Already asked several times :
- viewtopic.php?f=6&t=45401
- viewtopic.php?f=6&t=45014
And in the "official" topic list : viewtopic.php?f=6&t=39185
But yup, would be really nice
Search found 5 matches
- Wed May 10, 2017 1:07 pm
- Forum: Implemented Suggestions
- Topic: When placing a combinator on a ghost, retain the conditions
- Replies: 4
- Views: 2519
- Fri Apr 28, 2017 1:56 pm
- Forum: Implemented Suggestions
- Topic: Auto-apply ghost settings when placing a new building
- Replies: 2
- Views: 1584
Re: Auto-apply ghost settings when placing a new building
If i'm not mistaken, it's the same proposal than this one : viewtopic.php?f=6&t=45014
- Thu Apr 27, 2017 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Ability to destroy unneeded components of oil processing
- Replies: 18
- Views: 13081
Re: Ability to destroy unneeded components of oil processing
If you just want to get rid of it, you can always create a new Tank, and pick it when it's full
- Thu Apr 27, 2017 12:29 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 98797
Re: [0.15] Mirror blueprints horizontally or vertically
Needs more work, but to avoid this problem, it could be nice to be able to flip buildings toohoho wrote:it has been said by devs that they will not add such feature.
Problem being, when you flip things around, objects that aren't square or have fluid connections WILL be messed up.
- Thu Apr 27, 2017 12:24 pm
- Forum: Implemented Suggestions
- Topic: [0.15.2] filters etc. not set when player places ghost
- Replies: 12
- Views: 4674
Re: [0.15.2] filters etc. not set when player places ghost
Wanted to make the exact same proposal 
