Search found 7 matches
- Sun Aug 02, 2020 3:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40] Blueprint in library doesn't build from map
- Replies: 1
- Views: 372
[0.18.40] Blueprint in library doesn't build from map
0. Use default settings for "Build" and "Drag map" (left mouse button). 1. Pick up a blueprint from the blueprint library (hand icon remains in library). 2. Go to map view; mouse over a place where the blueprint can be built (in radar range, no obstructions). 3. Left click. The b...
- Tue Jan 16, 2018 5:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Reduced belt throughput when adding inserters
- Replies: 1
- Views: 760
[0.16.16] Reduced belt throughput when adding inserters
sandboxC.png I've found some arrangements where adding stack inserters that remove items from a belt between a source and a sink (in this example, infinity chests with loaders on both ends) somehow reduces overall throughput, even though there are still large, visible gaps upstream of where the ins...
- Sat May 06, 2017 2:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.23] Desync placing blueprint with roboport
- Replies: 21
- Views: 5640
Re: [0.14.23] Desync placing blueprint with roboport
Good to hear. Thanks for looking into this.
- Fri May 05, 2017 1:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.23] Desync placing blueprint with roboport
- Replies: 21
- Views: 5640
Re: [0.14.23] Desync placing blueprint with roboport
I see a desynced-level.zip in the report I submitted, but I take it that's not the reference level. Is the desync report supposed to contain the reference level? I see only one "level.zip"-looking file in each desync report I get, out of 5 files total (info.json, replay.dat, log.txt, desyn...
- Thu May 04, 2017 1:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.23] Desync placing blueprint with roboport
- Replies: 21
- Views: 5640
Re: [0.14.23] Desync placing blueprint with roboport
Reproduced on a fresh 50x50 world in 0.14.23; desync report attached. Shift-clicking allowed me to place it without a desync--thanks HOSH (I thought I had tried that, but I guess I didn't). Tried to reproduce on 0.15.6 (figured you'd want the latest, let me know if not), but it did NOT occur. I'm go...
- Sat Apr 29, 2017 1:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.23] Desync placing blueprint with roboport
- Replies: 21
- Views: 5640
Re: [0.14.23] Desync placing blueprint with roboport
Yes, this is new to 0.14.23 and did not occur on 0.14.22.
- Thu Apr 27, 2017 1:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.23] Desync placing blueprint with roboport
- Replies: 21
- Views: 5640
[0.14.23] Desync placing blueprint with roboport
Playing on Linux (Ubuntu 16.10, downloaded via Steam) and connecting to a headless server (Ubuntu 16.04.02). No mods active. This issue did not occur in 0.14.22. First saw this on a world that had been created on 0.14.22. Existing blueprints with roboports caused an immediate desync when I tried to ...