Search found 2 matches
- Fri Apr 28, 2017 12:19 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 119127
Re: [MOD 0.14] AAI Programmable Structures
(snip)
To fix add another arithmetic combinator that does each + 0 output each, plugin in the tile XY, and then connect to the final decider so the top line also has 3 steps.
Aah! Duh - there you go. I shall endeavor to give this a shot. That's what I get for trying to optimize Nilaus' setup ...
- Fri Apr 28, 2017 3:59 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 119127
Re: [MOD 0.14] AAI Programmable Structures
Is it just me, or are the X/Y coords not correct?
This is my first time using this mod, I followed the video tutorial for setting up the Tile Scanner to a Zone Controller to automatically zone ore, but when Zone Controller sets a zone position, it seems to be a random X/Y within the set distance ...
This is my first time using this mod, I followed the video tutorial for setting up the Tile Scanner to a Zone Controller to automatically zone ore, but when Zone Controller sets a zone position, it seems to be a random X/Y within the set distance ...