Search found 499 matches

by kyranzor
Fri Aug 05, 2016 12:21 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

The name is a "Firebat" joke. From Starcraft, for those who don't know. There's a mod for fire extinguisher gun for player, and my all-round handy-man repair/construction droid will not only repair nearby damaged buildings/droids(specifically when in a squad with them) but will also put ou...
by kyranzor
Thu Aug 04, 2016 11:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 10191

Re: [0.13.12] Factorissimo and Robot Army

For an unrelated reason, by the way. It's not related at all to Factorissimo, it's a different issue in my dev branch code where a squad table which is empty is being passed into another function.
by kyranzor
Wed Aug 03, 2016 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 10191

Re: [0.13.12] Factorissimo and Robot Army

Gazer has been using my dev branch files and the changes in that have prevented the error from repeating, according to my discussions with them.
by kyranzor
Wed Aug 03, 2016 4:20 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

It sounds like maybe you just had too much going on in that area.. 6 spawning assemblers is probably getting too dense. Because they spawn so fast, you might be better off just reducing the number of spawners. If you want to try the 100% fire immune firebots, please get my current Development branch...
by kyranzor
Wed Aug 03, 2016 2:06 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 10191

Re: [0.13.12] Factorissimo and Robot Army

Oh so you are getting it?? Well if you can't wait for Factorio update then please get my Development branch code from github and replace the files in the robot army folder and change name of folder to be 0.2.1 instead of 0.2.0 (otherwise it won't launch).

Please tell me if this fixes it.
by kyranzor
Wed Aug 03, 2016 12:39 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

Exavier, Is this the firebot you were looking for? https://youtu.be/HQS8OsCE7qc

And the changes to droid size and enlarged spawn area should allow for a less frustrating spawn area. Are you by chance having a large amount of Guard stations nearby? I suggest you space them out.
by kyranzor
Wed Aug 03, 2016 12:35 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 10191

Re: [0.13.12] Factorissimo and Robot Army

Is there anything I should not do to avoid the crash? I played for a long time with both mods and no crashes so there must be a specific thing? It's probably a strange combination of events that lead to the situation, and for GravyCraft it was nigh-unavoidable, but for most people it doesn't seem t...
by kyranzor
Tue Aug 02, 2016 7:42 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

Well we don't want then going too far away, and if they do they need to come bacK, but we also want them to cover a larger area - thats where the patrol post comes in usefulness.
by kyranzor
Tue Aug 02, 2016 4:54 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: Observations after ~20 hours of play

Howdy. I really like the mod. I'm looking forward to trying it with Natural Evolution as I've never played with that mod, but since Terminators are OP as eff... :) I wanted to offer my anecdotal feedback after playing with Robot Army for about 20 hours--from start to game finish. In no particular o...
by kyranzor
Tue Aug 02, 2016 3:32 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

great mod, but after the last update 13.13, started receiving err message; "Error while running the event handler: __robotarmy__/control.lua:514:position not specified" this during placement of 1of 20 guard stations, each with 20+ terminators a reload of last backup did not stop error, bu...
by kyranzor
Mon Aug 01, 2016 3:12 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

Okay, yes, I like. Very nifty. I had another idea too. The droid barracks can be upgraded. The different levels of the barracks allow different distances that the droids will go. But really, whatever you do is awesome. I am happy right now :D Being able to configure the Assembler with a 'hunt dista...
by kyranzor
Mon Aug 01, 2016 6:11 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

here's a brief demonstration of the patrol waypoints..

https://youtu.be/ds4Z2zUlXIs

You string patrol posts together in sequences using green electrical wire. The endpoint needs to be very close to the guard station you want the patrolling squad to originate from/belong to.
by kyranzor
Mon Aug 01, 2016 4:46 am
Forum: Ideas and Suggestions
Topic: Everything can be automated... except combat
Replies: 3
Views: 1943

Re: Everything can be automated... except combat

Indeed, please see my mod "Robot Army" https://mods.factorio.com/mods/kyranzor/robotarmy

Exactly what you want, i'm amazed you didn't come across it earlier! Thanks Supercheese for the linking too <3 :twisted: :twisted: :twisted:
by kyranzor
Mon Aug 01, 2016 4:23 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 10191

Re: [0.13.12] Factorissimo and Robot Army

Rseding, is there anything you can recommend I change on my end? I've actually done a large amount of adjustments to how my mod handles surfaces that this user has not got access to, that might have helped (basically, each squad/unitgroup only deals with its only surface instead of possible surface-...
by kyranzor
Sun Jul 31, 2016 12:45 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

If you'd like, I am open to suggestions. Keep discussion on this github issue: https://github.com/kyranf/robotarmyfactorio/issues/36
by kyranzor
Sun Jul 31, 2016 12:14 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

I had the same problem. I had to set the armor to use its own inserter and requester. The arm tries to insert more then one but it will only take one at a time so it sits there with one in its arm waiting for it to be made. Haha wow, this is an interesting condition. So the game mechanic for stack ...
by kyranzor
Sat Jul 30, 2016 5:51 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

Can you provide a screenshot with the icons showing (press alt) and with the Assembler inventory open? Which item is not inserting?
by kyranzor
Thu Jul 28, 2016 10:44 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

I haven't fully implemented the cleanup code yet but the intent is that every 5-10 minutes or so, the cleanup script will find droids without squads (rare/impossible, so basically a bug cleanup) and squads which maybe have been without a change of orders for a very long time (configurable) will be r...
by kyranzor
Thu Jul 28, 2016 3:48 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

Hey MatthewGP, I tested your save with the mods you gave. I noticed a few things - at the two droid assemblers where the two "retreated" squads were waiting, that area is too far away from the nearest enemy. This means any new squad (spawned by droid assembler, or spawned by hand), or the ...
by kyranzor
Wed Jul 27, 2016 6:16 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310148

Re: [MOD 0.13.9] Robot Army. 0.2.0

Mystery wrote:Here is a German translation for your mod
Sehr gut, danke!

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