Search found 145 matches

by someone1337
Mon Dec 16, 2024 9:12 pm
Forum: Releases
Topic: Version 2.0.26
Replies: 7
Views: 9523

Re: Version 2.0.26

Please make the ingame Updater show the amount of MB to download and not a generic "it quite a lot to download and can take a long time".
by someone1337
Fri Dec 06, 2024 12:25 pm
Forum: Ideas and Suggestions
Topic: logistics + wires: let us read "unfulfilled logistic requests" via wires
Replies: 0
Views: 128

logistics + wires: let us read "unfulfilled logistic requests" via wires

basically what the title says: let us read "unfulfilled logistic requests" via wires
by someone1337
Fri Dec 06, 2024 12:24 pm
Forum: Ideas and Suggestions
Topic: Updater: show how many MB it will need to download
Replies: 1
Views: 196

Updater: show how many MB it will need to download

Instead of showing the red text that it will take a long time.
by someone1337
Fri Dec 06, 2024 12:22 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26060

Re: Version 2.0.24

Could you, instead of stating that updating can take long, show how much MB its to download?
by someone1337
Tue Nov 26, 2024 11:41 am
Forum: Not a bug
Topic: [2.0.21] "Auto request missing construction materials" requests zero items
Replies: 6
Views: 930

Re: [2.0.21] "Auto request missing construction materials" requests zero items


Thanks for the report, this is not a bug. A planet can request items from space platforms which aren't requested by space platforms. Zero-sized construction requests block planet requests, so that the item is not immediately sent down. Such requests are cleared when your platform leaves the orbit ...
by someone1337
Fri Nov 22, 2024 3:08 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 22278

Re: Version 2.0.21

Can we please get "read unfulfilled logistic requests" via wires?

Also allowing inserters to insert into landing pod hubs would be an alternative. Otherwise its difficult to keep stuff clean.
by someone1337
Sat Nov 09, 2024 1:50 am
Forum: Not a bug
Topic: [2.0.16] Platform treats space route as arrived at shattered planet
Replies: 3
Views: 2847

Re: [2.0.16] Platform treats space route as arrived at shattered planet

There is no shattered planet that you can reach (or i missed something).

The platform flies forever or until its destroyed.
by someone1337
Tue Oct 29, 2024 4:49 pm
Forum: Not a bug
Topic: [2.0.12] Concrete produces iron ore in recycler
Replies: 3
Views: 1326

Re: [2.0.12] Concrete produces iron ore in recycler

seems correct?

since concrete needs brick + water + iron ore
by someone1337
Fri Oct 25, 2024 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] Stuck on vulcanus
Replies: 3
Views: 15228

Re: Stuck on vulcanus

@devs - maybe add some /kill-myself command?

because respawning and reclaiming your dead body could be an easy solution.


@OP:
get yourself https://mods.factorio.com/mod/some-luaconsole

and execute:

game.player.teleport({0,0})

change coordinates if needed.

you have to be admin, you wont ...
by someone1337
Mon Oct 21, 2024 2:58 pm
Forum: Resolved Problems and Bugs
Topic: Resolved: Crash on starting: asks to disable space-age mod
Replies: 3
Views: 945

Re: Resolved: Crash on starting: asks to disable space-age mod

This happens when you load another broken mod.

For example, if you add https://mods.factorio.com/mod/some-npp (which i didnt have had the time to fix yet) factorio will try to disable "quality"
by someone1337
Mon Oct 21, 2024 11:21 am
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 84563

Re: Factorio: Space Age is here!

Is there an inplace update (after buying space age) or do we need to download the full 4 GB?
by someone1337
Fri Oct 04, 2024 2:41 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 43667

Re: Friday Facts #431 - Gleba & Captivity

looks like we are back to organ harvesting of the native populations. XD
by someone1337
Fri Apr 26, 2024 1:51 pm
Forum: Pending
Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Replies: 30
Views: 15053

Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)

Also: consider looking into your "dmesg" if you get these freezes and also look up your ram with "free -m" to see if your swap is full and/or your ram is free (free = there was something that is gone now; usually linux will keep all files you open in ram until it needs ram, then it flushes these VFS ...
by someone1337
Fri Apr 26, 2024 1:33 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 39645

Re: Friday Facts #408 - Statistics improvements, Linux adventures

yay for more linux! <3

Thanks for looking into my fork-save report. :)
by someone1337
Fri Apr 12, 2024 8:53 pm
Forum: Won't fix.
Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Replies: 10
Views: 2590

Re: [1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed


Actually, maybe the Linux guys will correct me, but there doesn’t seem to be any official way to detect your process has been killed due to OOM. So this whole thing would go into “not a bug”.


Maybe: https://stackoverflow.com/questions/7180970/return-code-when-oom-killer-kills-a-process

What ...
by someone1337
Sat Apr 06, 2024 8:23 pm
Forum: Won't fix.
Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Replies: 10
Views: 2590

Re: [1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed

If I read that correctly, I was at 28GB with the main process, out of 32 gb my laptop has...

Anyway: I now loaded factorio from the previous sucessful autosave, which is not that far off the one that exploded ... it only needs 9 GB ram ... are there maybe some memleaks? ^^

I let it run and do ...
by someone1337
Sat Apr 06, 2024 1:22 am
Forum: Won't fix.
Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Replies: 10
Views: 2590

[raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed

I use the fork-saving (cant remember how you named it in game).

I explored in editor mode and run a few commands to further afk explore, as mapgen takes a while, which made the map quite big and was generating during the fork-saving, since fork uses copy on write memory allocation i guess it went ...
by someone1337
Fri Jan 19, 2024 8:10 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 41066

Re: Friday Facts #394 - Assembler flipping and circuit control

Since you started renaming things ...

Can we please get the one most annoying thing in the whole factorio (modding api) renamed?

Namely:

force

to something like faction

For example placing an entity and reading the api docs and thinking "oh there is force" and intuitively means for me to ...
by someone1337
Sun Jan 07, 2024 8:00 pm
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 40
Views: 13723

Re: "Read Chest contents" - Indicate if empty


First, I think you should redesign to avoid asymmetric drain.

Second, you can get what you want from a decider with "everything = 0, output 1 placeholder" attached to each chest or set of chests you're interested in.


Show me where you would put that one decider per chest in my first screenshot ...

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