Search found 151 matches

by hansjoachim
Mon May 18, 2020 4:16 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

dacendoran wrote:
Mon May 18, 2020 1:17 am
You guys should totally start the new topic!
Yeah, definitely. Its just some things I want to get ready first. Like improving blueprints, making LHD ans RHD versions and I want an easier to use 3.x testbench which merges the manual and auto tester
by hansjoachim
Fri May 15, 2020 9:48 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

When working on some rails for a book, this intersection came to life. It's pretty similar to "TRADITIONAL" intersection. It has less space between lines, but losses some throughput on set 2. After some tests, these are the numbers I got: Set 1: 62 (15min) Set 2: 67 (15min) Which version of the tes...
by hansjoachim
Mon Apr 06, 2020 2:28 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

If the longest trains you are using are 2-4 you need a 6 car clearance.
by hansjoachim
Sat Apr 04, 2020 10:57 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Spent the last couple of days trying some new intersection designs that have a square space in the middle for a military outpost, is minimal in its approach, and has a throughput of more than 75/min. After testing I was able to get the following throughput numbers. 1 - 80 (15 min run) 2 - 85 (15 mi...
by hansjoachim
Wed Apr 01, 2020 9:00 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

A 2 lane RHD 6-car intersection of size 4x4 chunks. I was unable to find any smaller with the matching throughput. I think the smallest one that matches this one in throughput is about 5x5 chunks. Last time I tested it was ~87/min. It would be nice to get it verified by someone else and included in...
by hansjoachim
Tue Mar 31, 2020 10:53 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

prdfndr wrote:
Tue Mar 31, 2020 7:51 pm
Just directed a rail at the start to the right track and renamed the station on the left to "!XL-XTPT North 1". (instead of 4)
And did similar thing on the bottom of the base
tracks.jpg
Interesting.
That gives me an idea of how I can implement support for that without breaking it.
by hansjoachim
Tue Mar 31, 2020 6:02 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Nice, how did you deal with the mix of LHD and RHD on the test bench?
by hansjoachim
Mon Mar 30, 2020 1:51 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Hei! I made a Major update to the test bench. To make it easier to use. I would love some feedback on it. New auto tester - Runs 3 tests when started. - Checks automatic for RHD/LHD - Clears intersection after use - You can switch between auto and manual mode. Manual mode also got an upgrade. - Ever...
by hansjoachim
Thu Mar 19, 2020 6:12 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

I prefer testing with equal and left only (right only for LHD). But if you want to compare your intersections to the OP list you can use planned aswell.
by hansjoachim
Mon Mar 09, 2020 5:39 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Is this/OP post still up-to-date ? I spent a good time on this post and it seems there is some updates in comments but 31 pages later and I'm lost! :D Is there another post with the actual state of art of intersection in factorio ? (This post seems to be the ONE when you search in the forum) I'm lo...
by hansjoachim
Sun Feb 02, 2020 7:06 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Whats the best method/layout for a transtion between a 2 lane system and a 4 lane? What do you mean? As a three-way intersection, four-way? Or just how to transition on a straight line? Regardless, the highest throughput way is to: - Keep all intersections like normal 4 lane intersections on your m...
by hansjoachim
Wed Jan 15, 2020 10:20 am
Forum: Railway Setups
Topic: Savefile for train testing
Replies: 22
Views: 8388

Re: Savefile for train testing

aaargha has been inactive for awhile. There is an updated savefile where you only can test 4 way throughput. I have an unofficial updated version which is a bit easier to understand, down in signatures.
by hansjoachim
Wed Dec 25, 2019 11:01 am
Forum: Railway Setups
Topic: High throughput T junction in action
Replies: 12
Views: 2179

Re: High throughput T junction in action

Cool cool, I like it.
It looks like a 10car version of a intersection I have, but with extra right turning lanes.
You can cut quite many lanes on both the 3 and 4 way intersection. Here is a pic where the lanes marked red can be cut and you keep the same throughput.
by hansjoachim
Wed Dec 04, 2019 10:26 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Here are the missing signals on the other intersection
Edit: Was missing another signal, updated the picture
by hansjoachim
Wed Dec 04, 2019 8:12 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Hey Thanks again for taking a look. Does it make a difference if I have the once marked with an x to be regular or chain signal? If they are chain signals trains have to wait longer for their turn. It doesn't have a huge impact but a little. The red x ones you can remove. However the missing signal...
by hansjoachim
Wed Dec 04, 2019 6:51 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Hey I looked at the compact one. You miss a couple signals. That is why it performes poorly. You can also replace the chainsignales marked with x with normal signal and remove the ones marked with a red X. This cropped area is the most loaded and the bottleneck in your intersection. Having the U-tur...
by hansjoachim
Sat Nov 30, 2019 11:47 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Good that you got it to run!
I wrote wrong I meant opposing trains. Like opposing straight going trains shouldn't cross eachothers path or opposing left going trains. People really only do that mistake with left going trains.
by hansjoachim
Sat Nov 30, 2019 3:14 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 645
Views: 413293

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Hey! I'll check it thoroughly when I am back home in q couple days. You can try my version of the testbench which is easier to use. The first thing I see that drastically cuts throughput is that the inner lane has to change lane twice to go either right or left. Secondly left turns for the innerlane...
by hansjoachim
Sat Nov 09, 2019 9:02 pm
Forum: Gameplay Help
Topic: Combinator bugging out
Replies: 4
Views: 262

Re: Combinator bugging out

I am sorry, I just didn't understand it. Now I do, thanks!
by hansjoachim
Sat Nov 09, 2019 8:24 pm
Forum: Gameplay Help
Topic: Combinator bugging out
Replies: 4
Views: 262

Re: Combinator bugging out

Thanks! I know how to fix it, I just didn't think it was intentional.

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