Search found 11 matches

by tamat
Wed Jul 20, 2016 2:44 pm
Forum: Mods
Topic: [MOD 0.14.xx] Teams
Replies: 9
Views: 9274

Re: [MOD 0.13.xx] Teams

what about turrents and gates? do they shoot / open accordingly based on the team?
by tamat
Fri Mar 11, 2016 4:57 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 134512

Re: Friday Facts #129 - The late game

My suggestions: - Generate some ore garbage when smelting , this is a subproduct (like with oil) that you must handle (maybe you have to store or you can dump in the ground creating pollution), later in the game you could start smelting that garbage ore (like with plutonium). - Create a deep mining ...
by tamat
Wed Oct 14, 2015 1:46 pm
Forum: Tools
Topic: The size of every terrain chunk
Replies: 23
Views: 26184

Re: The size of every terrain chunk

Zeblote wrote:
tamat wrote: About opening the PDB, what software did you use? I tryed with VS 2012 but didnt work, I guess I should use 2015.
Ida pro with hex-rays plugin
Thanks
by tamat
Wed Oct 14, 2015 1:40 pm
Forum: Tools
Topic: The size of every terrain chunk
Replies: 23
Views: 26184

Re: The size of every terrain chunk

I was checking the level.dat file in a hex editor and Im surprised to see that besides some data that seems like headers there are big chunks of the file filled with 00 or the sequence 20 07, maybe is for the terrain info without the tiles. About opening the PDB, what software did you use? I tryed w...
by tamat
Wed Oct 14, 2015 10:12 am
Forum: Tools
Topic: The size of every terrain chunk
Replies: 23
Views: 26184

Re: The size of every terrain chunk

If they don't mind people reverse engineering it, it would definitely be easier for one of them to just copy-paste whatever documentation they have in the source :D We have any such documentation in the source? You didn't document your file format? :o Why would we do that? That would be completely ...
by tamat
Tue Oct 13, 2015 2:37 pm
Forum: Tools
Topic: The size of every terrain chunk
Replies: 23
Views: 26184

Re: The size of every terrain chunk

what a difficult task then. Then the only option is to export the data from a MOD to a more easy-to-work-with file format, like a JSON dump or XML. What a pity. Anyway, thanks a lot for your info, you saved me a lot of time. If you manage to parse just the basic structure then let me know. Good luck...
by tamat
Tue Oct 13, 2015 2:16 pm
Forum: Tools
Topic: The size of every terrain chunk
Replies: 23
Views: 26184

Re: The size of every terrain chunk

This: https://forums.factorio.com/forum/viewtopic.php?f=14&t=7243 may also help. As for your original question - the chunks are 32x32 tiles, but sadly this does not map directly into data in the level.dat file. As you know from this thread: https://forums.factorio.com/forum/viewtopic.php?f=69&a...
by tamat
Tue Oct 13, 2015 2:11 pm
Forum: Tools
Topic: The size of every terrain chunk
Replies: 23
Views: 26184

Re: The size of every terrain chunk

Thanks for the link, that seems like a very nice project, but it implies that you have to execute the MOD from within the game everytime you want to update the map and you only have the images. My idea is that it loads the info directly from the saved game so you have always the last version, and in...
by tamat
Tue Oct 13, 2015 1:29 pm
Forum: Tools
Topic: The size of every terrain chunk
Replies: 23
Views: 26184

The size of every terrain chunk

Im trying to implement a web-viewer of the maps of Factorio, a web tool that allows to scroll and see your map in detail from your browser. To do that I need to extract the info from the level.dat but as far as I know there is no public info about the file format due to the way the data is stored fr...
by tamat
Fri Oct 09, 2015 2:57 pm
Forum: Tools
Topic: Format of level.dat and blueprint.dat?
Replies: 9
Views: 19769

Re: Format of level.dat and blueprint.dat?

I was also thinking about making a web visualizer of the maps, so you can inspect from the browser the state of a map, zoomin, add comments, etc, something similar to overviewer for minecraft . The only info I need are the chunks and the codification of the cells. I understand that being a serializa...
by tamat
Fri Oct 31, 2014 5:22 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98070

Re: Version 0.11.0

There is a bug in the spanish translation, some sentences are repeated in core.cfg and it doesnt allow to enter the game. I replaced the es-ES folder by the EN and now it works.

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