches
- Thu Nov 07, 2024 6:12 pm
- Forum: Minor issues
- Topic: Cliff overlaps rail
- Replies: 2
- Views: 413
Re: Cliff overlaps rail
The same kinda happens with belts. Running 2.0.14


- Tue Oct 22, 2024 6:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.8] Stack size can be exceeded in assembler input slots
- Replies: 1
- Views: 1425
[Genhis][2.0.8] Stack size can be exceeded in assembler input slots
If an input slot has less than the stack limit, you can add another full stack on top of it.


- Fri Dec 01, 2023 1:06 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 65810
Re: Friday Facts #387 - Swimming in lava
Where is the blog post? The link gives me a 404 error.
Nvm. its back.
Nvm. its back.

- Fri Sep 29, 2023 12:01 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130384
Re: Friday Facts #378 - Trains on another level
Can the player enter/exit the train when it's elevated or walk on the elevated tracks?
And can elevated trains collide with anything? like a spidertron for example
Player can exit/enter elevated trains fine. (It would be quite annoying otherwise)
They only collide with few entities, as stated ...
- Tue Sep 26, 2023 6:03 pm
- Forum: Releases
- Topic: Version 1.1.92
- Replies: 17
- Views: 29294
Re: Version 1.1.92
Praise the Devs 
- Tue Feb 26, 2019 7:16 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 264226
Re: Version 0.17.0

- Fri Dec 22, 2017 9:11 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 20631
Re: Tochs Automatic Factory Kit mk.2
Any news? I would really love to play with it.
- Thu Dec 14, 2017 7:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 31613
Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Works now perfectly fine for me. thanks
- Wed Dec 13, 2017 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 31613
Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Any news about the update? I dont see any updated files anywhere.
0.000 2017-12-13 20:31:54; Factorio 0.16.0 (build 34159, linux64, headless)
0.046 Operating system: Linux (Ubuntu 16.04)
0.046 Program arguments: "./0.16_vanilla/bin/x64/factorio" "--start-server" "./0.16_vanilla/saves/my-save ...
0.000 2017-12-13 20:31:54; Factorio 0.16.0 (build 34159, linux64, headless)
0.046 Operating system: Linux (Ubuntu 16.04)
0.046 Program arguments: "./0.16_vanilla/bin/x64/factorio" "--start-server" "./0.16_vanilla/saves/my-save ...
- Fri Apr 28, 2017 8:46 pm
- Forum: Technical Help
- Topic: [15.03] Crash on multiplayer world
- Replies: 0
- Views: 763
[15.03] Crash on multiplayer world
Suddenly crashed while browsing in chrome. Probably some nvidia, opengl stuff like at minecraft.
I can provide more info if needed.
https://pastebin.com/UNy31mQs < long one.
Another one, probably train related.
https://pastebin.com/jLJkm3xD
https://prwh.de/fastdl/factorio/save/my-save-new.zip
I can provide more info if needed.
https://pastebin.com/UNy31mQs < long one.
Another one, probably train related.
https://pastebin.com/jLJkm3xD
https://prwh.de/fastdl/factorio/save/my-save-new.zip