Search found 499 matches
- Fri Aug 12, 2016 2:14 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.15] Robot Army. 0.2.2
Hi, you are one of many people that are not running a compatible version of Factorio. You must be running the most recent version of Factorio 0.13.x builds, or at least Factorio 0.13.15+ The game updates include fixes for my mod, plus additional scripting support, one of which is a unit_group can no...
- Thu Aug 11, 2016 9:01 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.15] Robot Army. 0.2.2
Do you think people would be okay with their rally points being destroyed? The resources are basically free but maybe that's annoying? I suppose if they know it will happen they will be less angry
- Thu Aug 11, 2016 8:46 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.15] Robot Army. 0.2.2
These are reasonable requests, i'll see what i can do for the next version. I think pulsing the rally command every few seconds is the best way to do it. Saves having to keep picking up and placing it down again. Because it's pulsing, i don't really want to print messages for each squad (or even jus...
- Wed Aug 10, 2016 8:08 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.15] Robot Army. 0.2.2
Graybeard: If RSO removes aliens in a large area, then it is possible there are no enemies close enough for the droids to find. If you can remove those Droid Assemblers and all those droids (lol.. poor you) and go very far in one direction until you start to find biter nests - then set up the droid ...
- Sun Aug 07, 2016 8:25 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.15] Robot Army. 0.2.2
Hello, * Had to register to post a bug * I'm playing with dozens of mods enabled, but I think that "Landfill" cause issues with yours. When remodeling the map with the water-bomb, we sometimes let small path between two holes of water. Your IA is having trouble when it attempt to cross a ...
- Sun Aug 07, 2016 1:37 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
Official v0.2.2 with the two known bugs fixed has been released. See mod portal https://mods.factorio.com/mods/kyranzor/robotarmy for download Changes from 0.2.1 to 0.2.2 release: - fixed counters from old save games not liking going from 2 signal slots to 6 slots - fixed on_configuration_changed er...
- Sun Aug 07, 2016 1:03 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
Qon - great!
DOSorDIE - I figured out why, it has some old debugging code in there for checking the slot - count. I'll fix that and release 0.2.2
DOSorDIE - I figured out why, it has some old debugging code in there for checking the slot - count. I'll fix that and release 0.2.2
- Sat Aug 06, 2016 10:27 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
Robo_Error.png I have no Droidstation in use ... EDIT: I see some other had the same problem and you give a download link for the fixed version. Worked her too! EDIT2: The "Droid activity module" make a sounds every seconds and that sucks. ... without its only when something happend and t...
- Sat Aug 06, 2016 6:41 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
The droid assemblers just deploy what is given to them so if you want to control how many droids are going where you need to control the rate that you insert droids. The squad sizes are arbitrary and can now be set in the new settings module by the way.. no need to change config.lua for the most com...
- Sat Aug 06, 2016 6:29 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
Currently squads are independant of who/what spawned them. They just look for the nearest droid assembler to retreat to as that's the most logical place they might receive reinforcements from. Keeping squads decoupled from spawner logic helps because if I tightly couple the logic in that way, it add...
- Sat Aug 06, 2016 6:20 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
After watching Hunting Squads for a few hours i noticed some odd behavior. Sometimes squads run way outside the designated hunting radius and never retreat even with only 5 bots remaining. I set them to retreat with 10/20. Do you have a droid assembler they can retreat to? If you've only ever place...
- Sat Aug 06, 2016 5:53 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
Cool, one problem though, to fix it I had to detect the problem and force-destroy and replace the counter which breaks the circuit wire connections it had (if any) so you will need to find them and re wire them. It's a bug with factorio, I'll report it to the devs soon when I have time. Basically th...
- Sat Aug 06, 2016 5:15 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
For those like Rens2Sea who have an error due to a counter not having enough slots, and those who have issues with something about guardstations in the on_configuration_changed event code, please download the latest dev branch and confirm for me if it fixes your problem: https://github.com/kyranf/ro...
- Sat Aug 06, 2016 4:59 pm
- Forum: Mods
- Topic: [MOD 0.13.13] Space platform
- Replies: 4
- Views: 2977
Re: [MOD 0.13.13] Space platform
Hey I just wanted to let you know that this is great, and you should keep working on it (if you aren't). Needs a bit of art-help, but we really do need rocket-accessed space platforms. It's a great idea! needs fleshing out a bit, maybe ensure pollution up in space has no affect on the ground, and ma...
- Sat Aug 06, 2016 4:09 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
Yeah, eventually i'll be adding something like that.
I want to add a RTS style control center where you can select and direct squads using command capsules or something. Will probably hijack some code from the good old satellite observer mod
I want to add a RTS style control center where you can select and direct squads using command capsules or something. Will probably hijack some code from the good old satellite observer mod
- Sat Aug 06, 2016 6:17 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.1
0.2.1 is out! Copy-paste of the release info from first post: Another amazing update to Robot Army! A slew of bugfixing, performance improvements, and new and exciting features come with this update. Interaction between Robot Army and the "surface" related mods like Factorissimo and others...
- Fri Aug 05, 2016 9:39 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 292093
Re: [MOD 0.13.14] Robot Army. 0.2.0
If you use dev branch (0.2.1) does it have same error? edit: there are a few possible missing return-handling errors that could pop up but that particular one that is now generated should be fixed by the dev branch code. i'll be releasing 0.2.1 in about 6 hours officially for everyone so any last ch...
- Fri Aug 05, 2016 4:10 pm
- Forum: Mods
- Topic: [MOD 0.13] Trading Chests - exchanges between forces
- Replies: 7
- Views: 5071
Re: [MOD 0.13+] Trading Chests - exchanges between forces
Great work, you are a modding-machine!
- Fri Aug 05, 2016 1:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.12] Factorissimo and Robot Army
- Replies: 21
- Views: 9677
Re: [0.13.12] Factorissimo and Robot Army
remember, the fix that Rseding91 has done on this bug is resolved for 0.13.14, it's possible that the mods have done all they can but it's the factorio bug itself which until you get 0.13.14 will keep happening (it's out of my control). I will try and reproduce it and see if i can do anything differ...
- Fri Aug 05, 2016 12:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.12] Factorissimo and Robot Army
- Replies: 21
- Views: 9677
Re: [0.13.12] Factorissimo and Robot Army
Okay thanks! I'll have a look. If it's a full game crash then I'm not sure exactly how much I can do to fix it because the crash errors are less useful to me than just a mod error (mod errors show which mod and which file and what the error was)